Promote delta time debug log to warning #10146
Labels
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
A-Time
Involves time keeping and reporting
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
What problem does this solve or what need does it fill?
In #10145 I demoted this to a
debug!
log because it is regularly triggered when doing things like loading scenes.This is a useful warning (as it is an indicator of doing too much work in Update / it means a hitch occurred), but it is currently unactionable for this common case, which is why we opted to disable it.
What solution would you like?
Ideally we can move the work from our scene / rendering code that causes this hitch out of Update and onto a separate thread. This would both solve a hitching problem and allow us to promote this log back to a warning without spamming peoples' consoles.
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