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Most cad/cae files does not contain normals to reduce data. Bevy panics if normals aren't found
Use flat normals if normal attribute is not found
Using a custom shader would solve the issue
The text was updated successfully, but these errors were encountered:
This is already done in the main branch: #1808
main
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As mentioned above, this is done in the GLTF loader, but it still fails for a mesh from another source
Why not calculate flat normals in the shader if normal attribute is not found. Why do we need to create extra vertex data?
I think this addressed in 0.6 release. Closing for now
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What problem does this solve or what need does it fill?
Most cad/cae files does not contain normals to reduce data. Bevy panics if normals aren't found
What solution would you like?
Use flat normals if normal attribute is not found
What alternative(s) have you considered?
Using a custom shader would solve the issue
Additional context
The text was updated successfully, but these errors were encountered: