diff --git a/commits_categorized.md b/commits_categorized.md deleted file mode 100644 index 7f4fb2a9ca..0000000000 --- a/commits_categorized.md +++ /dev/null @@ -1,354 +0,0 @@ -## Rendering - -### Animation - 5e70ad96c animations: don't ignore curves with one keyframe (#4406) - 449a1d223 animation player (#4375) - -### Skinning - - 9d54f3397 Skinned extraction speedup (#4428) - 3537c6ae2 Fix animation: shadow and wireframe support (#4367) - 31bd4ecbb Mesh Skinning. Attempt #3 (#4238) - -### More lights / Storage Buffers - - c5963b4fd Use storage buffers for clustered forward point lights (#3989) - 4feb0d520 increase the maximum number of point lights with shadows to the max supported by the device (#4435) - 0a4136d26 Add a helper for storage buffers similar to `UniformVec` (#4079) - 3f6068da3 fix issues with too many point lights (#3916) - 575ea81d7 add Visibility for lights (#3958) - a9f2817c4 bevy_pbr: Do not panic when more than 256 point lights are added the scene (#3697) - -### Clustered Improvements - 207ebde02 (james7132/main) Always update clusters and remove per-frame allocations (#4169) - 5af746457 fix cluster tiling calculations (#4148) - 244687a0b Dynamic light clusters (#3968) - b4483dbfc perf: only recalculate frusta of changed lights (#4086) - e3a3b5b9c Fixed the frustum-sphere collision and added tests (#4035) - 786654307 bevy_pbr: Optimize assign_lights_to_clusters (#3984) - -### Faster Culling -ac8bbafc5 Faster view frustum culling (#4181) - -### Sprites - 8e864fdd1 can specify an anchor for a sprite (#3463) -f6bc9a022 Sprites - keep color as 4 f32 (#4361) - -### Gltf - -d478723e1 insert the gltf mesh name on the entity if there is one (#4119) -8268e7fa9 expose extras from gltf nodes (#2154) -703ae5df5 gltf: add a name to nodes without names (#4396) - 30878e3a7 (mockersf/main) add AnimationPlayer component only on scene roots that are also animation roots (#4417) -48ac955af Fix loading non-TriangleList meshes without normals in gltf loader (#4376) - fbe7a49d5 Gltf animations (#3751) -3e631e623 gltf-loader: disable backface culling if material is double-sided (#4270) -b4bf5b5d8 Fix glTF perspective camera projection (#4006) - -### Shaders -551d9f6cd use error scope to handle errors on shader module creation (#3675) -e4203c392 shader preprocessor - do not import if scope is not valid (#4012) -e9f52b9dd Move import_path definitions into shader source (#3976) -56b0e88b5 Add view transform to view uniform (#3885) -b7dfe1677 include sources in shader validation error (#3724) -600ee7eee support all line endings in shader preprocessor (#3603) - -### Compressed Textures - 0529f633f KTX2/DDS/.basis compressed texture support (#3884) - -### Compute Pipeline Specialization - 9e450f282 Compute Pipeline Specialization (#3979) - -### Render To Texture - 81d57e129 Add capability to render to a texture (#3412) - -### Custom Vertex Buffer Layouts - e369a8ad5 Mesh vertex buffer layouts (#3959) - -### Wgpu Feature / Limit Overrides -803e8cdf8 bevy_render: Support overriding wgpu features and limits (#3912) -936468aa1 bevy_render: Use RenderDevice to get limits/features and expose AdapterInfo (#3931) - -### Other - -579928e8e bevy_pbr: Support flipping tangent space normal map y for DirectX normal maps (#4433) -6c085cba4 bevy_render: Support removal of nodes, edges, subgraphs (#3048) -1d5145fd6 StandardMaterial: expose a cull_mode option (#3982) -40b36927f Expose draw indirect (#4056) -0ccb9dd07 bevy_render: Fix Quad flip (#3741) -55da31543 bevy_render: Provide a way to opt-out of the built-in frustum culling (#3711) - -### Camera Marker Components - - bf6de8962 use marker components for cameras instead of name strings (#3635) - -### Tracing -fee7a2613 Tracy spans around main 3D passes (#4182) - -### Tweaks - -ef823d369 bevy_render: Do not automatically enable MAPPABLE_PRIMARY_BUFFERS (#3698) -865698548 Fix HDR asset support (#3795) -aa7b15889 Add a size method on Image. (#3696) -33ef5b503 bevy_render: Only auto-disable mappable primary buffers for discrete GPUs (#3803) -01bdf67c3 Improve the `set_active_camera` system (#4251) -ea6e6f7db Do not crash if RenderDevice doesn't exist (#4427) -dbd5e7ab6 Fixed case of R == G, following original conversion formula (#4383) -7ff3d876f Clean up duplicated color conversion code (#4360) -6844a6f4f Introduce `SystemLabel`'s for `RenderAssetPlugin`, and change `Image` preparation system to run before others (#3917) -0e821da70 bevy_render: Batch insertion for prepare_uniform_components (#4179) -e36c9b6cf Add conversions from Color to u32 (#4088) -cba9bcc7b improve error messages for render graph runner (#3930) -544b6dfb8 Change default `ColorMaterial` color to white (#3981) - -## ECS - 63fee2572 `ParamSet` for conflicting `SystemParam`:s (#2765) - - 509548190 Add get_multiple and get_multiple_mut APIs for Query and QueryState (#4298) - b33dae31e Rename get_multiple APIs to get_many (#4384) - - c26be3971 Remove unnecessary system labels (#4340) - b1c3e9862 Auto-label function systems with SystemTypeIdLabel (#4224) - -73edb11db Add more FromWorld implementations (#3945) - f16768d86 bevy_derive: Add derives for `Deref` and `DerefMut` (#4328) - - b6a647cc0 default() shorthand (#4071) - - 557ab9897 Make get_resource (and friends) infallible (#4047) - -2f11c9dca Add Query::contains (#3090) -64d217823 Allow iter combinations on queries with filters (#3656) - -b1afe2dcc Make `System` responsible for updating its own archetypes (#4115) -21a875d67 Some small changes related to run criteria piping (#3923) -032b0f4ba Fix derive(SystemParam) macro (#4400) -1b63d949e Re-add ECS benchmark suite (#4332) -4c1678c78 Hide docs for concrete impls of Fetch, FetchState, and SystemParamState (#4250) -6e61fef67 Obviate the need for `RunSystem`, and remove it (#3817) -cf46baa17 Add clear_schedule (#3941) -c1a4a2f6c Remove the config api (#3633) - ba6b74ba2 Implement `WorldQuery` derive macro (#2713) -bdbf62634 Implement init_resource for `Commands` and `World` (#3079) -6615b7bf6 Deprecate `.system` (#3302) -b3462428c Move the CoreStage::Startup to a seperate StartupSchedule label (#2434) - 760466588 Implement AnyOf queries (#2889) -fe4a42a64 Mut to immut impls (#3621) -f00aec245 Added method to restart the current state (#3328) -7d712406f Simplify sending empty events (#2935) -6f111136b Cleanup some things which shouldn't be components (#2982) - 1f99363de Add &World as SystemParam (#2923) -c216738b3 Implement len and is_empty for EventReaders (#2969) -21ac4bc0a impl Command for (#2996) -69e9a47d9 SystemParam Derive fixes (#2838) -ce752d252 Increment last event count on next instead of iter (#2382) - -## UI -6f16580b8 Fix clicked UI nodes getting reset when hovering child nodes (#4194) -954022c79 Add text wrapping support to Text2d (#4347) -d3e526bfc Add FocusPolicy to NodeBundle and ImageBundle (#3952) -e749ee786 Fix ui interactions when cursor disappears suddenly (#3926) -fe0e5580d Fix node update (#3785) - -## Utils -b3a1db60f Proper prehashing (#3963) - -## Audio - - b21c69c60 Audio control - play, pause, volume, speed, loop (#3948) - -## Assets -baae97d00 `iter_mut` on Assets: send modified event only when asset is iterated over (#3565) -98938a855 Internal Asset Hot Reloading (#3966) -62329f7fd Useful error message when two assets have the save UUID (#3739) -75286b854 check if resource for asset already exists before adding it (#3560) -e928acb9f bevy_asset: Add AssetServerSettings watch_for_changes member (#3643) - -## Windowing - -39d89fe0d Enable drag-and-drop events on windows (#3772) -3756181e2 (HEAD, origin/staging, origin/main) Change scaling mode to FixedHorizontal (#4055) -b3aff9a7b Add docs and common helper functions to `Windows` (#4107) - 2d674e7c3 Reduce power usage with configurable event loop (#3974) -1477765f6 Replace VSync with PresentMode (#3812) -c16d0c5a3 do not set cursor grab on window creation if not asked for (#3617) - -## Transforms -54d2e86af bevy_transform: Use Changed in the query for much faster transform_propagate_system (#4180) -54fbaf4b4 Add transform hierarchy stress test (#4170) -a304fd9a9 Split bevy_hierarchy out from bevy_transform (#4168) -2b1120261 (robtfm/main) fix mul_vec3 tranformation order: should be scale -> rotate -> translate (#3811) -59ee51229 Add TransformBundle (#3054) -f584e7295 Add Transform::rotate_around method (#3107) -37a7be56d Make transform builder methods const (#3045) - -## Safety - dba779001 REMOVE unsound lifetime annotations on `EntityMut` (#4096) - 024d98457 yeet unsound lifetime annotations on `Query` methods (#4243) - 637a14991 unsafeify `World::entities_mut` (#4093) - 050d2b7f0 yeet `World::components_mut` >:( (#4092) - 142e7f3c5 Backport soundness fix (#3685) - af22cc1dc Use ManuallyDrop instead of forget in insert_resource_with_id (#2947) - -## Examples - -3555603df example on how to create an animation in code (#4399) -e7e74457c scene viewer improvements: animation reset (#4420) -7e3637c36 fix scene_viewer example on wasm (#4426) -28d0a4002 Only enable mouse movement when pressed in scene_viewer (#4405) -ac29cbecf add support for loading animations in `scene_viewer` example (#4403) -738cd5e74 Add a scene viewer tool (#4183) -21f6760b2 Render to texture example: No need to create an image handle manually. (#4223) -9dfd4e4b0 (ManevilleF/staging) Add examples for Transforms (#2441) -6ce8e5006 Add mouse grab example (#4114) -a188babce many_cubes: Add a cube pattern suitable for benchmarking culling changes (#4126) -159fe527a (Ku95/main) Slow down the many_cubes example (#4117) -6c95b582a (tornewuff/staging, DJMcNab/main) Make many_cubes example more interesting (#4015) -3ffa655cd examples: add screenspace texture shader example (#4063) -38f6da5a8 Add generic systems example (#2636) -385a2b189 add examples on how to have a data source running in another thread / in a task pool thread (#2915) -f991c73bd Add move sprite example. (#2414) -ac63c491f Simple 2d rotation example (#3065) -3e8e6c567 add an example using UI & states to create a game menu (#2960) - -## CI - - 28ba87e6c (alice-i-cecile/main) CI runs `cargo miri test -p bevy_ecs` (#4310) -c44f8b2b6 Run tests (including doc tests) in `cargo run -p ci` command (#3849) - -## Profiling - -de677dbfc Use more ergonomic span syntax (#4246) - -## Dev Docs - -e020c5721 Add automatic docs deployment to GitHub Pages (#3535) -026563cb1 Deploy dev docs - install dependencies (#4222) -6ff17eaab Deploy dev docs - fix sed command (#4221) - -## Tweaks / Docs -f23ae104b Slight perf improvements and tidy for contributors example (#3764) -f907d67d7 Fix formatting, spelling, phrasing and consistency (#4275) -dbb2fcb67 Re-enable test_property_type_registration() (#4419) -cf831d518 input clear should not clear pressed (#4418) -99a2dc50a Cleanup some outdated parts of ecs_guide (#4342) -d9d2fb640 Added pressed state to input clear so it clears everything (#4410) -f90da74e3 Remove `face_toward.rs` (#4277) -0ed08d6a1 fix multiple_windows example (#4389) -dd2001f2f bevy_render: add a small color box to each color (#4387) -648544faf Bump actions/cache from 2 to 3 (#4348) -aca7fc185 Remove outdated perf comments (#4374) -3af90b67a Update RemovedComponents doc comment (#4373) -4480b36bf (BoxyUwU/main) Replace confusing links from CONTRIBUTING.md with short instruction (#4369) -2b35dbabf impl Reflect and Debug for Mesh2dHandle (#4368) -c7c08f95c Fix gamepad connection system ordering (#4313) -f3a61327a Remove `margins.rs` (#4284) -f5e53ba6f Only insert or remove input if needed (#4273) -8570b651f Clean up Breakout logic (#4311) -a190cd59d Revert changes to colors in Breakout game (#4325) -ab83336f5 Replace `_system` system names in Breakout examples (#4312) -d51b54a65 Break out Breakout components into a more sensible organization (#4261) -fa791d6bb (bilsen/main) Make a note about the MSRV (#4274) -31636a350 Update linux_dependencies for Gentoo. (#4195) -685b6e59b (tornewuff/main) register `Camera{2,3}d` components for reflection (#4269) -cd694c0d0 Prevent event from getting registered twice (#4258) -b0ddce36b Check an `Input`'s `pressed` set before adding to `just_released`. (#4209) -af24576b9 Move magic numbers into constants in Breakout example (#4255) -95d3f32b9 Revert "Add cart's fork of ecs_bench_suite (#4225)" (#4252) -08ef2f0a2 Add cart's fork of ecs_bench_suite (#4225) -e7a942044 Change `Cow<[ComponentId]>` to `Box<[ComponentId]>` (#4185) -7ce3ae43e Bump Bevy to 0.7.0-dev (#4230) -c1a237879 Add "Changelog" and "Migration Guide" to PR template (#4143) -a291b5aae Ignore duplicate wasi crate in dependency tree (#4190) -b493165bf Use reactive rendering for ui examples. (#4164) -1a85fb5ea Fix mesh2d_manual example (#4037) -4add96b1b Cleanup doc / comments about changed defaults (#4144) -de2a47c2b export TaskPoolThreadAssignmentPolicy (#4145) -e41c5c212 Fix UI node Transform change detection (#4138) -fb02b8422 Bump actions/checkout from 2 to 3 (#4136) -a88a59c9e Bump actions/upload-artifact from 1 to 3 (#4135) -ce871d16f Bump actions/labeler from 3 to 4 (#4134) -c05ba2370 Add Reflect support for DMat3, DMat4, DQuat (#4128) -0eec2ea0d Slight changes from the book (#4077) -72bb38cad Example of module-level log usage and RUST_LOG usage in main doc (#3919) -caf6611c6 remove Events from bevy_app, they now live in bevy_ecs (#4066) -1ba9818a7 Significantly reduce the amount of building required for benchmarks (#4067) -258f49535 log spans on panic when trace is enabled (#3848) -461cf536b Slight perf improvements and tidy for bevymark (#3765) -44bf66e43 Minor Dark/Light Logo Tweak (#4051) -371c90f6f Minor Bevy Logo Tweaks (#4050) -b697e73c3 Enhanced par_for_each and par_for_each_mut docs (#4039) -c4e88fe4b Rename "2d rotation" example name to "rotation" (#3965) -1fa54c200 Updated visibility of reflected trait (#4034) -519148275 Rename rg3d to Fyrox in README (#4032) -95bc99fd3 Implement Reflect for missing Vec* types (#4028) -a2d49f4a6 Make `WinitWindows` non send (#4027) -b3a2cbbc9 remove external_type_uuid macro (#4018) -5afda8df6 Fix all_tuples macro for non-0/1 starts (#4002) -fb8af3aec Update Hexasphere to 7.0.0 (#4001) -c4f132afb Fix call with features in docs/profiling.md (#3967) -b0768a583 Fix custom material glsl example using incorrect CameraViewProj (#3962) -510439768 Alien cake addict: Allow holding movement keys (#2072) -330160cf1 SystemState usage docs (#3783) -d8974e7c3 small and mostly pointless refactoring (#2934) -5bb4201f2 add informative panic message when adding render commands to a DrawFunctions that does not exist (#3924) -d305e4f02 only use unique type UUIDs (#3579) -647526835 Fix hardcoded texture bind group index in bevy_ui (#3905) -9a7852db0 (robtfm/staging) Fix SetSpriteTextureBindGroup to use index (#3896) -1e049a651 Fix type mismatch error with latest winit (#3883) -1468211e2 fix unreachable macro calls for rust 2021 (#3889) -f7478f448 doc: remove mention of void return type in entry_point docs (#3881) -3d6e4893f reverse how diagnostic values are saved (#3056) -b13f238fc allow Entity to be deserialized with serde_json (#3873) -a0af066af fix typo in bevy_ecs/README.md (#3869) -3431335ee add missing `into_inner` to `ReflectMut` (#3841) -b11ee3ffb Remove duplicate call to set_vertex_buffer(0, ...) in shader_instancing example (#3738) -ca83e8a6d fix: remove unneeded filter in check_light_mesh_visibility (#3861) -6b8d64cd0 impl more traits for bevy_core::Name (#3611) -e2cce092d derive clone for Input (#3569) -ef65548fb Change default window title to "app" (#3417) -bb1538a13 improve error message for attempting to add systems using add_system_to_stage (#3287) -6ac9d6876 Make ECS benchmark more representative (#2941) -19bd6b9c3 Update rodio 0.15 (#3846) -b506c30cd fix: only init_resource() once for AmbientLight (#3853) -506642744 docs: Fix private doc links and enable CI test (#3743) -6cab36165 Update ClearColor Resource docs (#3842) -6a499b125 Update gltf requirement from 0.16.0 to 1.0.0 (#3826) -c285a69f7 Add the Inside version to the Collision enum (#2489) -4134577e6 Fix Code of Conduct bolding in readme (#3822) -ca029ef0e Naga export (#3714) -44d09dc46 fix timer test to be less reliant on float precision (#3789) -435fb7af4 Improve shader_material example documentation (#3601) -6d76229c3 Fix a typo in shader_defs example (#3762) -514754d65 Add crate level docs to bevy_log and enable #![warn(missing_docs)] (#3520) -f5039a476 Mark .id() methods which return an `Entity` as must_use (#3750) -f3de12bc5 Add a warning when `watch_for_changes` has no effect (#3684) -f1f6fd349 Remove `ComponentsError` (#3716) -e30d600db Update docstrings for `text_system` and `text2d_system` (#3732) -cb2ba19d9 rename Texture to Image in doc of `from_buffer` function (#3713) -e88e394fe Remove wasm specific examples (#3705) -836ffeda3 Add missing dependencies for Fedora with Wayland (#3708) -a3e43b6ab Remove cargo-lipo from iOS ci job (#3671) -8139022ec Change bevy_core::Name to implement Deref (#3681) -e16ba80bd Add bevy_bird SVG for simpleicons.org (#3672) -d11cd6345 Fixed doc comment with render Node input/output methods (#3642) -3fcdc5a49 Expanded Msaa documentation. (#3693) -758fc5af6 Remove a couple of unnecessary full paths (#3699) -e30199f7a Document bevy_tasks and enable #![warn(missing_docs)] (#3509) -71814ca91 Added API guidelines to CONTRIBUTING.md (#3646) -8e1f660e1 Don't panic in macro shape validation (#3647) -2186eae89 bevy_crevice: Fix incorrect iterator usage in WriteStd430 impl for [T] (#3591) -7c22f92ce Document sub apps (#3403) -f073b2d7f document more of bevy_reflect (#3655) -39db8ecd0 Added docs for bevy_transform (#3516) -17bb812d5 Ignore clippy 1.58 (#3667) -7fd781e67 Fix documentation for QueryState::iter_manual (#3644) -84144c942 Remove documentation warning on EntityCommands::insert that is no longer necessary (#3653) -bc499591c Use `use` instead of lots of full paths (#3564) -fc0f15f11 Documentation: simplify NixOS dependencies (#3527) -6bc5c6098 Remove tests from example style guide (#3582) -130953c71 Enable the `doc_markdown` clippy lint (#3457) -e56685370 Fix `doc_markdown` lints in `bevy_render` (#3479) -6f167aa3d Documented `Events` (#3306) -8c81e8167 Thread local example cleanup (#3586) -4b4dbb021 document `Struct`, `TupleStruct` and `Tuple` (#3081) diff --git a/raw_commits.txt b/raw_commits.txt deleted file mode 100644 index 8e4fea101b..0000000000 --- a/raw_commits.txt +++ /dev/null @@ -1,274 +0,0 @@ -3756181e2 (HEAD, origin/staging, origin/main) Change scaling mode to FixedHorizontal (#4055) -f23ae104b Slight perf improvements and tidy for contributors example (#3764) -64d217823 Allow iter combinations on queries with filters (#3656) -3555603df example on how to create an animation in code (#4399) -01bdf67c3 Improve the `set_active_camera` system (#4251) -d478723e1 insert the gltf mesh name on the entity if there is one (#4119) -4feb0d520 increase the maximum number of point lights with shadows to the max supported by the device (#4435) -8268e7fa9 expose extras from gltf nodes (#2154) -b1afe2dcc Make `System` responsible for updating its own archetypes (#4115) -6f16580b8 Fix clicked UI nodes getting reset when hovering child nodes (#4194) -21a875d67 Some small changes related to run criteria piping (#3923) -9d54f3397 Skinned extraction speedup (#4428) -c5963b4fd Use storage buffers for clustered forward point lights (#3989) -579928e8e bevy_pbr: Support flipping tangent space normal map y for DirectX normal maps (#4433) -e7e74457c scene viewer improvements: animation reset (#4420) -f907d67d7 Fix formatting, spelling, phrasing and consistency (#4275) -30878e3a7 (mockersf/main) add AnimationPlayer component only on scene roots that are also animation roots (#4417) -7e3637c36 fix scene_viewer example on wasm (#4426) -73edb11db Add more FromWorld implementations (#3945) -ea6e6f7db Do not crash if RenderDevice doesn't exist (#4427) -dbb2fcb67 Re-enable test_property_type_registration() (#4419) -cf831d518 input clear should not clear pressed (#4418) -8e864fdd1 can specify an anchor for a sprite (#3463) -dba779001 REMOVE unsound lifetime annotations on `EntityMut` (#4096) -99a2dc50a Cleanup some outdated parts of ecs_guide (#4342) -703ae5df5 gltf: add a name to nodes without names (#4396) -d9d2fb640 Added pressed state to input clear so it clears everything (#4410) -39d89fe0d Enable drag-and-drop events on windows (#3772) -5e70ad96c animations: don't ignore curves with one keyframe (#4406) -032b0f4ba Fix derive(SystemParam) macro (#4400) -dbd5e7ab6 Fixed case of R == G, following original conversion formula (#4383) -28d0a4002 Only enable mouse movement when pressed in scene_viewer (#4405) -ac29cbecf add support for loading animations in `scene_viewer` example (#4403) -f90da74e3 Remove `face_toward.rs` (#4277) -449a1d223 animation player (#4375) -0ed08d6a1 fix multiple_windows example (#4389) -c26be3971 Remove unnecessary system labels (#4340) -dd2001f2f bevy_render: add a small color box to each color (#4387) -648544faf Bump actions/cache from 2 to 3 (#4348) -b33dae31e Rename get_multiple APIs to get_many (#4384) -48ac955af Fix loading non-TriangleList meshes without normals in gltf loader (#4376) -aca7fc185 Remove outdated perf comments (#4374) -3af90b67a Update RemovedComponents doc comment (#4373) -4480b36bf (BoxyUwU/main) Replace confusing links from CONTRIBUTING.md with short instruction (#4369) -637a14991 unsafeify `World::entities_mut` (#4093) -2b35dbabf impl Reflect and Debug for Mesh2dHandle (#4368) -3537c6ae2 Fix animation: shadow and wireframe support (#4367) -f6bc9a022 Sprites - keep color as 4 f32 (#4361) -509548190 Add get_multiple and get_multiple_mut APIs for Query and QueryState (#4298) -63fee2572 `ParamSet` for conflicting `SystemParam`:s (#2765) -7ff3d876f Clean up duplicated color conversion code (#4360) -954022c79 Add text wrapping support to Text2d (#4347) -c7c08f95c Fix gamepad connection system ordering (#4313) -f3a61327a Remove `margins.rs` (#4284) -f5e53ba6f Only insert or remove input if needed (#4273) -551d9f6cd use error scope to handle errors on shader module creation (#3675) -1b63d949e Re-add ECS benchmark suite (#4332) -6844a6f4f Introduce `SystemLabel`'s for `RenderAssetPlugin`, and change `Image` preparation system to run before others (#3917) -31bd4ecbb Mesh Skinning. Attempt #3 (#4238) -54d2e86af bevy_transform: Use Changed in the query for much faster transform_propagate_system (#4180) -f16768d86 bevy_derive: Add derives for `Deref` and `DerefMut` (#4328) -28ba87e6c (alice-i-cecile/main) CI runs `cargo miri test -p bevy_ecs` (#4310) -8570b651f Clean up Breakout logic (#4311) -a190cd59d Revert changes to colors in Breakout game (#4325) -ab83336f5 Replace `_system` system names in Breakout examples (#4312) -207ebde02 (james7132/main) Always update clusters and remove per-frame allocations (#4169) -b1c3e9862 Auto-label function systems with SystemTypeIdLabel (#4224) -d51b54a65 Break out Breakout components into a more sensible organization (#4261) -9e450f282 Compute Pipeline Specialization (#3979) -0a4136d26 Add a helper for storage buffers similar to `UniformVec` (#4079) -024d98457 yeet unsound lifetime annotations on `Query` methods (#4243) -fbe7a49d5 Gltf animations (#3751) -6c085cba4 bevy_render: Support removal of nodes, edges, subgraphs (#3048) -050d2b7f0 yeet `World::components_mut` >:( (#4092) -54fbaf4b4 Add transform hierarchy stress test (#4170) -fa791d6bb (bilsen/main) Make a note about the MSRV (#4274) -4c1678c78 Hide docs for concrete impls of Fetch, FetchState, and SystemParamState (#4250) -31636a350 Update linux_dependencies for Gentoo. (#4195) -685b6e59b (tornewuff/main) register `Camera{2,3}d` components for reflection (#4269) -cd694c0d0 Prevent event from getting registered twice (#4258) -b0ddce36b Check an `Input`'s `pressed` set before adding to `just_released`. (#4209) -3e631e623 gltf-loader: disable backface culling if material is double-sided (#4270) -af24576b9 Move magic numbers into constants in Breakout example (#4255) -738cd5e74 Add a scene viewer tool (#4183) -fee7a2613 Tracy spans around main 3D passes (#4182) -95d3f32b9 Revert "Add cart's fork of ecs_bench_suite (#4225)" (#4252) -08ef2f0a2 Add cart's fork of ecs_bench_suite (#4225) -ac8bbafc5 Faster view frustum culling (#4181) -e7a942044 Change `Cow<[ComponentId]>` to `Box<[ComponentId]>` (#4185) -7ce3ae43e Bump Bevy to 0.7.0-dev (#4230) -de677dbfc Use more ergonomic span syntax (#4246) -c1a237879 Add "Changelog" and "Migration Guide" to PR template (#4143) -026563cb1 Deploy dev docs - install dependencies (#4222) -21f6760b2 Render to texture example: No need to create an image handle manually. (#4223) -6ff17eaab Deploy dev docs - fix sed command (#4221) -e020c5721 Add automatic docs deployment to GitHub Pages (#3535) -0529f633f KTX2/DDS/.basis compressed texture support (#3884) -9dfd4e4b0 (ManevilleF/staging) Add examples for Transforms (#2441) -6e61fef67 Obviate the need for `RunSystem`, and remove it (#3817) -a304fd9a9 Split bevy_hierarchy out from bevy_transform (#4168) -a291b5aae Ignore duplicate wasi crate in dependency tree (#4190) -bf6de8962 use marker components for cameras instead of name strings (#3635) -0e821da70 bevy_render: Batch insertion for prepare_uniform_components (#4179) -5af746457 fix cluster tiling calculations (#4148) -b493165bf Use reactive rendering for ui examples. (#4164) -1a85fb5ea Fix mesh2d_manual example (#4037) -6ce8e5006 Add mouse grab example (#4114) -2b1120261 (robtfm/main) fix mul_vec3 tranformation order: should be scale -> rotate -> translate (#3811) -244687a0b Dynamic light clusters (#3968) -a188babce many_cubes: Add a cube pattern suitable for benchmarking culling changes (#4126) -4add96b1b Cleanup doc / comments about changed defaults (#4144) -de2a47c2b export TaskPoolThreadAssignmentPolicy (#4145) -e41c5c212 Fix UI node Transform change detection (#4138) -b4483dbfc perf: only recalculate frusta of changed lights (#4086) -fb02b8422 Bump actions/checkout from 2 to 3 (#4136) -a88a59c9e Bump actions/upload-artifact from 1 to 3 (#4135) -ce871d16f Bump actions/labeler from 3 to 4 (#4134) -b3aff9a7b Add docs and common helper functions to `Windows` (#4107) -e36c9b6cf Add conversions from Color to u32 (#4088) -e3a3b5b9c Fixed the frustum-sphere collision and added tests (#4035) -c05ba2370 Add Reflect support for DMat3, DMat4, DQuat (#4128) -2d674e7c3 Reduce power usage with configurable event loop (#3974) -cba9bcc7b improve error messages for render graph runner (#3930) -159fe527a (Ku95/main) Slow down the many_cubes example (#4117) -cf46baa17 Add clear_schedule (#3941) -baae97d00 `iter_mut` on Assets: send modified event only when asset is iterated over (#3565) -6c95b582a (tornewuff/staging, DJMcNab/main) Make many_cubes example more interesting (#4015) -0eec2ea0d Slight changes from the book (#4077) -1d5145fd6 StandardMaterial: expose a cull_mode option (#3982) -575ea81d7 add Visibility for lights (#3958) -72bb38cad Example of module-level log usage and RUST_LOG usage in main doc (#3919) -b6a647cc0 default() shorthand (#4071) -caf6611c6 remove Events from bevy_app, they now live in bevy_ecs (#4066) -3f6068da3 fix issues with too many point lights (#3916) -b21c69c60 Audio control - play, pause, volume, speed, loop (#3948) -1ba9818a7 Significantly reduce the amount of building required for benchmarks (#4067) -3ffa655cd examples: add screenspace texture shader example (#4063) -258f49535 log spans on panic when trace is enabled (#3848) -786654307 bevy_pbr: Optimize assign_lights_to_clusters (#3984) -40b36927f Expose draw indirect (#4056) -461cf536b Slight perf improvements and tidy for bevymark (#3765) -557ab9897 Make get_resource (and friends) infallible (#4047) -44bf66e43 Minor Dark/Light Logo Tweak (#4051) -371c90f6f Minor Bevy Logo Tweaks (#4050) -b697e73c3 Enhanced par_for_each and par_for_each_mut docs (#4039) -c4e88fe4b Rename "2d rotation" example name to "rotation" (#3965) -1fa54c200 Updated visibility of reflected trait (#4034) -c1a4a2f6c Remove the config api (#3633) -519148275 Rename rg3d to Fyrox in README (#4032) -95bc99fd3 Implement Reflect for missing Vec* types (#4028) -a2d49f4a6 Make `WinitWindows` non send (#4027) -81d57e129 Add capability to render to a texture (#3412) -ba6b74ba2 Implement `WorldQuery` derive macro (#2713) -e369a8ad5 Mesh vertex buffer layouts (#3959) -b3a2cbbc9 remove external_type_uuid macro (#4018) -e4203c392 shader preprocessor - do not import if scope is not valid (#4012) -5afda8df6 Fix all_tuples macro for non-0/1 starts (#4002) -fb8af3aec Update Hexasphere to 7.0.0 (#4001) -b4bf5b5d8 Fix glTF perspective camera projection (#4006) -544b6dfb8 Change default `ColorMaterial` color to white (#3981) -98938a855 Internal Asset Hot Reloading (#3966) -e9f52b9dd Move import_path definitions into shader source (#3976) -b3a1db60f Proper prehashing (#3963) -c4f132afb Fix call with features in docs/profiling.md (#3967) -b0768a583 Fix custom material glsl example using incorrect CameraViewProj (#3962) -936468aa1 bevy_render: Use RenderDevice to get limits/features and expose AdapterInfo (#3931) -d3e526bfc Add FocusPolicy to NodeBundle and ImageBundle (#3952) -510439768 Alien cake addict: Allow holding movement keys (#2072) -330160cf1 SystemState usage docs (#3783) -d8974e7c3 small and mostly pointless refactoring (#2934) -803e8cdf8 bevy_render: Support overriding wgpu features and limits (#3912) -e749ee786 Fix ui interactions when cursor disappears suddenly (#3926) -5bb4201f2 add informative panic message when adding render commands to a DrawFunctions that does not exist (#3924) -d305e4f02 only use unique type UUIDs (#3579) -62329f7fd Useful error message when two assets have the save UUID (#3739) -0ccb9dd07 bevy_render: Fix Quad flip (#3741) -647526835 Fix hardcoded texture bind group index in bevy_ui (#3905) -9a7852db0 (robtfm/staging) Fix SetSpriteTextureBindGroup to use index (#3896) -bdbf62634 Implement init_resource for `Commands` and `World` (#3079) -38f6da5a8 Add generic systems example (#2636) -56b0e88b5 Add view transform to view uniform (#3885) -1e049a651 Fix type mismatch error with latest winit (#3883) -6615b7bf6 Deprecate `.system` (#3302) -2f11c9dca Add Query::contains (#3090) -1468211e2 fix unreachable macro calls for rust 2021 (#3889) -b3462428c Move the CoreStage::Startup to a seperate StartupSchedule label (#2434) -f7478f448 doc: remove mention of void return type in entry_point docs (#3881) -3d6e4893f reverse how diagnostic values are saved (#3056) -b13f238fc allow Entity to be deserialized with serde_json (#3873) -75286b854 check if resource for asset already exists before adding it (#3560) -59ee51229 Add TransformBundle (#3054) -760466588 Implement AnyOf queries (#2889) -a0af066af fix typo in bevy_ecs/README.md (#3869) -385a2b189 add examples on how to have a data source running in another thread / in a task pool thread (#2915) -865698548 Fix HDR asset support (#3795) -3431335ee add missing `into_inner` to `ReflectMut` (#3841) -1477765f6 Replace VSync with PresentMode (#3812) -fe0e5580d Fix node update (#3785) -b11ee3ffb Remove duplicate call to set_vertex_buffer(0, ...) in shader_instancing example (#3738) -b7dfe1677 include sources in shader validation error (#3724) -aa7b15889 Add a size method on Image. (#3696) -142e7f3c5 Backport soundness fix (#3685) -e928acb9f bevy_asset: Add AssetServerSettings watch_for_changes member (#3643) -ca83e8a6d fix: remove unneeded filter in check_light_mesh_visibility (#3861) -fe4a42a64 Mut to immut impls (#3621) -6b8d64cd0 impl more traits for bevy_core::Name (#3611) -f00aec245 Added method to restart the current state (#3328) -e2cce092d derive clone for Input (#3569) -ef65548fb Change default window title to "app" (#3417) -bb1538a13 improve error message for attempting to add systems using add_system_to_stage (#3287) -f584e7295 Add Transform::rotate_around method (#3107) -37a7be56d Make transform builder methods const (#3045) -7d712406f Simplify sending empty events (#2935) -6f111136b Cleanup some things which shouldn't be components (#2982) -1f99363de Add &World as SystemParam (#2923) -c216738b3 Implement len and is_empty for EventReaders (#2969) -af22cc1dc Use ManuallyDrop instead of forget in insert_resource_with_id (#2947) -6ac9d6876 Make ECS benchmark more representative (#2941) -c44f8b2b6 Run tests (including doc tests) in `cargo run -p ci` command (#3849) -19bd6b9c3 Update rodio 0.15 (#3846) -21ac4bc0a impl Command for (#2996) -69e9a47d9 SystemParam Derive fixes (#2838) -b506c30cd fix: only init_resource() once for AmbientLight (#3853) -506642744 docs: Fix private doc links and enable CI test (#3743) -6cab36165 Update ClearColor Resource docs (#3842) -f991c73bd Add move sprite example. (#2414) -ce752d252 Increment last event count on next instead of iter (#2382) -6a499b125 Update gltf requirement from 0.16.0 to 1.0.0 (#3826) -c285a69f7 Add the Inside version to the Collision enum (#2489) -4134577e6 Fix Code of Conduct bolding in readme (#3822) -33ef5b503 bevy_render: Only auto-disable mappable primary buffers for discrete GPUs (#3803) -ca029ef0e Naga export (#3714) -44d09dc46 fix timer test to be less reliant on float precision (#3789) -435fb7af4 Improve shader_material example documentation (#3601) -ac63c491f Simple 2d rotation example (#3065) -6d76229c3 Fix a typo in shader_defs example (#3762) -514754d65 Add crate level docs to bevy_log and enable #![warn(missing_docs)] (#3520) -f5039a476 Mark .id() methods which return an `Entity` as must_use (#3750) -f3de12bc5 Add a warning when `watch_for_changes` has no effect (#3684) -f1f6fd349 Remove `ComponentsError` (#3716) -e30d600db Update docstrings for `text_system` and `text2d_system` (#3732) -cb2ba19d9 rename Texture to Image in doc of `from_buffer` function (#3713) -55da31543 bevy_render: Provide a way to opt-out of the built-in frustum culling (#3711) -e88e394fe Remove wasm specific examples (#3705) -836ffeda3 Add missing dependencies for Fedora with Wayland (#3708) -a9f2817c4 bevy_pbr: Do not panic when more than 256 point lights are added the scene (#3697) -ef823d369 bevy_render: Do not automatically enable MAPPABLE_PRIMARY_BUFFERS (#3698) -a3e43b6ab Remove cargo-lipo from iOS ci job (#3671) -8139022ec Change bevy_core::Name to implement Deref (#3681) -e16ba80bd Add bevy_bird SVG for simpleicons.org (#3672) -d11cd6345 Fixed doc comment with render Node input/output methods (#3642) -3fcdc5a49 Expanded Msaa documentation. (#3693) -758fc5af6 Remove a couple of unnecessary full paths (#3699) -e30199f7a Document bevy_tasks and enable #![warn(missing_docs)] (#3509) -71814ca91 Added API guidelines to CONTRIBUTING.md (#3646) -8e1f660e1 Don't panic in macro shape validation (#3647) -c16d0c5a3 do not set cursor grab on window creation if not asked for (#3617) -2186eae89 bevy_crevice: Fix incorrect iterator usage in WriteStd430 impl for [T] (#3591) -7c22f92ce Document sub apps (#3403) -f073b2d7f document more of bevy_reflect (#3655) -3e8e6c567 add an example using UI & states to create a game menu (#2960) -39db8ecd0 Added docs for bevy_transform (#3516) -17bb812d5 Ignore clippy 1.58 (#3667) -7fd781e67 Fix documentation for QueryState::iter_manual (#3644) -84144c942 Remove documentation warning on EntityCommands::insert that is no longer necessary (#3653) -bc499591c Use `use` instead of lots of full paths (#3564) -fc0f15f11 Documentation: simplify NixOS dependencies (#3527) -6bc5c6098 Remove tests from example style guide (#3582) -130953c71 Enable the `doc_markdown` clippy lint (#3457) -600ee7eee support all line endings in shader preprocessor (#3603) -e56685370 Fix `doc_markdown` lints in `bevy_render` (#3479) -6f167aa3d Documented `Events` (#3306) -8c81e8167 Thread local example cleanup (#3586) -4b4dbb021 document `Struct`, `TupleStruct` and `Tuple` (#3081) \ No newline at end of file