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Original issue 99 created by brazilofmux on 2006-09-16T10:18:38.000Z:
The current choice for pronoun substitutions based solely on the first character of @sex is
inadequate for some purposes. Two examples of this might be those playing a member of an
alien species with more than two genders (or one, but not using english masculine or feminine
pronouns); another might be the transgendered who wish to @sex as something other than
simply M* or F* and then select masculine or feminine. To accomodate these, I'd suggest the
creation of @Pronoun, which accepts "masculine", "feminine", "neuter" or a pronoun_group that
can be defined in the .conf file thus:
pronoun_group masculine he,him,his,his # current set for "M*" for reference
pronoun_group alienmale hi,hem,hes,hos # silly example. But an ungendered
pronoun_group alienfemale shi, hir,hir,hirs # alien would take offense at being "it"
Absent the presence of @Pronoun on a player or object, the current behavior - relying solely on @sex - would remain, so there'd be no backwards compatibility issues.
The text was updated successfully, but these errors were encountered:
Comment #2 originally posted by brazilofmux on 2006-09-16T15:32:19.000Z:
Currently, the @sex attribute affects gender and number. That is, [mM]* is 'male' and
causes %s, %o, %p, %a, subj(), and obj() to return he, him, his, his, he, and him,
respectively. [fFwW]* is 'female' and causes %s, %o, %p, %a, subj(), and obj() to
return she, her, her, hers, she, and her, respectively. [pP]* is 'plural' and causes
%s, %o, %p, %a, subj(), and obj() to return they, them, their, theirs, they, and
them, respectively. Anything else is considered neuter and causes %s, %o, %p, %a,
subj(), and obj() to reurn it, it, its, its, it, and it, respectively.
The request would associate a pattern to match @sex with the four pronouns.
Comment #5 originally posted by brazilofmux on 2007-09-21T01:11:02.000Z:
Yeah, uh, yeah. Just remember that not everyone agrees to how to group pronouns, or
even what are acceptable pronouns. Now, it -could- be interesting and useful to be
able to specify my own, but yeah, make sure that it is an option, and not a required
acceptance of what one person thinks are acceptable pronouns (as an aside, the aliens
probably have their own way of using it, so just use 'they' :D)
Original issue 99 created by brazilofmux on 2006-09-16T10:18:38.000Z:
The current choice for pronoun substitutions based solely on the first character of @sex is
inadequate for some purposes. Two examples of this might be those playing a member of an
alien species with more than two genders (or one, but not using english masculine or feminine
pronouns); another might be the transgendered who wish to @sex as something other than
simply M* or F* and then select masculine or feminine. To accomodate these, I'd suggest the
creation of @Pronoun, which accepts "masculine", "feminine", "neuter" or a pronoun_group that
can be defined in the .conf file thus:
pronoun_group masculine he,him,his,his # current set for "M*" for reference
pronoun_group alienmale hi,hem,hes,hos # silly example. But an ungendered
pronoun_group alienfemale shi, hir,hir,hirs # alien would take offense at being "it"
Absent the presence of @Pronoun on a player or object, the current behavior - relying solely on
@sex - would remain, so there'd be no backwards compatibility issues.
The text was updated successfully, but these errors were encountered: