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ngIf.js
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ngIf.js
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'use strict';
/**
* @ngdoc directive
* @name ngIf
* @restrict A
* @multiElement
*
* @description
* The `ngIf` directive removes or recreates a portion of the DOM tree based on an
* {expression}. If the expression assigned to `ngIf` evaluates to a false
* value then the element is removed from the DOM, otherwise a clone of the
* element is reinserted into the DOM.
*
* `ngIf` differs from `ngShow` and `ngHide` in that `ngIf` completely removes and recreates the
* element in the DOM rather than changing its visibility via the `display` css property. A common
* case when this difference is significant is when using css selectors that rely on an element's
* position within the DOM, such as the `:first-child` or `:last-child` pseudo-classes.
*
* Note that when an element is removed using `ngIf` its scope is destroyed and a new scope
* is created when the element is restored. The scope created within `ngIf` inherits from
* its parent scope using
* [prototypal inheritance](https://github.com/angular/angular.js/wiki/Understanding-Scopes#javascript-prototypal-inheritance).
* An important implication of this is if `ngModel` is used within `ngIf` to bind to
* a javascript primitive defined in the parent scope. In this case any modifications made to the
* variable within the child scope will override (hide) the value in the parent scope.
*
* Also, `ngIf` recreates elements using their compiled state. An example of this behavior
* is if an element's class attribute is directly modified after it's compiled, using something like
* jQuery's `.addClass()` method, and the element is later removed. When `ngIf` recreates the element
* the added class will be lost because the original compiled state is used to regenerate the element.
*
* Additionally, you can provide animations via the `ngAnimate` module to animate the `enter`
* and `leave` effects.
*
* @animations
* | Animation | Occurs |
* |----------------------------------|-------------------------------------|
* | {@link ng.$animate#enter enter} | just after the `ngIf` contents change and a new DOM element is created and injected into the `ngIf` container |
* | {@link ng.$animate#leave leave} | just before the `ngIf` contents are removed from the DOM |
*
* @element ANY
* @scope
* @priority 600
* @param {expression} ngIf If the {@link guide/expression expression} is falsy then
* the element is removed from the DOM tree. If it is truthy a copy of the compiled
* element is added to the DOM tree.
*
* @example
<example module="ngAnimate" deps="angular-animate.js" animations="true" name="ng-if">
<file name="index.html">
<label>Click me: <input type="checkbox" ng-model="checked" ng-init="checked=true" /></label><br/>
Show when checked:
<span ng-if="checked" class="animate-if">
This is removed when the checkbox is unchecked.
</span>
</file>
<file name="animations.css">
.animate-if {
background:white;
border:1px solid black;
padding:10px;
}
.animate-if.ng-enter, .animate-if.ng-leave {
transition:all cubic-bezier(0.250, 0.460, 0.450, 0.940) 0.5s;
}
.animate-if.ng-enter,
.animate-if.ng-leave.ng-leave-active {
opacity:0;
}
.animate-if.ng-leave,
.animate-if.ng-enter.ng-enter-active {
opacity:1;
}
</file>
</example>
*/
var ngIfDirective = ['$animate', '$compile', function($animate, $compile) {
return {
multiElement: true,
transclude: 'element',
priority: 600,
terminal: true,
restrict: 'A',
$$tlb: true,
link: function($scope, $element, $attr, ctrl, $transclude) {
var block, childScope, previousElements;
$scope.$watch($attr.ngIf, function ngIfWatchAction(value) {
if (value) {
if (!childScope) {
$transclude(function(clone, newScope) {
childScope = newScope;
clone[clone.length++] = $compile.$$createComment('end ngIf', $attr.ngIf);
// Note: We only need the first/last node of the cloned nodes.
// However, we need to keep the reference to the jqlite wrapper as it might be changed later
// by a directive with templateUrl when its template arrives.
block = {
clone: clone
};
$animate.enter(clone, $element.parent(), $element);
});
}
} else {
if (previousElements) {
previousElements.remove();
previousElements = null;
}
if (childScope) {
childScope.$destroy();
childScope = null;
}
if (block) {
previousElements = getBlockNodes(block.clone);
$animate.leave(previousElements).done(function(response) {
if (response !== false) previousElements = null;
});
block = null;
}
}
});
}
};
}];