Fallible systems need to report failures #16718
Labels
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Milestone
As of #16589, systems which fail will just silently do nothing.
This is a fine choice to offer, but not a good default behavior since it masks real bugs in users games. Until we get a more sophisticated error handling mechanism in place, we should make this panic for now.
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