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GLTF Loader - trouble with blender exports #427
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The current GLTF loader is pretty limited. It only loads the first mesh it finds. More complex multi-mesh files fill break down (among other things). Could you attach an example of a cube exported from blender that doesn't load? |
Thanks cart, included in the zip are two exported cube gltf files from blender 2.9, one using the embedded option and one using the separate assets option. |
This should largely be resolved by #693 |
Seems like this bug reappear in 0.3, I attach the file which is not showing but no errors. |
I'm seeing same problem: I can use blender exported
I don't get anything rendered. |
This load the whole GLB file, not just a mesh If you're just interested in a mesh, you can target it specifically by adding bevy/examples/asset/asset_loading.rs Line 20 in f61e44d
Or if you want to display a whole scene from the file, check this example: Line 13 in f61e44d
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Where can I find the definition of the Thank you for helping! |
to apply a transform on a scene, you can check this example : https://github.com/bevyengine/bevy/blob/main/examples/3d/update_gltf_scene.rs |
I must be missing something simple.
I am able to spawn Suzanne and the other gltf files provided in the assets/models folder just fine.
However when I try to use a different gltf file it loads them without error however they do not seem to be rendered.
I have tried gltf files exported from Blender as well as from window's 3D Viewer. I have tried very simple meshes including the default cube and ensured UVs and normals exist. I have tried including a material and not. I have tired adding vertex coloring in case it mattered. I tried every export option I could see.
Not sure what I am missing but if any one has any ideas any help would be appreciated.
Thanks.
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