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redlock.js
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redlock.js
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'use strict';
// constants
var unlockScript = 'if redis.call("get", KEYS[1]) == ARGV[1] then return redis.call("del", KEYS[1]) else return 0 end';
var extendScript = 'if redis.call("get", KEYS[1]) == ARGV[1] then return redis.call("expire", KEYS[1], ARGV[2]) else return 0 end';
// defaults
var defaults = {
driftFactor: 0.01,
retryCount: 3,
retryDelay: 200
};
// LockError
// ---------
// This error is returned when there is an error locking a resource.
function LockError(message) {
this.name = 'LockError';
this.message = message || 'Failed to lock the resource.';
}
LockError.prototype = new Error();
LockError.prototype.constructor = LockError;
// Lock
// ----
// An object of this type is returned when a resource is successfully locked. It contains
// convenience methods `unlock` and `extend` which perform the associated Redlock method on
// itself.
function Lock(redlock, resource, value, expiration) {
this.redlock = redlock;
this.resource = resource;
this.value = value;
this.expiration = expiration;
}
Lock.prototype.unlock = function unlock(callback) {
this.redlock.unlock(this, callback);
};
Lock.prototype.extend = function extend(ttl, callback) {
this.redlock.extend(this, ttl, callback);
};
// Redlock
// -------
// A redlock object is instantiated with an array of at least one redis client and an optional
// `options` object. Properties of the Redlock object should NOT be changed after it is first
// used, as doing so could have unintended consequences for live locks.
function Redlock(clients, options) {
// set default options
options = options || {};
this.driftFactor = options.driftFactor || defaults.driftFactor;
this.retryCount = options.retryCount || defaults.retryCount;
this.retryDelay = options.retryDelay || defaults.retryDelay;
// set the redis servers from additional arguments
this.servers = clients;
if(this.servers.length === 0)
throw new Error('Redlock must be instantiated with at least one redis server.');
}
// lock
// ------
// This method locks a resource using the redlock algorithm.
//
// ###Creating New Locks:
//
// ```js
// redlock.lock(
// 'some-resource', // the resource to lock
// 2000, // ttl in ms
// function(err, lock) { // callback function
// ...
// }
// )
// ```
//
// ###Extending Existing Locks:
//
// ```js
// redlock.lock(
// 'some-resource', // the resource to lock
// 'dkkk18g4gy39dx6r', // the value of the original lock
// 2000, // ttl in ms
// function(err, lock) { // callback function
// ...
// }
// )
// ```
Redlock.prototype.lock = function lock(resource, value, ttl, callback) {
var self = this;
var request;
// the number of times we have attempted this lock
var attempts = 0;
// create a new lock
if(typeof callback === 'undefined') {
callback = ttl;
ttl = value;
value = self._random();
request = function(server, loop){
return server.set(resource, value, 'NX', 'PX', ttl, loop);
};
}
// extend an existing lock
else {
request = function(server, loop){
return server.eval(extendScript, 1, resource, value, ttl, loop);
};
}
function attempt(){
attempts++;
// the time when this attempt started
var start = Date.now();
// the number of servers which have agreed to this lock
var votes = 0;
// the number of votes needed for consensus
var quorum = Math.floor(self.servers.length / 2) + 1;
// the number of async redis calls still waiting to finish
var waiting = self.servers.length;
function loop(err, response) {
if(response) votes++;
if(waiting-- > 1) return;
// Add 2 milliseconds to the drift to account for Redis expires precision, which is 1 ms,
// plus the configured allowable drift factor
var drift = Math.round(self.driftFactor * ttl) + 2;
var lock = new Lock(self, resource, value, start + ttl - drift);
// SUCCESS: there is concensus and the lock is not expired
if(votes >= quorum && lock.expiration > Date.now())
return callback(null, lock);
// remove this lock from servers that voted for it
return lock.unlock(function(){
// RETRY
if(attempts <= self.retryCount)
return setTimeout(attempt, self.retryDelay);
// FAILED
return callback(new LockError('Exceeded ' + self.retryCount + ' attempts to lock the resource "' + resource + '".'));
});
}
return self.servers.forEach(function(server){
return request(server, loop);
});
}
return attempt();
};
// unlock
// ------
// This method unlocks the provided lock from all servers still persisting it. This is a
// best-effort attempt and as such fails silently.
Redlock.prototype.unlock = function unlock(lock, callback) {
// the lock has expired
if(lock.expiration < Date.now()) {
if(typeof callback === 'function') callback();
return;
}
// invalidate the lock
lock.expiration = 0;
// the number of async redis calls still waiting to finish
var waiting = this.servers.length;
// release the lock on each server
this.servers.forEach(function(server){
server.eval(unlockScript, 1, lock.resource, lock.value, loop);
});
function loop(err, response) {
if(waiting-- > 1) return;
if(typeof callback === 'function') callback();
}
};
// extend
// ------
// This method extends a valid lock by the provided `ttl`.
Redlock.prototype.extend = function extend(lock, ttl, callback) {
var self = this;
// the lock has expired
if(lock.expiration < Date.now())
return callback(new LockError('Cannot extend lock on resource "' + lock.resource + '" because the lock has already expired.'));
// extend the lock
return self.lock(lock.resource, lock.value, ttl, callback);
};
Redlock.prototype._random = function _random(){
return Math.random().toString(36).slice(2);
};
module.exports = Redlock;