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main.lua
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main.lua
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require 'engine'
require 'shared'
require 'arena'
require 'mainmenu'
require 'buy_screen'
require 'objects'
require 'player'
require 'enemies'
require 'media'
function init()
shared_init()
input:bind('move_left', {'a', 'left', 'dpleft', 'm1'})
input:bind('move_right', {'d', 'e', 's', 'right', 'dpright', 'm2'})
input:bind('enter', {'space', 'return', 'fleft', 'fdown', 'fright'})
local s = {tags = {sfx}}
artificer1 = Sound('458586__inspectorj__ui-mechanical-notification-01-fx.ogg', s)
explosion1 = Sound('Explosion Grenade_04.ogg', s)
mine1 = Sound('Weapon Swap 2.ogg', s)
level_up1 = Sound('Buff 4.ogg', s)
unlock1 = Sound('Unlock 3.ogg', s)
gambler1 = Sound('Collect 5.ogg', s)
usurer1 = Sound('Shadow Punch 2.ogg', s)
orb1 = Sound('Collect 2.ogg', s)
gold1 = Sound('Collect 5.ogg', s)
gold2 = Sound('Coins - Gears - Slot.ogg', s)
psychic1 = Sound('Magical Impact 13.ogg', s)
fire1 = Sound('Fire bolt 3.ogg', s)
fire2 = Sound('Fire bolt 5.ogg', s)
fire3 = Sound('Fire bolt 10.ogg', s)
earth1 = Sound('Earth Bolt 1.ogg', s)
earth2 = Sound('Earth Bolt 14.ogg', s)
earth3 = Sound('Earth Bolt 20.ogg', s)
illusion1 = Sound('Buff 5.ogg', s)
thunder1 = Sound('399656__bajko__sfx-thunder-blast.ogg', s)
flagellant1 = Sound('Whipping Horse 3.ogg', s)
bard2 = Sound('376532__womb-affliction__flute-trill.ogg', s)
arcane2 = Sound('Magical Impact 12.ogg', s)
frost1 = Sound('Frost Bolt 20.ogg', s)
arcane1 = Sound('Magical Impact 26.ogg', s)
pyro1 = Sound('Fire bolt 5.ogg', s)
pyro2 = Sound('Explosion Fireworks_01.ogg', s)
dot1 = Sound('Magical Swoosh 18.ogg', s)
gun_kata1 = Sound('Pistol Shot_07.ogg', s)
gun_kata2 = Sound('Pistol Shot_08.ogg', s)
dual_gunner1 = Sound('Revolver Shot_07.ogg', s)
dual_gunner2 = Sound('Revolver Shot_08.ogg', s)
ui_hover1 = Sound('bamboo_hit_by_lord.ogg', s)
ui_switch1 = Sound('Switch.ogg', s)
ui_switch2 = Sound('Switch 3.ogg', s)
ui_transition1 = Sound('Wind Bolt 8.ogg', s)
ui_transition2 = Sound('Wind Bolt 12.ogg', s)
headbutt1 = Sound('Wind Bolt 14.ogg', s)
critter1 = Sound('Critters eating 2.ogg', s)
critter2 = Sound('Crickets Chirping 4.ogg', s)
critter3 = Sound('Popping bloody Sac 1.ogg', s)
force1 = Sound('Magical Impact 18.ogg', s)
error1 = Sound('Error 2.ogg', s)
coins1 = Sound('Coins 7.ogg', s)
coins2 = Sound('Coins 8.ogg', s)
coins3 = Sound('Coins 9.ogg', s)
shoot1 = Sound('Shooting Projectile (Classic) 11.ogg', s)
archer1 = Sound('Releasing Bow String 1.ogg', s)
wizard1 = Sound('Wind Bolt 20.ogg', s)
swordsman1 = Sound('Heavy sword woosh 1.ogg', s)
swordsman2 = Sound('Heavy sword woosh 19.ogg', s)
scout1 = Sound('Throwing Knife (Thrown) 3.ogg', s)
scout2 = Sound('Throwing Knife (Thrown) 4.ogg', s)
arrow_hit_wall1 = Sound('Arrow Impact wood 3.ogg', s)
arrow_hit_wall2 = Sound('Arrow Impact wood 1.ogg', s)
hit1 = Sound('Player Takes Damage 17.ogg', s)
hit2 = Sound('Body Head (Headshot) 1.ogg', s)
hit3 = Sound('Kick 16_1.ogg', s)
hit4 = Sound('Kick 16_2.ogg', s)
proj_hit_wall1 = Sound('Player Takes Damage 2.ogg', s)
enemy_die1 = Sound('Bloody punches 7.ogg', s)
enemy_die2 = Sound('Bloody punches 10.ogg', s)
magic_area1 = Sound('Fire bolt 10.ogg', s)
magic_hit1 = Sound('Shadow Punch 1.ogg', s)
magic_die1 = Sound('Magical Impact 27.ogg', s)
knife_hit_wall1 = Sound('Shield Impacts Sword 1.ogg', s)
blade_hit1 = Sound('Sword impact (Flesh) 2.ogg', s)
player_hit1 = Sound('Body Fall 2.ogg', s)
player_hit2 = Sound('Body Fall 18.ogg', s)
player_hit_wall1 = Sound('Wood Heavy 5.ogg', s)
pop1 = Sound('Pop sounds 10.ogg', s)
pop2 = Sound('467951__benzix2__ui-button-click.ogg', s)
pop3 = Sound('258269__jcallison__mouth-pop.ogg', s)
confirm1 = Sound('80921__justinbw__buttonchime02up.ogg', s)
heal1 = Sound('Buff 3.ogg', s)
spawn1 = Sound('Buff 13.ogg', s)
buff1 = Sound('Buff 14.ogg', s)
spawn_mark1 = Sound('Bonus 2.ogg', s)
spawn_mark2 = Sound('Bonus.ogg', s)
alert1 = Sound('Click.ogg', s)
elementor1 = Sound('Wind Bolt 18.ogg', s)
saboteur_hit1 = Sound('Explosion Flesh_01.ogg', s)
saboteur_hit2 = Sound('Explosion Flesh_02.ogg', s)
saboteur1 = Sound('Male Jump 1.ogg', s)
saboteur2 = Sound('Male Jump 2.ogg', s)
saboteur3 = Sound('Male Jump 3.ogg', s)
spark1 = Sound('Spark 1.ogg', s)
spark2 = Sound('Spark 2.ogg', s)
spark3 = Sound('Spark 3.ogg', s)
stormweaver1 = Sound('Buff 8.ogg', s)
cannoneer1 = Sound('Cannon shots 1.ogg', s)
cannoneer2 = Sound('Cannon shots 7.ogg', s)
cannon_hit_wall1 = Sound('Cannon impact sounds (Hitting ship) 4.ogg', s)
pet1 = Sound('Wolf barks 5.ogg', s)
turret1 = Sound('Sci Fi Machine Gun 7.ogg', s)
turret2 = Sound('Sniper Shot_09.ogg', s)
turret_hit_wall1 = Sound('Concrete 6.ogg', s)
turret_hit_wall2 = Sound('Concrete 7.ogg', s)
turret_deploy = Sound('321215__hybrid-v__sci-fi-weapons-deploy.ogg', s)
rogue_crit1 = Sound('Dagger Stab (Flesh) 4.ogg', s)
rogue_crit2 = Sound('Sword hits another sword 6.ogg', s)
song1 = Sound('Kubbi - Ember - 01 Pathfinder.ogg', {tags = {music}})
song2 = Sound('Kubbi - Ember - 02 Ember.ogg', {tags = {music}})
song3 = Sound('Kubbi - Ember - 03 Firelight.ogg', {tags = {music}})
song4 = Sound('Kubbi - Ember - 04 Cascade.ogg', {tags = {music}})
song5 = Sound('Kubbi - Ember - 05 Compass.ogg', {tags = {music}})
death_song = Sound('Kubbi - Ember - 09 Formed by Glaciers.ogg', {tags = {music}})
lock_image = Image('lock')
speed_booster_elite = Image('speed_booster_elite')
exploder_elite = Image('exploder_elite')
swarmer_elite = Image('swarmer_elite')
forcer_elite = Image('forcer_elite')
cluster_elite = Image('cluster_elite')
warrior = Image('warrior')
ranger = Image('ranger')
healer = Image('healer')
mage = Image('mage')
rogue = Image('rogue')
nuker = Image('nuker')
conjurer = Image('conjurer')
enchanter = Image('enchanter')
psyker = Image('psyker')
curser = Image('curser')
forcer = Image('forcer')
swarmer = Image('swarmer')
voider = Image('voider')
sorcerer = Image('sorcerer')
mercenary = Image('mercenary')
explorer = Image('explorer')
star = Image('star')
arrow = Image('arrow')
centipede = Image('centipede')
ouroboros_technique_r = Image('ouroboros_technique_r')
ouroboros_technique_l = Image('ouroboros_technique_l')
amplify = Image('amplify')
resonance = Image('resonance')
ballista = Image('ballista')
call_of_the_void = Image('call_of_the_void')
crucio = Image('crucio')
speed_3 = Image('speed_3')
damage_4 = Image('damage_4')
shoot_5 = Image('shoot_5')
death_6 = Image('death_6')
lasting_7 = Image('lasting_7')
defensive_stance = Image('defensive_stance')
offensive_stance = Image('offensive_stance')
kinetic_bomb = Image('kinetic_bomb')
porcupine_technique = Image('porcupine_technique')
last_stand = Image('last_stand')
seeping = Image('seeping')
deceleration = Image('deceleration')
annihilation = Image('annihilation')
malediction = Image('malediction')
hextouch = Image('hextouch')
whispers_of_doom = Image('whispers_of_doom')
tremor = Image('tremor')
heavy_impact = Image('heavy_impact')
fracture = Image('fracture')
meat_shield = Image('meat_shield')
hive = Image('hive')
baneling_burst = Image('baneling_burst')
blunt_arrow = Image('blunt_arrow')
explosive_arrow = Image('explosive_arrow')
divine_machine_arrow = Image('divine_machine_arrow')
chronomancy = Image('chronomancy')
awakening = Image('awakening')
divine_punishment = Image('divine_punishment')
assassination = Image('assassination')
flying_daggers = Image('flying_daggers')
ultimatum = Image('ultimatum')
magnify = Image('magnify')
echo_barrage = Image('echo_barrage')
unleash = Image('unleash')
reinforce = Image('reinforce')
payback = Image('payback')
enchanted = Image('enchanted')
freezing_field = Image('freezing_field')
burning_field = Image('burning_field')
gravity_field = Image('gravity_field')
magnetism = Image('magnetism')
insurance = Image('insurance')
dividends = Image('dividends')
berserking = Image('berserking')
unwavering_stance = Image('unwavering_stance')
unrelenting_stance = Image('unrelenting_stance')
blessing = Image('blessing')
haste = Image('haste')
divine_barrage = Image('divine_barrage')
orbitism = Image('orbitism')
psyker_orbs = Image('psyker_orbs')
psychosense = Image('psychosense')
psychosink = Image('psychosink')
rearm = Image('rearm')
taunt = Image('taunt')
construct_instability = Image('construct_instability')
intimidation = Image('intimidation')
vulnerability = Image('vulnerability')
temporal_chains = Image('temporal_chains')
ceremonial_dagger = Image('ceremonial_dagger')
homing_barrage = Image('homing_barrage')
critical_strike = Image('critical_strike')
noxious_strike = Image('noxious_strike')
infesting_strike = Image('infesting_strike')
kinetic_strike = Image('kinetic_strike')
burning_strike = Image('burning_strike')
lucky_strike = Image('lucky_strike')
healing_strike = Image('healing_strike')
stunning_strike = Image('stunning_strike')
silencing_strike = Image('silencing_strike')
warping_shots = Image('warping_shots')
culling_strike = Image('culling_strike')
lightning_strike = Image('lightning_strike')
psycholeak = Image('psycholeak')
divine_blessing = Image('divine_blessing')
hardening = Image('hardening')
class_colors = {
['warrior'] = yellow[0],
['ranger'] = green[0],
['healer'] = green[0],
['conjurer'] = orange[0],
['mage'] = blue[0],
['nuker'] = red[0],
['rogue'] = red[0],
['enchanter'] = blue[0],
['psyker'] = fg[0],
['curser'] = purple[0],
['forcer'] = yellow[0],
['swarmer'] = orange[0],
['voider'] = purple[0],
['sorcerer'] = blue2[0],
['mercenary'] = yellow2[0],
['explorer'] = fg[0],
}
class_color_strings = {
['warrior'] = 'yellow',
['ranger'] = 'green',
['healer'] = 'green',
['conjurer'] = 'orange',
['mage'] = 'blue',
['nuker'] = 'red',
['rogue'] = 'red',
['enchanter'] = 'blue',
['psyker'] = 'fg',
['curser'] = 'purple',
['forcer'] = 'yellow',
['swarmer'] = 'orange',
['voider'] = 'purple',
['sorcerer'] = 'blue2',
['mercenary'] = 'yellow2',
['explorer'] = 'fg',
}
character_names = {
['vagrant'] = 'Vagrant',
['swordsman'] = 'Swordsman',
['wizard'] = 'Wizard',
['magician'] = 'Magician',
['archer'] = 'Archer',
['scout'] = 'Scout',
['cleric'] = 'Cleric',
['outlaw'] = 'Outlaw',
['blade'] = 'Blade',
['elementor'] = 'Elementor',
['saboteur'] = 'Saboteur',
['bomber'] = 'Bomber',
['stormweaver'] = 'Stormweaver',
['sage'] = 'Sage',
['squire'] = 'Squire',
['cannoneer'] = 'Cannoneer',
['dual_gunner'] = 'Dual Gunner',
['hunter'] = 'Hunter',
['sentry'] = 'Sentry',
['chronomancer'] = 'Chronomancer',
['spellblade'] = 'Spellblade',
['psykeeper'] = 'Psykeeper',
['engineer'] = 'Engineer',
['plague_doctor'] = 'Plague Doctor',
['barbarian'] = 'Barbarian',
['juggernaut'] = 'Juggernaut',
['lich'] = 'Lich',
['cryomancer'] = 'Cryomancer',
['pyromancer'] = 'Pyromancer',
['corruptor'] = 'Corruptor',
['beastmaster'] = 'Beastmaster',
['launcher'] = 'Launcher',
['jester'] = 'Jester',
['assassin'] = 'Assassin',
['host'] = 'Host',
['carver'] = 'Carver',
['bane'] = 'Bane',
['psykino'] = 'Psykino',
['barrager'] = 'Barrager',
['highlander'] = 'Highlander',
['fairy'] = 'Fairy',
['priest'] = 'Priest',
['infestor'] = 'Infestor',
['flagellant'] = 'Flagellant',
['arcanist'] = 'Arcanist',
['illusionist'] = 'Illusionist',
['artificer'] = 'Artificer',
['witch'] = 'Witch',
['silencer'] = 'Silencer',
['vulcanist'] = 'Vulcanist',
['warden'] = 'Warden',
['psychic'] = 'Psychic',
['miner'] = 'Miner',
['merchant'] = 'Merchant',
['usurer'] = 'Usurer',
['gambler'] = 'Gambler',
['thief'] = 'Thief',
}
character_colors = {
['vagrant'] = fg[0],
['swordsman'] = yellow[0],
['wizard'] = blue[0],
['magician'] = blue[0],
['archer'] = green[0],
['scout'] = red[0],
['cleric'] = green[0],
['outlaw'] = red[0],
['blade'] = yellow[0],
['elementor'] = blue[0],
['saboteur'] = orange[0],
['bomber'] = orange[0],
['stormweaver'] = blue[0],
['sage'] = purple[0],
['squire'] = yellow[0],
['cannoneer'] = orange[0],
['dual_gunner'] = green[0],
['hunter'] = green[0],
['sentry'] = green[0],
['chronomancer'] = blue[0],
['spellblade'] = blue[0],
['psykeeper'] = fg[0],
['engineer'] = orange[0],
['plague_doctor'] = purple[0],
['barbarian'] = yellow[0],
['juggernaut'] = yellow[0],
['lich'] = blue[0],
['cryomancer'] = blue[0],
['pyromancer'] = red[0],
['corruptor'] = orange[0],
['beastmaster'] = red[0],
['launcher'] = yellow[0],
['jester'] = red[0],
['assassin'] = purple[0],
['host'] = orange[0],
['carver'] = green[0],
['bane'] = purple[0],
['psykino'] = fg[0],
['barrager'] = green[0],
['highlander'] = yellow[0],
['fairy'] = green[0],
['priest'] = green[0],
['infestor'] = orange[0],
['flagellant'] = fg[0],
['arcanist'] = blue2[0],
['illusionist'] = blue2[0],
['artificer'] = blue2[0],
['witch'] = purple[0],
['silencer'] = blue2[0],
['vulcanist'] = red[0],
['warden'] = yellow[0],
['psychic'] = fg[0],
['miner'] = yellow2[0],
['merchant'] = yellow2[0],
['usurer'] = purple[0],
['gambler'] = yellow2[0],
['thief'] = red[0],
}
character_color_strings = {
['vagrant'] = 'fg',
['swordsman'] = 'yellow',
['wizard'] = 'blue',
['magician'] = 'blue',
['archer'] = 'green',
['scout'] = 'red',
['cleric'] = 'green',
['outlaw'] = 'red',
['blade'] = 'yellow',
['elementor'] = 'blue',
['saboteur'] = 'orange',
['bomber'] = 'orange',
['stormweaver'] = 'blue',
['sage'] = 'purple',
['squire'] = 'yellow',
['cannoneer'] = 'orange',
['dual_gunner'] = 'green',
['hunter'] = 'green',
['sentry'] = 'green',
['chronomancer'] = 'blue',
['spellblade'] = 'blue',
['psykeeper'] = 'fg',
['engineer'] = 'orange',
['plague_doctor'] = 'purple',
['barbarian'] = 'yellow',
['juggernaut'] = 'yellow',
['lich'] = 'blue',
['cryomancer'] = 'blue',
['pyromancer'] = 'red',
['corruptor'] = 'orange',
['beastmaster'] = 'red',
['launcher'] = 'yellow',
['jester'] = 'red',
['assassin'] = 'purple',
['host'] = 'orange',
['carver'] = 'green',
['bane'] = 'purple',
['psykino'] = 'fg',
['barrager'] = 'green',
['highlander'] = 'yellow',
['fairy'] = 'green',
['priest'] = 'green',
['infestor'] = 'orange',
['flagellant'] = 'fg',
['arcanist'] = 'blue2',
['illusionist'] = 'blue2',
['artificer'] = 'blue2',
['witch'] = 'purple',
['silencer'] = 'blue2',
['vulcanist'] = 'red',
['warden'] = 'yellow',
['psychic'] = 'fg',
['miner'] = 'yellow2',
['merchant'] = 'yellow2',
['usurer'] = 'purple',
['gambler'] = 'yellow2',
['thief'] = 'red',
}
character_classes = {
['vagrant'] = {'explorer', 'psyker'},
['swordsman'] = {'warrior'},
['wizard'] = {'mage', 'nuker'},
['magician'] = {'mage'},
['archer'] = {'ranger'},
['scout'] = {'rogue'},
['cleric'] = {'healer'},
['outlaw'] = {'warrior', 'rogue'},
['blade'] = {'warrior', 'nuker'},
['elementor'] = {'mage', 'nuker'},
-- ['saboteur'] = {'rogue', 'conjurer', 'nuker'},
['bomber'] = {'nuker', 'conjurer'},
['stormweaver'] = {'enchanter'},
['sage'] = {'nuker', 'forcer'},
['squire'] = {'warrior', 'enchanter'},
['cannoneer'] = {'ranger', 'nuker'},
['dual_gunner'] = {'ranger', 'rogue'},
-- ['hunter'] = {'ranger', 'conjurer', 'forcer'},
['sentry'] = {'ranger', 'conjurer'},
['chronomancer'] = {'mage', 'enchanter'},
['spellblade'] = {'mage', 'rogue'},
['psykeeper'] = {'healer', 'psyker'},
['engineer'] = {'conjurer'},
['plague_doctor'] = {'nuker', 'voider'},
['barbarian'] = {'curser', 'warrior'},
['juggernaut'] = {'forcer', 'warrior'},
['lich'] = {'mage'},
['cryomancer'] = {'mage', 'voider'},
['pyromancer'] = {'mage', 'nuker', 'voider'},
['corruptor'] = {'ranger', 'swarmer'},
['beastmaster'] = {'rogue', 'swarmer'},
['launcher'] = {'curser', 'forcer'},
['jester'] = {'curser', 'rogue'},
['assassin'] = {'rogue', 'voider'},
['host'] = {'swarmer'},
['carver'] = {'conjurer', 'healer'},
['bane'] = {'curser', 'voider'},
['psykino'] = {'mage', 'psyker', 'forcer'},
['barrager'] = {'ranger', 'forcer'},
['highlander'] = {'warrior'},
['fairy'] = {'enchanter', 'healer'},
['priest'] = {'healer'},
['infestor'] = {'curser', 'swarmer'},
['flagellant'] = {'psyker', 'enchanter'},
['arcanist'] = {'sorcerer'},
-- ['illusionist'] = {'sorcerer', 'conjurer'},
['artificer'] = {'sorcerer', 'conjurer'},
['witch'] = {'sorcerer', 'voider'},
['silencer'] = {'sorcerer', 'curser'},
['vulcanist'] = {'sorcerer', 'nuker'},
['warden'] = {'sorcerer', 'forcer'},
['psychic'] = {'sorcerer', 'psyker'},
['miner'] = {'mercenary'},
['merchant'] = {'mercenary'},
['usurer'] = {'curser', 'mercenary', 'voider'},
['gambler'] = {'mercenary', 'sorcerer'},
['thief'] = {'rogue', 'mercenary'},
}
character_class_strings = {
['vagrant'] = '[fg]Explorer, Psyker',
['swordsman'] = '[yellow]Warrior',
['wizard'] = '[blue]Mage, [red]Nuker',
['magician'] = '[blue]Mage',
['archer'] = '[green]Ranger',
['scout'] = '[red]Rogue',
['cleric'] = '[green]Healer',
['outlaw'] = '[yellow]Warrior, [red]Rogue',
['blade'] = '[yellow]Warrior, [red]Nuker',
['elementor'] = '[blue]Mage, [red]Nuker',
-- ['saboteur'] = '[red]Rogue, [orange]Conjurer, [red]Nuker',
['bomber'] = '[red]Nuker, [orange]Builder',
['stormweaver'] = '[blue]Enchanter',
['sage'] = '[red]Nuker, [yellow]Forcer',
['squire'] = '[yellow]Warrior, [blue]Enchanter',
['cannoneer'] = '[green]Ranger, [red]Nuker',
['dual_gunner'] = '[green]Ranger, [red]Rogue',
-- ['hunter'] = '[green]Ranger, [orange]Conjurer, [yellow]Forcer',
['sentry'] = '[green]Ranger, [orange]Builder',
['chronomancer'] = '[blue]Mage, Enchanter',
['spellblade'] = '[blue]Mage, [red]Rogue',
['psykeeper'] = '[green]Healer, [fg]Psyker',
['engineer'] = '[orange]Builder',
['plague_doctor'] = '[red]Nuker, [purple]Voider',
['barbarian'] = '[purple]Curser, [yellow]Warrior',
['juggernaut'] = '[yellow]Forcer, Warrior',
['lich'] = '[blue]Mage',
['cryomancer'] = '[blue]Mage, [purple]Voider',
['pyromancer'] = '[blue]Mage, [red]Nuker, [purple]Voider',
['corruptor'] = '[green]Ranger, [orange]Swarmer',
['beastmaster'] = '[red]Rogue, [orange]Swarmer',
['launcher'] = '[yellow]Forcer, [purple]Curser',
['jester'] = '[purple]Curser, [red]Rogue',
['assassin'] = '[red]Rogue, [purple]Voider',
['host'] = '[orange]Swarmer',
['carver'] = '[orange]Builder, [green]Healer',
['bane'] = '[purple]Curser, Voider',
['psykino'] = '[blue]Mage, [fg]Psyker, [yellow]Forcer',
['barrager'] = '[green]Ranger, [yellow]Forcer',
['highlander'] = '[yellow]Warrior',
['fairy'] = '[blue]Enchanter, [green]Healer',
['priest'] = '[green]Healer',
['infestor'] = '[purple]Curser, [orange]Swarmer',
['flagellant'] = '[fg]Psyker, [blue]Enchanter',
['arcanist'] = '[blue2]Sorcerer',
-- ['illusionist'] = '[blue2]Sorcerer, [orange]Conjurer',
['artificer'] = '[blue2]Sorcerer, [orange]Builder',
['witch'] = '[blue2]Sorcerer, [purple]Voider',
['silencer'] = '[blue2]Sorcerer, [purple]Curser',
['vulcanist'] = '[blue2]Sorcerer, [red]Nuker',
['warden'] = '[blue2]Sorcerer, [yellow]Forcer',
['psychic'] = '[blue2]Sorcerer, [fg]Psyker',
['miner'] = '[yellow2]Mercenary',
['merchant'] = '[yellow2]Mercenary',
['usurer'] = '[purple]Curser, [yellow2]Mercenary, [purple]Voider',
['gambler'] = '[yellow2]Mercenary, [blue2]Sorcerer',
['thief'] = '[red]Rogue, [yellow2]Mercenary',
}
get_character_stat_string = function(character, level)
local group = Group():set_as_physics_world(32, 0, 0, {'player', 'enemy', 'projectile', 'enemy_projectile'})
local player = Player{group = group, leader = true, character = character, level = level, follower_index = 1}
player:update(0)
return '[red]HP: [red]' .. player.max_hp .. '[fg], [red]DMG: [red]' .. player.dmg .. '[fg], [green]ASPD: [green]' .. math.round(player.aspd_m, 2) .. 'x[fg], [blue]AREA: [blue]' ..
math.round(player.area_dmg_m*player.area_size_m, 2) .. 'x[fg], [yellow]DEF: [yellow]' .. math.round(player.def, 2) .. '[fg], [green]MVSPD: [green]' .. math.round(player.v, 2) .. '[fg]'
end
get_character_stat = function(character, level, stat)
local group = Group():set_as_physics_world(32, 0, 0, {'player', 'enemy', 'projectile', 'enemy_projectile'})
local player = Player{group = group, leader = true, character = character, level = level, follower_index = 1}
player:update(0)
return math.round(player[stat], 2)
end
character_descriptions = {
['vagrant'] = function(lvl) return '[fg]shoots a projectile that deals [yellow]' .. get_character_stat('vagrant', lvl, 'dmg') .. '[fg] damage' end,
['swordsman'] = function(lvl) return '[fg]deals [yellow]' .. get_character_stat('swordsman', lvl, 'dmg') .. '[fg] damage in an area, deals extra [yellow]' ..
math.round(get_character_stat('swordsman', lvl, 'dmg')*0.15, 2) .. '[fg] damage per unit hit' end,
['wizard'] = function(lvl) return '[fg]shoots a projectile that deals [yellow]' .. get_character_stat('wizard', lvl, 'dmg') .. ' AoE[fg] damage' end,
['magician'] = function(lvl) return '[fg]creates a small area that deals [yellow]' .. get_character_stat('magician', lvl, 'dmg') .. ' AoE[fg] damage' end,
['archer'] = function(lvl) return '[fg]shoots an arrow that deals [yellow]' .. get_character_stat('archer', lvl, 'dmg') .. '[fg] damage and pierces' end,
['scout'] = function(lvl) return '[fg]throws a knife that deals [yellow]' .. get_character_stat('scout', lvl, 'dmg') .. '[fg] damage and chains [yellow]3[fg] times' end,
['cleric'] = function(lvl) return '[fg]creates [yellow]1[fg] healing orb every [yellow]8[fg] seconds' end,
['outlaw'] = function(lvl) return '[fg]throws a fan of [yellow]5[fg] knives, each dealing [yellow]' .. get_character_stat('outlaw', lvl, 'dmg') .. '[fg] damage' end,
['blade'] = function(lvl) return '[fg]throws multiple blades that deal [yellow]' .. get_character_stat('blade', lvl, 'dmg') .. ' AoE[fg] damage' end,
['elementor'] = function(lvl) return '[fg]deals [yellow]' .. get_character_stat('elementor', lvl, 'dmg') .. ' AoE[fg] damage in a large area centered on a random target' end,
['saboteur'] = function(lvl) return '[fg]calls [yellow]2[fg] saboteurs to seek targets and deal [yellow]' .. get_character_stat('saboteur', lvl, 'dmg') .. ' AoE[fg] damage' end,
['bomber'] = function(lvl) return '[fg]plants a bomb, when it explodes it deals [yellow]' .. 2*get_character_stat('bomber', lvl, 'dmg') .. ' AoE[fg] damage' end,
['stormweaver'] = function(lvl) return '[fg]infuses projectiles with chain lightning that deals [yellow]20%[fg] damage to [yellow]2[fg] enemies' end,
['sage'] = function(lvl) return '[fg]shoots a slow projectile that draws enemies in' end,
['squire'] = function(lvl) return '[yellow]+20%[fg] damage and defense to all allies' end,
['cannoneer'] = function(lvl) return '[fg]shoots a projectile that deals [yellow]' .. 2*get_character_stat('cannoneer', lvl, 'dmg') .. ' AoE[fg] damage' end,
['dual_gunner'] = function(lvl) return '[fg]shoots two parallel projectiles, each dealing [yellow]' .. get_character_stat('dual_gunner', lvl, 'dmg') .. '[fg] damage' end,
['hunter'] = function(lvl) return '[fg]shoots an arrow that deals [yellow]' .. get_character_stat('hunter', lvl, 'dmg') .. '[fg] damage and has a [yellow]20%[fg] chance to summon a pet' end,
['sentry'] = function(lvl) return '[fg]spawns a rotating turret that shoots [yellow]4[fg] projectiles, each dealing [yellow]' .. get_character_stat('sentry', lvl, 'dmg') .. '[fg] damage' end,
['chronomancer'] = function(lvl) return '[yellow]+20%[fg] attack speed to all allies' end,
['spellblade'] = function(lvl) return '[fg]throws knives that deal [yellow]' .. get_character_stat('spellblade', lvl, 'dmg') .. '[fg] damage, pierce and spiral outwards' end,
['psykeeper'] = function(lvl) return '[fg]creates [yellow]3[fg] healing orbs every time the psykeeper takes [yellow]25%[fg] of its max HP in damage' end,
['engineer'] = function(lvl) return '[fg]drops turrets that shoot bursts of projectiles, each dealing [yellow]' .. get_character_stat('engineer', lvl, 'dmg') .. '[fg] damage' end,
['plague_doctor'] = function(lvl) return '[fg]creates an area that deals [yellow]' .. get_character_stat('plague_doctor', lvl, 'dmg') .. '[fg] damage per second' end,
['barbarian'] = function(lvl) return '[fg]deals [yellow]' .. get_character_stat('barbarian', lvl, 'dmg') .. '[fg] AoE damage and stuns enemies hit for [yellow]4[fg] seconds' end,
['juggernaut'] = function(lvl) return '[fg]deals [yellow]' .. get_character_stat('juggernaut', lvl, 'dmg') .. '[fg] AoE damage and pushes enemies away with a strong force' end,
['lich'] = function(lvl) return '[fg]launches a slow projectile that jumps [yellow]7[fg] times, dealing [yellow]' .. 2*get_character_stat('lich', lvl, 'dmg') .. '[fg] damage per hit' end,
['cryomancer'] = function(lvl) return '[fg]nearby enemies take [yellow]' .. get_character_stat('cryomancer', lvl, 'dmg') .. '[fg] damage per second' end,
['pyromancer'] = function(lvl) return '[fg]nearby enemies take [yellow]' .. get_character_stat('pyromancer', lvl, 'dmg') .. '[fg] damage per second' end,
['corruptor'] = function(lvl) return '[fg]shoots an arrow that deals [yellow]' .. get_character_stat('corruptor', lvl, 'dmg') .. '[fg] damage, spawn [yellow]3[fg] critters if it kills' end,
['beastmaster'] = function(lvl) return '[fg]throws a knife that deals [yellow]' .. get_character_stat('beastmaster', lvl, 'dmg') .. '[fg] damage, spawn [yellow]2[fg] critters if it crits' end,
['launcher'] = function(lvl) return '[fg]all nearby enemies are pushed after [yellow]4[fg] seconds, taking [yellow]' .. 2*get_character_stat('launcher', lvl, 'dmg') .. '[fg] damage on wall hit' end,
['jester'] = function(lvl) return "[fg]curses [yellow]6[fg] nearby enemies for [yellow]6[fg] seconds, they will explode into [yellow]4[fg] knives on death" end,
['assassin'] = function(lvl) return '[fg]throws a piercing knife that deals [yellow]' .. get_character_stat('assassin', lvl, 'dmg') .. '[fg] damage + [yellow]' ..
get_character_stat('assassin', lvl, 'dmg')/2 .. '[fg] damage per second' end,
['host'] = function(lvl) return '[fg]periodically spawn [yellow]1[fg] small critter' end,
['carver'] = function(lvl) return '[fg]carves a statue that creates [yellow]1[fg] healing orb every [yellow]6[fg] seconds' end,
['bane'] = function(lvl) return '[fg]curses [yellow]6[fg] nearby enemies for [yellow]6[fg] seconds, they will create small void rifts on death' end,
['psykino'] = function(lvl) return '[fg]pulls enemies together for [yellow]2[fg] seconds' end,
['barrager'] = function(lvl) return '[fg]shoots a barrage of [yellow]3[fg] arrows, each dealing [yellow]' .. get_character_stat('barrager', lvl, 'dmg') .. '[fg] damage and pushing enemies' end,
['highlander'] = function(lvl) return '[fg]deals [yellow]' .. 5*get_character_stat('highlander', lvl, 'dmg') .. '[fg] AoE damage' end,
['fairy'] = function(lvl) return '[fg]creates [yellow]1[fg] healing orb and grants [yellow]1[fg] unit [yellow]+100%[fg] attack speed for [yellow]6[fg] seconds' end,
['priest'] = function(lvl) return '[fg]creates [yellow]3[fg] healing orbs every [yellow]12[fg] seconds' end,
['infestor'] = function(lvl) return '[fg]curses [yellow]8[fg] nearby enemies for [yellow]6[fg] seconds, they will release [yellow]2[fg] critters on death' end,
['flagellant'] = function(lvl) return '[fg]deals [yellow]' .. 2*get_character_stat('flagellant', lvl, 'dmg') .. '[fg] damage to self and grants [yellow]+4%[fg] damage to all allies per cast' end,
['arcanist'] = function(lvl) return '[fg]launches a slow moving orb that launches projectiles, each dealing [yellow]' .. get_character_stat('arcanist', lvl, 'dmg') .. '[fg] damage' end,
['illusionist'] = function(lvl) return '[fg]launches a projectile that deals [yellow]' .. get_character_stat('illusionist', lvl, 'dmg') .. '[fg] damage and creates copies that do the same' end,
['artificer'] = function(lvl) return '[fg]spawns an automaton that shoots a projectile that deals [yellow]' .. get_character_stat('artificer', lvl, 'dmg') .. '[fg] damage' end,
['witch'] = function(lvl) return '[fg]creates an area that ricochets and deals [yellow]' .. get_character_stat('witch', lvl, 'dmg') .. '[fg] damage per second' end,
['silencer'] = function(lvl) return '[fg]curses [yellow]5[fg] nearby enemies for [yellow]6[fg] seconds, preventing them from using special attacks' end,
['vulcanist'] = function(lvl) return '[fg]creates a volcano that explodes the nearby area [yellow]4[fg] times, dealing [yellow]' .. get_character_stat('vulcanist', lvl, 'dmg') .. ' AoE [fg]damage' end,
['warden'] = function(lvl) return '[fg]creates a force field around a random unit that prevents enemies from entering' end,
['psychic'] = function(lvl) return '[fg]creates a small area that deals [yellow]' .. get_character_stat('psychic', lvl, 'dmg') .. ' AoE[fg] damage' end,
['miner'] = function(lvl) return '[fg]picking up gold releases [yellow]4[fg] homing projectiles that each deal [yellow]' .. get_character_stat('miner', lvl, 'dmg') .. ' [fg]damage' end,
['merchant'] = function(lvl) return '[fg]gain [yellow]+1[fg] interest for every [yellow]10[fg] gold, up to a max of [yellow]+10[fg] from the merchant' end,
['usurer'] = function(lvl) return '[fg]curses [yellow]3[fg] nearby enemies indefinitely with debt, dealing [yellow]' .. get_character_stat('usurer', lvl, 'dmg') .. '[fg] damage per second' end,
['gambler'] = function(lvl) return '[fg]deal [yellow]2X[fg] damage to a single random enemy where X is how much gold you have' end,
['thief'] = function(lvl) return '[fg]throws a knife that deals [yellow]' .. 2*get_character_stat('thief', lvl, 'dmg') .. '[fg] damage and chains [yellow]5[fg] times' end,
}
character_effect_names = {
['vagrant'] = '[fg]Experience',
['swordsman'] = '[yellow]Cleave',
['wizard'] = '[blue]Magic Missile',
['magician'] = '[blue]Quick Cast',
['archer'] = '[green]Bounce Shot',
['scout'] = '[red]Dagger Resonance',
['cleric'] = '[green]Mass Heal',
['outlaw'] = '[red]Flying Daggers',
['blade'] = '[yellow]Blade Resonance',
['elementor'] = '[blue]Windfield',
['saboteur'] = '[orange]Demoman',
['bomber'] = '[orange]Demoman',
['stormweaver'] = '[blue]Wide Lightning',
['sage'] = '[purple]Dimension Compression',
['squire'] = '[yellow]Shiny Gear',
['cannoneer'] = '[orange]Cannon Barrage',
['dual_gunner'] = '[green]Gun Kata',
['hunter'] = '[green]Feral Pack',
['sentry'] = '[green]Sentry Barrage',
['chronomancer'] = '[blue]Quicken',
['spellblade'] = '[blue]Spiralism',
['psykeeper'] = '[fg]Crucio',
['engineer'] = '[orange]Upgrade!!!',
['plague_doctor'] = '[purple]Black Death Steam',
['barbarian'] = '[yellow]Seism',
['juggernaut'] = '[yellow]Brutal Impact',
['lich'] = '[blue]Chain Frost',
['cryomancer'] = '[blue]Frostbite',
['pyromancer'] = '[red]Ignite',
['corruptor'] = '[orange]Corruption',
['beastmaster'] = '[red]Call of the Wild',
['launcher'] = '[orange]Kineticism',
['jester'] = "[red]Pandemonium",
['assassin'] = '[purple]Toxic Delivery',
['host'] = '[orange]Invasion',
['carver'] = '[green]World Tree',
['bane'] = '[purple]Nightmare',
['psykino'] = '[fg]Magnetic Force',
['barrager'] = '[green]Barrage',
['highlander'] = '[yellow]Moulinet',
['fairy'] = '[green]Whimsy',
['priest'] = '[green]Divine Intervention',
['infestor'] = '[orange]Infestation',
['flagellant'] = '[red]Zealotry',
['arcanist'] = '[blue2]Arcane Orb',
['illusionist'] = '[blue2]Mirror Image',
['artificer'] = '[blue2]Spell Formula Efficiency',
['witch'] = '[purple]Death Pool',
['silencer'] = '[blue2]Arcane Curse',
['vulcanist'] = '[red]Lava Burst',
['warden'] = '[yellow]Magnetic Field',
['psychic'] = '[fg]Mental Strike',
['miner'] = '[yellow2]Golden Bolts',
['merchant'] = '[yellow2]Item Shop',
['usurer'] = '[purple]Bankruptcy',
['gambler'] = '[yellow2]Multicast',
['thief'] = '[red]Ultrakill',
}
character_effect_names_gray = {
['vagrant'] = '[light_bg]Experience',
['swordsman'] = '[light_bg]Cleave',
['wizard'] = '[light_bg]Magic Missile',
['magician'] = '[light_bg]Quick Cast',
['archer'] = '[light_bg]Bounce Shot',
['scout'] = '[light_bg]Dagger Resonance',
['cleric'] = '[light_bg]Mass Heal ',
['outlaw'] = '[light_bg]Flying Daggers',
['blade'] = '[light_bg]Blade Resonance',
['elementor'] = '[light_bg]Windfield',
['saboteur'] = '[light_bg]Demoman',
['bomber'] = '[light_bg]Demoman',
['stormweaver'] = '[light_bg]Wide Lightning',
['sage'] = '[light_bg]Dimension Compression',
['squire'] = '[light_bg]Shiny Gear',
['cannoneer'] = '[light_bg]Cannon Barrage',
['dual_gunner'] = '[light_bg]Gun Kata',
['hunter'] = '[light_bg]Feral Pack',
['sentry'] = '[light_bg]Sentry Barrage',
['chronomancer'] = '[light_bg]Quicken',
['spellblade'] = '[light_bg]Spiralism',
['psykeeper'] = '[light_bg]Crucio',
['engineer'] = '[light_bg]Upgrade!!!',
['plague_doctor'] = '[light_bg]Black Death Steam',
['barbarian'] = '[light_bg]Seism',
['juggernaut'] = '[light_bg]Brutal Impact',
['lich'] = '[light_bg]Chain Frost',
['cryomancer'] = '[light_bg]Frostbite',
['pyromancer'] = '[light_bg]Ignite',
['corruptor'] = '[light_bg]Corruption',
['beastmaster'] = '[light_bg]Call of the Wild',
['launcher'] = '[light_bg]Kineticism',
['jester'] = "[light_bg]Pandemonium",
['assassin'] = '[light_bg]Toxic Delivery',
['host'] = '[light_bg]Invasion',
['carver'] = '[light_bg]World Tree',
['bane'] = '[light_bg]Nightmare',
['psykino'] = '[light_bg]Magnetic Force',
['barrager'] = '[light_bg]Barrage',
['highlander'] = '[light_bg]Moulinet',
['fairy'] = '[light_bg]Whimsy',
['priest'] = '[light_bg]Divine Intervention',
['infestor'] = '[light_bg]Infestation',
['flagellant'] = '[light_bg]Zealotry',
['arcanist'] = '[light_bg]Arcane Orb',
['illusionist'] = '[light_bg]Mirror Image',
['artificer'] = '[light_bg]Spell Formula Efficiency',
['witch'] = '[light_bg]Death Pool',
['silencer'] = '[light_bg]Arcane Curse',
['vulcanist'] = '[light_bg]Lava Burst',
['warden'] = '[light_bg]Magnetic Field',
['psychic'] = '[light_bg]Mental Strike',
['miner'] = '[light_bg]Golden Bolts',
['merchant'] = '[light_bg]Item Shop',
['usurer'] = '[light_bg]Bankruptcy',
['gambler'] = '[light_bg]Multicast',
['thief'] = '[light_bg]Ultrakill',
}
character_effect_descriptions = {
['vagrant'] = function() return '[yellow]+15%[fg] attack speed and damage per active class' end,
['swordsman'] = function() return "[fg]the swordsman's damage is [yellow]doubled" end,
['wizard'] = function() return '[fg]the projectile chains [yellow]2[fg] times' end,
['magician'] = function() return '[yellow]+50%[[fg] attack speed every [yellow]12[fg] seconds for [yellow]6[fg] seconds' end,
['archer'] = function() return '[fg]the arrow ricochets off walls [yellow]3[fg] times' end,
['scout'] = function() return '[yellow]+25%[fg] damage per chain and [yellow]+3[fg] chains' end,
