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gilrs moved LeftTrigger2 and RightTrigger2 from axes to buttons. At the time of this change the button value was stuffed into a ButtonChanged event. It appears that bevy's gamepad handling routine discards these values when constructing its just_pressed and pressed hash sets.
While some games can treat these triggers as booleans, an analog interpretation is important for configuring sensitivity or using the button as a throttle.
The text was updated successfully, but these errors were encountered:
gilrs
moved LeftTrigger2 and RightTrigger2 from axes to buttons. At the time of this change the button value was stuffed into a ButtonChanged event. It appears that bevy's gamepad handling routine discards these values when constructing itsjust_pressed
andpressed
hash sets.While some games can treat these triggers as booleans, an analog interpretation is important for configuring sensitivity or using the button as a throttle.
The text was updated successfully, but these errors were encountered: