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I would like to suggest that Bevy consider adding an executable export feature, similar to Godot, to make it more accessible and appealing to a broader audience. While Bevy is currently a powerful and flexible game development framework, its focus on experienced developers can make it challenging for designers and beginners. By integrating a built-in editor and export tools, Bevy could simplify workflows and attract more users. Below are some key points on how this could benefit Bevy:
Key Benefits of Adding an Executable Export Feature
Wider Audience Appeal
Adding export functionality would attract game designers and other users who prefer engines like Godot that offer an all-in-one solution. It would make Bevy more accessible to both developers and designers.
####Simplified Development Process
A built-in editor and export tools would streamline the game development process, reducing the complexity associated with using frameworks like Bevy. Developers could more easily deploy their games across multiple platforms.
####Community Growth
By offering a more user-friendly, comprehensive solution, Bevy could attract a wider group of developers, including beginners and designers. A larger user base would result in more tutorials, resources, and a stronger community.
####Competitive Edge
Integrating export features and an editor would make Bevy a direct competitor to other game engines that already provide these tools, like Godot. This would help position Bevy as a strong alternative for game developers.
####Cross-Platform Compatibility
Just as Blender’s success with version 2.8 stemmed from its cross-platform appeal, Bevy could benefit from allowing games to run on various platforms, making it more versatile and appealing to developers working across different ecosystems.
####Increased Marketing Potential
An all-in-one solution, like Godot, would not only make Bevy more attractive to developers, but it would also improve its marketing visibility. By presenting Bevy as a complete game engine, it could attract indie developers, hobbyists, and even larger studios.
####Learning from Successful Models
Much like how Apple’s iPhone gained success through experimental efforts and innovative design, Bevy could benefit from taking bold steps like creating its own executable export feature. It would open doors to new possibilities and user adoption.
I am Asking in Q&A Coz Of i dont't Know this is future plane or not.
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I would like to suggest that Bevy consider adding an executable export feature, similar to Godot, to make it more accessible and appealing to a broader audience. While Bevy is currently a powerful and flexible game development framework, its focus on experienced developers can make it challenging for designers and beginners. By integrating a built-in editor and export tools, Bevy could simplify workflows and attract more users. Below are some key points on how this could benefit Bevy:
Key Benefits of Adding an Executable Export Feature
Wider Audience Appeal
Adding export functionality would attract game designers and other users who prefer engines like Godot that offer an all-in-one solution. It would make Bevy more accessible to both developers and designers.
####Simplified Development Process
A built-in editor and export tools would streamline the game development process, reducing the complexity associated with using frameworks like Bevy. Developers could more easily deploy their games across multiple platforms.
####Community Growth
By offering a more user-friendly, comprehensive solution, Bevy could attract a wider group of developers, including beginners and designers. A larger user base would result in more tutorials, resources, and a stronger community.
####Competitive Edge
Integrating export features and an editor would make Bevy a direct competitor to other game engines that already provide these tools, like Godot. This would help position Bevy as a strong alternative for game developers.
####Cross-Platform Compatibility
Just as Blender’s success with version 2.8 stemmed from its cross-platform appeal, Bevy could benefit from allowing games to run on various platforms, making it more versatile and appealing to developers working across different ecosystems.
####Increased Marketing Potential
An all-in-one solution, like Godot, would not only make Bevy more attractive to developers, but it would also improve its marketing visibility. By presenting Bevy as a complete game engine, it could attract indie developers, hobbyists, and even larger studios.
####Learning from Successful Models
Much like how Apple’s iPhone gained success through experimental efforts and innovative design, Bevy could benefit from taking bold steps like creating its own executable export feature. It would open doors to new possibilities and user adoption.
I am Asking in Q&A Coz Of i dont't Know this is future plane or not.
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