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@Adestroy [REF: Job 169] #37

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brazilofmux opened this issue Mar 24, 2015 · 1 comment
Open

@Adestroy [REF: Job 169] #37

brazilofmux opened this issue Mar 24, 2015 · 1 comment

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@brazilofmux
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Original issue 34 created by brazilofmux on 2006-09-09T00:01:56.000Z:

On Wed Jan 12 17:58:09 2005, Ian suggested:

This should be wizard settable only.. And it should only mean something
for objects in the master room: Everytime something is destroyed, the
destroyer is passed as %#, the object as %0, and the type of object as %1.
Special case to watch: Destroying the object with the @adestroy. In this
case, the @adestroy should probably be disregarded.

An example: For storing data external to players, this would be a
godsend.

[REF: Job 169]

@brazilofmux
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Comment #1 originally posted by brazilofmux on 2006-09-09T00:11:48.000Z:

Accepted was toggled by accident.

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