Near-Perfect Bounding Boxes by disabling the physical substep #6539
yyhtbs-yye
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If you want to capture images and bounding boxes for vehicle tracking task, then you will need to have perfect bounding box over the object.
However, due to the physical substep is not synced with the world tick. When camera listen triggers, the bouding box positions are already ahead of time (like the future compared to the captured image)
To solve this problem, I can hardly find any way rather than disable the substep. and increase the tick delta.
It will significantly slowdown the game speed but it will allow to capture near-perfect bounding box if real time is not your dish.
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