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Battery:
Here's how it stands compared to other apps:
Probably not much to be gained on the CPU side, unless one with lower level language implementation like C++, but I'm not doing that 😄Maybe somehow de-rendering the UI, but I think that should be handled by the OS.
In terms of RAM:
UI offline caching can go out of RAM completely once I move away from using Service Workers.
UI Rendering can probably be cut in 2 at least.
Not sure why there's so much network activity RAM usage, only collecting anonymous Analytics data at the moment.
Audio processing can probably be cut down in 2 as well.
Battery:
Not sure how much can be done there, I guess would need to see how other improvements/fixes will improve this metric.
The text was updated successfully, but these errors were encountered:
I have release a new update v0.1.0 where I substantially improved RAM usage
So I'm considering this issue solved. Please reopen thee issue if you feel like there can still be improvements made.
Thanks
eqMac plus audiocored are using close to 5% of my CPU at all times when idle - even when I have no other apps open! Why would it need to use so much when it's not doing anything? This is unacceptable and makes me think I probably shouldn't be using this app at all. I'd really like to be able to keep using it though. Is there anything that can be done about this? There's clearly a problem somewhere.
Description:
Requested in #203 #148 #113
Currently eqMac is using:
RAM:
CPU:
Battery:
Here's how it stands compared to other apps:
Probably not much to be gained on the CPU side, unless one with lower level language implementation like C++, but I'm not doing that 😄Maybe somehow de-rendering the UI, but I think that should be handled by the OS.
In terms of RAM:
UI offline caching can go out of RAM completely once I move away from using Service Workers.
UI Rendering can probably be cut in 2 at least.
Not sure why there's so much network activity RAM usage, only collecting anonymous Analytics data at the moment.
Audio processing can probably be cut down in 2 as well.
Battery:
Not sure how much can be done there, I guess would need to see how other improvements/fixes will improve this metric.
The text was updated successfully, but these errors were encountered: