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Ancestors for each object type [REF: Job 188] #42
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Comment #1 originally posted by brazilofmux on 2006-09-09T02:49:02.000Z: See Issue 48 for a similar (but not identical) feature: default parents. |
Comment #2 originally posted by brazilofmux on 2006-09-09T04:54:33.000Z: On Wed May 10 14:28:57 2006, Nidwe suggested: Config options that set a default [REF: Job 290] |
Comment #3 originally posted by brazilofmux on 2006-12-24T01:41:11.000Z: <empty> |
Comment #4 originally posted by brazilofmux on 2007-08-06T22:43:59.000Z: The bulk of this appears to be handled by the Issue 48 change. If I read correctly, Per-type zoning seems like overkill. |
Comment #5 originally posted by brazilofmux on 2007-08-06T22:54:35.000Z: Let's go with default parents for now and let the zone aspect bubble up on it's own. This is not quite a duplicate of Issue 40, but Issue 40 was 'fixed'. |
Comment #6 originally posted by brazilofmux on 2007-08-06T22:54:37.000Z: Let's go with default parents for now and let the zone aspect bubble up on it's own. This is not quite a duplicate of Issue 40, but Issue 40 was 'fixed'. |
Comment #7 originally posted by brazilofmux on 2008-02-11T21:51:29.000Z: Reopening this as between 2005 and 2007 things seemed to get confused. If I recall, ANCESTORS Objects can inherit attributes from other objects through the use of parents. An Ancestors are "virtual parents" that are assumed to be last on every parent chain. Ancestors may themselves have parent chains, but these are (obviously) not virtually Note that the choice of which ancestor to look up is based on the type of the child |
Original issue 39 created by brazilofmux on 2006-09-09T01:40:03.000Z:
On Thu Mar 24 16:06:34 2005, Leona suggested:
Idea: Ancestors for all object types, set within the config file of MUX.
Some way of setting basic parent types up would save so many hassles, and
bother, code and whatnot.
[REF: Job 188]
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