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3D Viewport looses camera if you zoom out too far #117

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Atlas16A opened this issue Oct 23, 2024 · 3 comments
Open

3D Viewport looses camera if you zoom out too far #117

Atlas16A opened this issue Oct 23, 2024 · 3 comments

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@Atlas16A
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As the titles says, you can loose the scene space if you zoom out too far, zoom out until you cant see anything then try to zoom back in, results vary drastically

@hcabel
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hcabel commented Oct 31, 2024

This can be easily be solved by a focus key when, will have a scene inspector implemented.

E.g:

  • Select an actor, from scene inspector
  • Press F key to focus

@Dokkae6949
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What should the camera focus be when pressing the focus bind? The easy solution would just be to set it to 1. The nice solution would probably be to calculate it using the focused objects bounding Box.

@hcabel
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hcabel commented Oct 31, 2024

Calculating the bounding box was what I had in mind 👍

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3 participants