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Original issue 34 created by brazilofmux on 2006-09-09T00:01:56.000Z:
On Wed Jan 12 17:58:09 2005, Ian suggested:
This should be wizard settable only.. And it should only mean something
for objects in the master room: Everytime something is destroyed, the
destroyer is passed as %#, the object as %0, and the type of object as %1.
Special case to watch: Destroying the object with the @adestroy. In this
case, the @adestroy should probably be disregarded.
An example: For storing data external to players, this would be a
godsend.
[REF: Job 169]
The text was updated successfully, but these errors were encountered:
Original issue 34 created by brazilofmux on 2006-09-09T00:01:56.000Z:
On Wed Jan 12 17:58:09 2005, Ian suggested:
This should be wizard settable only.. And it should only mean something
for objects in the master room: Everytime something is destroyed, the
destroyer is passed as %#, the object as %0, and the type of object as %1.
Special case to watch: Destroying the object with the @adestroy. In this
case, the @adestroy should probably be disregarded.
An example: For storing data external to players, this would be a
godsend.
[REF: Job 169]
The text was updated successfully, but these errors were encountered: