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tree_node.rs
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tree_node.rs
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// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
//! This module provides common traits for visiting or rewriting tree
//! data structures easily.
use std::sync::Arc;
use crate::Result;
/// If the function returns [`VisitRecursion::Continue`], the normal execution of the
/// function continues. If it returns [`VisitRecursion::Skip`], the function returns
/// with [`VisitRecursion::Continue`] to jump next recursion step, bypassing further
/// exploration of the current step. In case of [`VisitRecursion::Stop`], the function
/// return with [`VisitRecursion::Stop`] and recursion halts.
#[macro_export]
macro_rules! handle_tree_recursion {
($EXPR:expr) => {
match $EXPR {
VisitRecursion::Continue => {}
// If the recursion should skip, do not apply to its children, let
// the recursion continue:
VisitRecursion::Skip => return Ok(VisitRecursion::Continue),
// If the recursion should stop, do not apply to its children:
VisitRecursion::Stop => return Ok(VisitRecursion::Stop),
}
};
}
/// Defines a visitable and rewriteable a tree node. This trait is
/// implemented for plans ([`ExecutionPlan`] and [`LogicalPlan`]) as
/// well as expression trees ([`PhysicalExpr`], [`Expr`]) in
/// DataFusion
///
/// <!-- Since these are in the datafusion-common crate, can't use intra doc links) -->
/// [`ExecutionPlan`]: https://docs.rs/datafusion/latest/datafusion/physical_plan/trait.ExecutionPlan.html
/// [`PhysicalExpr`]: https://docs.rs/datafusion/latest/datafusion/physical_plan/trait.PhysicalExpr.html
/// [`LogicalPlan`]: https://docs.rs/datafusion-expr/latest/datafusion_expr/logical_plan/enum.LogicalPlan.html
/// [`Expr`]: https://docs.rs/datafusion-expr/latest/datafusion_expr/expr/enum.Expr.html
pub trait TreeNode: Sized {
/// Applies `op` to the node and its children. `op` is applied in a preoder way,
/// and it is controlled by [`VisitRecursion`], which means result of the `op`
/// on the self node can cause an early return.
///
/// The `op` closure can be used to collect some info from the
/// tree node or do some checking for the tree node.
fn apply<F: FnMut(&Self) -> Result<VisitRecursion>>(
&self,
op: &mut F,
) -> Result<VisitRecursion> {
handle_tree_recursion!(op(self)?);
self.apply_children(&mut |node| node.apply(op))
}
/// Visit the tree node using the given [TreeNodeVisitor]
/// It performs a depth first walk of an node and its children.
///
/// For an node tree such as
/// ```text
/// ParentNode
/// left: ChildNode1
/// right: ChildNode2
/// ```
///
/// The nodes are visited using the following order
/// ```text
/// pre_visit(ParentNode)
/// pre_visit(ChildNode1)
/// post_visit(ChildNode1)
/// pre_visit(ChildNode2)
/// post_visit(ChildNode2)
/// post_visit(ParentNode)
/// ```
///
/// If an Err result is returned, recursion is stopped immediately
///
/// If [`VisitRecursion::Stop`] is returned on a call to pre_visit, no
/// children of that node will be visited, nor is post_visit
/// called on that node. Details see [`TreeNodeVisitor`]
///
/// If using the default [`TreeNodeVisitor::post_visit`] that does
/// nothing, [`Self::apply`] should be preferred.
fn visit<V: TreeNodeVisitor<N = Self>>(
&self,
visitor: &mut V,
) -> Result<VisitRecursion> {
handle_tree_recursion!(visitor.pre_visit(self)?);
handle_tree_recursion!(self.apply_children(&mut |node| node.visit(visitor))?);
visitor.post_visit(self)
}
/// Convenience utils for writing optimizers rule: recursively apply the given `op` to the node tree.
/// When `op` does not apply to a given node, it is left unchanged.
/// The default tree traversal direction is transform_up(Postorder Traversal).
fn transform<F>(self, op: &F) -> Result<Self>
where
F: Fn(Self) -> Result<Transformed<Self>>,
{
self.transform_up(op)
}
/// Convenience utils for writing optimizers rule: recursively apply the given 'op' to the node and all of its
/// children(Preorder Traversal).
/// When the `op` does not apply to a given node, it is left unchanged.
fn transform_down<F>(self, op: &F) -> Result<Self>
where
F: Fn(Self) -> Result<Transformed<Self>>,
{
let after_op = op(self)?.into();
after_op.map_children(|node| node.transform_down(op))
}
/// Convenience utils for writing optimizers rule: recursively apply the given 'op' to the node and all of its
/// children(Preorder Traversal) using a mutable function, `F`.
/// When the `op` does not apply to a given node, it is left unchanged.
fn transform_down_mut<F>(self, op: &mut F) -> Result<Self>
where
F: FnMut(Self) -> Result<Transformed<Self>>,
{
let after_op = op(self)?.into();
after_op.map_children(|node| node.transform_down_mut(op))
}
/// Convenience utils for writing optimizers rule: recursively apply the given 'op' first to all of its
/// children and then itself(Postorder Traversal).
/// When the `op` does not apply to a given node, it is left unchanged.
fn transform_up<F>(self, op: &F) -> Result<Self>
where
F: Fn(Self) -> Result<Transformed<Self>>,
{
let after_op_children = self.map_children(|node| node.transform_up(op))?;
let new_node = op(after_op_children)?.into();
Ok(new_node)
}
/// Convenience utils for writing optimizers rule: recursively apply the given 'op' first to all of its
/// children and then itself(Postorder Traversal) using a mutable function, `F`.
/// When the `op` does not apply to a given node, it is left unchanged.
fn transform_up_mut<F>(self, op: &mut F) -> Result<Self>
where
F: FnMut(Self) -> Result<Transformed<Self>>,
{
let after_op_children = self.map_children(|node| node.transform_up_mut(op))?;
let new_node = op(after_op_children)?.into();
Ok(new_node)
}
/// Transform the tree node using the given [TreeNodeRewriter]
/// It performs a depth first walk of an node and its children.
///
/// For an node tree such as
/// ```text
/// ParentNode
/// left: ChildNode1
/// right: ChildNode2
/// ```
///
/// The nodes are visited using the following order
/// ```text
/// pre_visit(ParentNode)
/// pre_visit(ChildNode1)
/// mutate(ChildNode1)
/// pre_visit(ChildNode2)
/// mutate(ChildNode2)
/// mutate(ParentNode)
/// ```
///
/// If an Err result is returned, recursion is stopped immediately
///
/// If [`false`] is returned on a call to pre_visit, no
/// children of that node will be visited, nor is mutate
/// called on that node
///
/// If using the default [`TreeNodeRewriter::pre_visit`] which
/// returns `true`, [`Self::transform`] should be preferred.
fn rewrite<R: TreeNodeRewriter<N = Self>>(self, rewriter: &mut R) -> Result<Self> {
let need_mutate = match rewriter.pre_visit(&self)? {
RewriteRecursion::Mutate => return rewriter.mutate(self),
RewriteRecursion::Stop => return Ok(self),
RewriteRecursion::Continue => true,
RewriteRecursion::Skip => false,
};
let after_op_children = self.map_children(|node| node.rewrite(rewriter))?;
// now rewrite this node itself
if need_mutate {
rewriter.mutate(after_op_children)
} else {
Ok(after_op_children)
}
}
/// Apply the closure `F` to the node's children
fn apply_children<F>(&self, op: &mut F) -> Result<VisitRecursion>
where
F: FnMut(&Self) -> Result<VisitRecursion>;
/// Apply transform `F` to the node's children, the transform `F` might have a direction(Preorder or Postorder)
fn map_children<F>(self, transform: F) -> Result<Self>
where
F: FnMut(Self) -> Result<Self>;
}
/// Implements the [visitor
/// pattern](https://en.wikipedia.org/wiki/Visitor_pattern) for recursively walking [`TreeNode`]s.
///
/// [`TreeNodeVisitor`] allows keeping the algorithms
/// separate from the code to traverse the structure of the `TreeNode`
/// tree and makes it easier to add new types of tree node and
/// algorithms.
///
/// When passed to[`TreeNode::visit`], [`TreeNodeVisitor::pre_visit`]
/// and [`TreeNodeVisitor::post_visit`] are invoked recursively
/// on an node tree.
///
/// If an [`Err`] result is returned, recursion is stopped
/// immediately.
///
/// If [`VisitRecursion::Stop`] is returned on a call to pre_visit, no
/// children of that tree node are visited, nor is post_visit
/// called on that tree node
///
/// If [`VisitRecursion::Stop`] is returned on a call to post_visit, no
/// siblings of that tree node are visited, nor is post_visit
/// called on its parent tree node
///
/// If [`VisitRecursion::Skip`] is returned on a call to pre_visit, no
/// children of that tree node are visited.
pub trait TreeNodeVisitor: Sized {
/// The node type which is visitable.
type N: TreeNode;
/// Invoked before any children of `node` are visited.
fn pre_visit(&mut self, node: &Self::N) -> Result<VisitRecursion>;
/// Invoked after all children of `node` are visited. Default
/// implementation does nothing.
fn post_visit(&mut self, _node: &Self::N) -> Result<VisitRecursion> {
Ok(VisitRecursion::Continue)
}
}
/// Trait for potentially recursively transform an [`TreeNode`] node
/// tree. When passed to `TreeNode::rewrite`, `TreeNodeRewriter::mutate` is
/// invoked recursively on all nodes of a tree.
pub trait TreeNodeRewriter: Sized {
/// The node type which is rewritable.
type N: TreeNode;
/// Invoked before (Preorder) any children of `node` are rewritten /
/// visited. Default implementation returns `Ok(Recursion::Continue)`
fn pre_visit(&mut self, _node: &Self::N) -> Result<RewriteRecursion> {
Ok(RewriteRecursion::Continue)
}
/// Invoked after (Postorder) all children of `node` have been mutated and
/// returns a potentially modified node.
fn mutate(&mut self, node: Self::N) -> Result<Self::N>;
}
/// Controls how the [`TreeNode`] recursion should proceed for [`TreeNode::rewrite`].
#[derive(Debug)]
pub enum RewriteRecursion {
/// Continue rewrite this node tree.
Continue,
/// Call 'op' immediately and return.
Mutate,
/// Do not rewrite the children of this node.
Stop,
/// Keep recursive but skip apply op on this node
Skip,
}
/// Controls how the [`TreeNode`] recursion should proceed for [`TreeNode::visit`].
#[derive(Debug)]
pub enum VisitRecursion {
/// Continue the visit to this node tree.
Continue,
/// Keep recursive but skip applying op on the children
Skip,
/// Stop the visit to this node tree.
Stop,
}
pub enum Transformed<T> {
/// The item was transformed / rewritten somehow
Yes(T),
/// The item was not transformed
No(T),
}
impl<T> Transformed<T> {
pub fn into(self) -> T {
match self {
Transformed::Yes(t) => t,
Transformed::No(t) => t,
}
}
pub fn into_pair(self) -> (T, bool) {
match self {
Transformed::Yes(t) => (t, true),
Transformed::No(t) => (t, false),
}
}
}
/// Helper trait for implementing [`TreeNode`] that have children stored as Arc's
///
/// If some trait object, such as `dyn T`, implements this trait,
/// its related `Arc<dyn T>` will automatically implement [`TreeNode`]
pub trait DynTreeNode {
/// Returns all children of the specified TreeNode
fn arc_children(&self) -> Vec<Arc<Self>>;
/// construct a new self with the specified children
fn with_new_arc_children(
&self,
arc_self: Arc<Self>,
new_children: Vec<Arc<Self>>,
) -> Result<Arc<Self>>;
}
/// Blanket implementation for Arc for any tye that implements
/// [`DynTreeNode`] (such as [`Arc<dyn PhysicalExpr>`])
impl<T: DynTreeNode + ?Sized> TreeNode for Arc<T> {
/// Apply the closure `F` to the node's children
fn apply_children<F>(&self, op: &mut F) -> Result<VisitRecursion>
where
F: FnMut(&Self) -> Result<VisitRecursion>,
{
for child in self.arc_children() {
handle_tree_recursion!(op(&child)?)
}
Ok(VisitRecursion::Continue)
}
fn map_children<F>(self, transform: F) -> Result<Self>
where
F: FnMut(Self) -> Result<Self>,
{
let children = self.arc_children();
if !children.is_empty() {
let new_children =
children.into_iter().map(transform).collect::<Result<_>>()?;
let arc_self = Arc::clone(&self);
self.with_new_arc_children(arc_self, new_children)
} else {
Ok(self)
}
}
}
/// Instead of implementing [`TreeNode`], it's recommended to implement a [`ConcreteTreeNode`] for
/// trees that contain nodes with payloads. This approach ensures safe execution of algorithms
/// involving payloads, by enforcing rules for detaching and reattaching child nodes.
pub trait ConcreteTreeNode: Sized {
/// Provides read-only access to child nodes.
fn children(&self) -> Vec<&Self>;
/// Detaches the node from its children, returning the node itself and its detached children.
fn take_children(self) -> (Self, Vec<Self>);
/// Reattaches updated child nodes to the node, returning the updated node.
fn with_new_children(self, children: Vec<Self>) -> Result<Self>;
}
impl<T: ConcreteTreeNode> TreeNode for T {
/// Apply the closure `F` to the node's children
fn apply_children<F>(&self, op: &mut F) -> Result<VisitRecursion>
where
F: FnMut(&Self) -> Result<VisitRecursion>,
{
for child in self.children() {
handle_tree_recursion!(op(child)?)
}
Ok(VisitRecursion::Continue)
}
fn map_children<F>(self, transform: F) -> Result<Self>
where
F: FnMut(Self) -> Result<Self>,
{
let (new_self, children) = self.take_children();
if !children.is_empty() {
let new_children =
children.into_iter().map(transform).collect::<Result<_>>()?;
new_self.with_new_children(new_children)
} else {
Ok(new_self)
}
}
}