PipelinedSpriteBundle is not rendered without a texture #3188
Labels
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
Milestone
What problem does this solve or what need does it fill?
The classic
SpriteBundle
worked with only aColorMaterial
and did not require a spritetexture
to be rendered.The new bundle requires a
Handle<Image>
to be set.What solution would you like?
Adding a default dummy square white texture like the classic
SpriteBundle
@superdump said:
What alternative(s) have you considered?
There is not really a workaround, I just added a square texture
Additional context
I happened on this issue while attempting to migrate my bevy_life lib to the new renderer (merge request) and the examples did not work without having a custom texture in the
assets
folder.The text was updated successfully, but these errors were encountered: