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IGKCircularBuffer.m
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IGKCircularBuffer.m
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#import "IGKCircularBuffer.h"
IGKCircularBuffer IGKCircularBufferCreateFromData(const void *data, CFIndex dataLength, CFIndex maximumCount, CFIndex elementSize)
{
IGKCircularBuffer buffer;
buffer.elementCount = 0;
buffer.allocatedCount = dataLength / elementSize;
buffer.maximumCount = maximumCount;
buffer.elementSize = elementSize;
buffer.items = malloc(dataLength * elementSize);
memcpy(buffer.items, data, dataLength);
buffer.oldestElement = -1;
buffer.youngestElement = -1;
return buffer;
}
//Create an empty buffer with a specified size
IGKCircularBuffer IGKCircularBufferCreate(CFIndex maximumCount, CFIndex elementSize, CFIndex initialSize)
{
IGKCircularBuffer buffer;
buffer.elementCount = 0;
buffer.allocatedCount = initialSize;
buffer.maximumCount = maximumCount;
buffer.elementSize = elementSize;
buffer.items = malloc(initialSize * elementSize);
buffer.oldestElement = -1;
buffer.youngestElement = -1;
return buffer;
}
void* IGKCircularBufferElementAt(IGKCircularBuffer buffer, CFIndex index)
{
return buffer.items + index * buffer.elementSize;
}
//Add elementSize bytes of *pointerToData to the buffer.
void IGKCircularBufferAdd(IGKCircularBuffer buffer, void* pointerToData)
{
//If the buffer needs to grow
if (buffer.elementCount + 1 > buffer.allocatedCount && buffer.allocatedCount < buffer.maximumCount)
{
//Work out a new size for the buffer
CFIndex newCount;
if (buffer.allocatedCount * 2 < buffer.maximumCount)
newCount = buffer.allocatedCount * 2;
else
newCount = buffer.maximumCount;
//Allocate some new memory
void *newItems = NULL;
newItems = reallocf(buffer.items, buffer.elementSize * newCount);
if (!newItems)
{
//Do something if reallocf fails
return;
}
//Set our variables
buffer.items = newItems;
buffer.allocatedCount = newCount;
}
//Is there space for another element?
_Bool hasSpace = buffer.allocatedCount >= buffer.elementCount + 1;
//If there is space, simply copy over the data and continue on our way
if (hasSpace)
{
//Get the slot
void* emptySlot = IGKCircularBufferElementAt(buffer, buffer.elementCount);
//Copy the data
memcpy(emptySlot, pointerToData, buffer.elementSize);
//Set variables
buffer.youngestElement = buffer.elementCount;
buffer.elementCount += 1;
//If we haven't set an oldest element yet (ie the buffer was empty), we must do so
if (buffer.oldestElement == -1)
buffer.oldestElement = buffer.youngestElement;
}
//If there's not enough space, we have to make space
else
{
//We insert at oldestElement
void* vacatedSlot = IGKCircularBufferElementAt(buffer, buffer.oldestElement);
//Since we're inserting at oldestElement, youngestElement becomes oldestElement
buffer.youngestElement = buffer.oldestElement;
//oldestElement gets incremented modulo maximumCount
buffer.oldestElement = (buffer.oldestElement + 1) % buffer.maximumCount;
//Copy the memory into the vacated slot
memcpy(vacatedSlot, pointerToData, buffer.elementSize);
}
//We're done!
}
//Get a pointer to the raw data and the length of the data, eg to pass to NSData
void* IGKCircularBufferRawData(IGKCircularBuffer buffer)
{
return buffer.items;
}
CFIndex IGKCircularBufferRawDataLength(IGKCircularBuffer buffer)
{
if (buffer.items)
return buffer.elementCount * buffer.elementSize;
return 0;
}
//Get data in a format suitable for writing out to disk
NSData* IGKCircularBufferOrderedData(IGKCircularBuffer buffer)
{
NSMutableData *data = [[NSMutableData alloc] initWithCapacity:IGKCircularBufferOrderedDataLength(buffer)];
if (buffer.elementCount == 0)
return data;
for (CFIndex i = buffer.oldestElement; ; i = (i + 1) % buffer.elementCount)
{
if (buffer.items + i == NULL)
continue;
[data appendBytes:buffer.items + i * buffer.elementSize length:buffer.elementSize];
if (i == buffer.youngestElement)
break;
}
return data;
}
CFIndex IGKCircularBufferOrderedDataLength(IGKCircularBuffer buffer)
{
if (buffer.items)
return buffer.elementCount * buffer.elementSize;
return 0;
}
//Delete the buffer
void IGKCircularBufferFree(IGKCircularBuffer buffer)
{
if (buffer.items)
free(buffer.items);
}