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Non-nanite meshes are not being rendered to the segmentation renderpass after the port to 5.5 #8433

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jorge-kabuto opened this issue Dec 3, 2024 · 0 comments
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ue5-bugs Bugs associated with the UE5 version of carla

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@jorge-kabuto
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After the port to 5.5, I've observed that non-nanite meshes are not being rendered in the semantic and instance sensors. This issue can be evaded if all relevant meshes are Nanite, as is the case with Town10, but will need to be looked into for full support.

The issue stems from changes to the depth pass of meshes. It can be reimplemented by changing the commented code on SegmentationRendering.cpp starting line 422 and ending line 460, replacing it with the new method of depth rendering found in DepthRendering.cpp

@jorge-kabuto jorge-kabuto added the ue5-bugs Bugs associated with the UE5 version of carla label Dec 3, 2024
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Labels
ue5-bugs Bugs associated with the UE5 version of carla
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