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Add MapMode to wgpu reexports (#3558)
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This type can be needed by API s on other reexported types, so it should be included too
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TheRawMeatball committed Jan 5, 2022
1 parent a1e3c5c commit f3fba09
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion crates/bevy_render/src/render_resource/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ pub use wgpu::{
DepthBiasState, DepthStencilState, Extent3d, Face, Features as WgpuFeatures, FilterMode,
FragmentState as RawFragmentState, FrontFace, ImageCopyBuffer, ImageCopyBufferBase,
ImageCopyTexture, ImageCopyTextureBase, ImageDataLayout, ImageSubresourceRange, IndexFormat,
Limits as WgpuLimits, LoadOp, MultisampleState, Operations, Origin3d, PipelineLayout,
Limits as WgpuLimits, LoadOp, MapMode, MultisampleState, Operations, Origin3d, PipelineLayout,
PipelineLayoutDescriptor, PolygonMode, PrimitiveState, PrimitiveTopology,
RenderPassColorAttachment, RenderPassDepthStencilAttachment, RenderPassDescriptor,
RenderPipelineDescriptor as RawRenderPipelineDescriptor, SamplerBindingType, SamplerDescriptor,
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