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Rendering Segfault #3046
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Dependencies
A change to the crates that Bevy depends on
Comments
0x6273
added
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
labels
Oct 29, 2021
alice-i-cecile
added
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
and removed
S-Needs-Triage
This issue needs to be labelled
labels
Oct 29, 2021
it seems to be crashing when calling https://github.com/cart/glsl-to-spirv |
Update from that thread: this should hopefully be resolved once we merge the new renderer and remove the old renderer. |
I found a workaround. Here is what I had to do:
|
#3312 seems to have fixed this. I can run the examples on the |
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Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Dependencies
A change to the crates that Bevy depends on
Bevy version
main
Operating system & version
Gentoo, with musl libc
What you did
cargo run --example clear_color
What you expected to happen
The example shouldn't segfault.
What actually happened
It immediately segfaults.
Additional information
The hello_world example works, presumably because it doesn't render anything. But the other examples I've tried all segfault, including the
_pipelined
examples on thepipelined-rendering
branch.The text was updated successfully, but these errors were encountered: