-
-
Notifications
You must be signed in to change notification settings - Fork 3.7k
/
handle.rs
354 lines (304 loc) · 8.81 KB
/
handle.rs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
use std::{
cmp::Ordering,
fmt::Debug,
hash::{Hash, Hasher},
marker::PhantomData,
};
use crate::{
path::{AssetPath, AssetPathId},
Asset, Assets,
};
use bevy_reflect::{Reflect, ReflectComponent, ReflectDeserialize};
use bevy_utils::Uuid;
use crossbeam_channel::{Receiver, Sender};
use serde::{Deserialize, Serialize};
/// A unique, stable asset id
#[derive(
Debug, Clone, Copy, Eq, PartialEq, Hash, Ord, PartialOrd, Serialize, Deserialize, Reflect,
)]
#[reflect_value(Serialize, Deserialize, PartialEq, Hash)]
pub enum HandleId {
Id(Uuid, u64),
AssetPathId(AssetPathId),
}
impl From<AssetPathId> for HandleId {
fn from(value: AssetPathId) -> Self {
HandleId::AssetPathId(value)
}
}
impl<'a> From<AssetPath<'a>> for HandleId {
fn from(value: AssetPath<'a>) -> Self {
HandleId::AssetPathId(AssetPathId::from(value))
}
}
impl HandleId {
#[inline]
pub fn random<T: Asset>() -> Self {
HandleId::Id(T::TYPE_UUID, rand::random())
}
#[inline]
pub fn default<T: Asset>() -> Self {
HandleId::Id(T::TYPE_UUID, 0)
}
#[inline]
pub const fn new(type_uuid: Uuid, id: u64) -> Self {
HandleId::Id(type_uuid, id)
}
}
/// A handle into a specific Asset of type `T`
///
/// Handles contain a unique id that corresponds to a specific asset in the [Assets](crate::Assets) collection.
#[derive(Reflect)]
#[reflect(Component)]
pub struct Handle<T>
where
T: Asset,
{
pub id: HandleId,
#[reflect(ignore)]
handle_type: HandleType,
#[reflect(ignore)]
marker: PhantomData<T>,
}
enum HandleType {
Weak,
Strong(Sender<RefChange>),
}
impl Debug for HandleType {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
HandleType::Weak => f.write_str("Weak"),
HandleType::Strong(_) => f.write_str("Strong"),
}
}
}
impl<T: Asset> Handle<T> {
pub(crate) fn strong(id: HandleId, ref_change_sender: Sender<RefChange>) -> Self {
ref_change_sender.send(RefChange::Increment(id)).unwrap();
Self {
id,
handle_type: HandleType::Strong(ref_change_sender),
marker: PhantomData,
}
}
pub fn weak(id: HandleId) -> Self {
Self {
id,
handle_type: HandleType::Weak,
marker: PhantomData,
}
}
pub fn as_weak<U: Asset>(&self) -> Handle<U> {
Handle {
id: self.id,
handle_type: HandleType::Weak,
marker: PhantomData,
}
}
pub fn is_weak(&self) -> bool {
matches!(self.handle_type, HandleType::Weak)
}
pub fn is_strong(&self) -> bool {
matches!(self.handle_type, HandleType::Strong(_))
}
pub fn make_strong(&mut self, assets: &mut Assets<T>) {
if self.is_strong() {
return;
}
let sender = assets.ref_change_sender.clone();
sender.send(RefChange::Increment(self.id)).unwrap();
self.handle_type = HandleType::Strong(sender);
}
pub fn clone_weak(&self) -> Self {
Handle::weak(self.id)
}
pub fn clone_untyped(&self) -> HandleUntyped {
match &self.handle_type {
HandleType::Strong(sender) => HandleUntyped::strong(self.id, sender.clone()),
HandleType::Weak => HandleUntyped::weak(self.id),
}
}
pub fn clone_weak_untyped(&self) -> HandleUntyped {
HandleUntyped::weak(self.id)
}
}
impl<T: Asset> Drop for Handle<T> {
fn drop(&mut self) {
match self.handle_type {
HandleType::Strong(ref sender) => {
// ignore send errors because this means the channel is shut down / the game has stopped
let _ = sender.send(RefChange::Decrement(self.id));
}
HandleType::Weak => {}
}
}
}
impl<T: Asset> From<Handle<T>> for HandleId {
fn from(value: Handle<T>) -> Self {
value.id
}
}
impl From<HandleUntyped> for HandleId {
fn from(value: HandleUntyped) -> Self {
value.id
}
}
impl From<&str> for HandleId {
fn from(value: &str) -> Self {
AssetPathId::from(value).into()
}
}
impl<T: Asset> From<&Handle<T>> for HandleId {
fn from(value: &Handle<T>) -> Self {
value.id
}
}
impl<T: Asset> Hash for Handle<T> {
fn hash<H: Hasher>(&self, state: &mut H) {
Hash::hash(&self.id, state);
}
}
impl<T: Asset> PartialEq for Handle<T> {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl<T: Asset> Eq for Handle<T> {}
impl<T: Asset> PartialOrd for Handle<T> {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.id.cmp(&other.id))
}
}
impl<T: Asset> Ord for Handle<T> {
fn cmp(&self, other: &Self) -> Ordering {
self.id.cmp(&other.id)
}
}
impl<T: Asset> Default for Handle<T> {
fn default() -> Self {
Handle::weak(HandleId::default::<T>())
}
}
impl<T: Asset> Debug for Handle<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
let name = std::any::type_name::<T>().split("::").last().unwrap();
write!(f, "{:?}Handle<{}>({:?})", self.handle_type, name, self.id)
}
}
impl<T: Asset> Clone for Handle<T> {
fn clone(&self) -> Self {
match self.handle_type {
HandleType::Strong(ref sender) => Handle::strong(self.id, sender.clone()),
HandleType::Weak => Handle::weak(self.id),
}
}
}
// SAFE: T is phantom data and Handle::id is an integer
unsafe impl<T: Asset> Send for Handle<T> {}
unsafe impl<T: Asset> Sync for Handle<T> {}
/// A non-generic version of [Handle]
///
/// This allows handles to be mingled in a cross asset context. For example, storing `Handle<A>` and `Handle<B>` in the same `HashSet<HandleUntyped>`.
#[derive(Debug)]
pub struct HandleUntyped {
pub id: HandleId,
handle_type: HandleType,
}
impl HandleUntyped {
pub const fn weak_from_u64(uuid: Uuid, id: u64) -> Self {
Self {
id: HandleId::new(uuid, id),
handle_type: HandleType::Weak,
}
}
pub(crate) fn strong(id: HandleId, ref_change_sender: Sender<RefChange>) -> Self {
ref_change_sender.send(RefChange::Increment(id)).unwrap();
Self {
id,
handle_type: HandleType::Strong(ref_change_sender),
}
}
pub fn weak(id: HandleId) -> Self {
Self {
id,
handle_type: HandleType::Weak,
}
}
pub fn clone_weak(&self) -> HandleUntyped {
HandleUntyped::weak(self.id)
}
pub fn is_weak(&self) -> bool {
matches!(self.handle_type, HandleType::Weak)
}
pub fn is_strong(&self) -> bool {
matches!(self.handle_type, HandleType::Strong(_))
}
pub fn typed<T: Asset>(mut self) -> Handle<T> {
if let HandleId::Id(type_uuid, _) = self.id {
if T::TYPE_UUID != type_uuid {
panic!("Attempted to convert handle to invalid type.");
}
}
let handle_type = match &self.handle_type {
HandleType::Strong(sender) => HandleType::Strong(sender.clone()),
HandleType::Weak => HandleType::Weak,
};
// ensure we don't send the RefChange event when "self" is dropped
self.handle_type = HandleType::Weak;
Handle {
handle_type,
id: self.id,
marker: PhantomData::default(),
}
}
}
impl Drop for HandleUntyped {
fn drop(&mut self) {
match self.handle_type {
HandleType::Strong(ref sender) => {
// ignore send errors because this means the channel is shut down / the game has stopped
let _ = sender.send(RefChange::Decrement(self.id));
}
HandleType::Weak => {}
}
}
}
impl From<&HandleUntyped> for HandleId {
fn from(value: &HandleUntyped) -> Self {
value.id
}
}
impl Hash for HandleUntyped {
fn hash<H: Hasher>(&self, state: &mut H) {
Hash::hash(&self.id, state);
}
}
impl PartialEq for HandleUntyped {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl Eq for HandleUntyped {}
impl Clone for HandleUntyped {
fn clone(&self) -> Self {
match self.handle_type {
HandleType::Strong(ref sender) => HandleUntyped::strong(self.id, sender.clone()),
HandleType::Weak => HandleUntyped::weak(self.id),
}
}
}
pub(crate) enum RefChange {
Increment(HandleId),
Decrement(HandleId),
}
#[derive(Clone)]
pub(crate) struct RefChangeChannel {
pub sender: Sender<RefChange>,
pub receiver: Receiver<RefChange>,
}
impl Default for RefChangeChannel {
fn default() -> Self {
let (sender, receiver) = crossbeam_channel::unbounded();
RefChangeChannel { sender, receiver }
}
}