['cleric'] = function() return '[fg]creates [yellow]4[fg] healing orbs every [yellow]8[fg] seconds' end,
['outlaw'] = function() return "[yellow]+50%[fg] outlaw attack speed and his knives seek enemies" end,
['blade'] = function() return '[fg]deal additional [yellow]' .. math.round(get_character_stat('blade', 3, 'dmg')/3, 2) .. '[fg] damage per enemy hit' end,
['elementor'] = function() return '[fg]slows enemies by [yellow]60%[fg] for [yellow]6[fg] seconds on hit' end,
['saboteur'] = function() return '[fg]the explosion has [yellow]50%[fg] chance to crit, increasing in size and dealing [yellow]2x[fg] damage' end,
['bomber'] = function() return '[yellow]+100%[fg] bomb area and damage' end,
['stormweaver'] = function() return "[fg]chain lightning's trigger area of effect and number of units hit is [yellow]doubled" end,
['sage'] = function() return '[fg]when the projectile expires deal [yellow]' .. 3*get_character_stat('sage', 3, 'dmg') .. '[fg] damage to all enemies under its influence' end,
['squire'] = function() return '[yellow]+30%[fg] damage, attack speed, movement speed and defense to all allies' end,
['cannoneer'] = function() return '[fg]showers the hit area in [yellow]7[fg] additional cannon shots that deal [yellow]' .. get_character_stat('cannoneer', 3, 'dmg')/2 .. '[fg] AoE damage' end,
['dual_gunner'] = function() return '[fg]every 5th attack shoot in rapid succession for [yellow]2[fg] seconds' end,
['hunter'] = function() return '[fg]summons [yellow]3[fg] pets and the pets ricochet off walls once' end,
['sentry'] = function() return '[yellow]+50%[fg] sentry turret attack speed and the projectiles ricochet [yellow]twice[fg]' end,
['chronomancer'] = function() return '[fg]enemies take damage over time [yellow]50%[fg] faster' end,
['spellblade'] = function() return '[fg]faster projectile speed and tighter turns' end,
['psykeeper'] = function() return '[fg]deal [yellow]double[fg] the damage taken by the psykeeper to all enemies' end,
['engineer'] = function() return '[fg]drops [yellow]2[fg] additional turrets and grants all turrets [yellow]+50%[fg] damage and attack speed' end,
['plague_doctor'] = function() return '[fg]nearby enemies take an additional [yellow]' .. get_character_stat('plague_doctor', 3, 'dmg') .. '[fg] damage per second' end,
['barbarian'] = function() return '[fg]stunned enemies also take [yellow]100%[fg] increased damage' end,
['juggernaut'] = function() return '[fg]enemies pushed by the juggernaut take [yellow]' .. 4*get_character_stat('juggernaut', 3, 'dmg') .. '[fg] damage if they hit a wall' end,
['lich'] = function() return '[fg]chain frost slows enemies hit by [yellow]80%[fg] for [yellow]2[fg] seconds and chains [yellow]+7[fg] times' end,
['cryomancer'] = function() return '[fg]enemies are also slowed by [yellow]60%[fg] while in the area' end,
['pyromancer'] = function() return '[fg]enemies killed by the pyromancer explode, dealing [yellow]' .. get_character_stat('pyromancer', 3, 'dmg') .. '[fg] AoE damage' end,
['corruptor'] = function() return '[fg]spawn [yellow]2[fg] small critters if the corruptor hits an enemy' end,
['beastmaster'] = function() return '[fg]spawn [yellow]4[fg] small critters if the beastmaster gets hit' end,
['launcher'] = function() return '[fg]enemies launched take [yellow]300%[fg] more damage when they hit walls' end,
['jester'] = function() return '[fg]all knives seek enemies and pierce [yellow]2[fg] times' end,
['assassin'] = function() return '[fg]poison inflicted from crits deals [yellow]8x[fg] damage' end,
['host'] = function() return '[fg][yellow]+100%[fg] critter spawn rate and spawn [yellow]2[fg] critters instead' end,
['carver'] = function() return '[fg]carves a tree that creates healing orbs [yellow]twice[fg] as fast' end,
['bane'] = function() return "[yellow]100%[fg] increased area for bane's void rifts" end,
['psykino'] = function() return '[fg]enemies take [yellow]' .. 4*get_character_stat('psykino', 3, 'dmg') .. '[fg] damage and are pushed away when the area expires' end,
['barrager'] = function() return '[fg]every 3rd attack the barrage shoots [yellow]15[fg] projectiles and they push harder' end,
['highlander'] = function() return '[fg]quickly repeats the attack [yellow]3[fg] times' end,
['fairy'] = function() return '[fg]creates [yellow]2[fg] healing orbs and grants [yellow]2[fg] units [yellow]+100%[fg] attack speed' end,
['priest'] = function() return '[fg]picks [yellow]3[fg] units at random and grants them a buff that prevents death once' end,
['infestor'] = function() return '[fg][yellow]triples[fg] the number of critters released' end,
['flagellant'] = function() return '[yellow]2X[fg] flagellant max HP and grants [yellow]+12%[fg] damage to all allies per cast instead' end,
['arcanist'] = function() return '[yellow]+50%[fg] attack speed for the orb and [yellow]2[fg] projectiles are released per cast' end,
['illusionist'] = function() return '[yellow]doubles[fg] the number of copies created and they release [yellow]12[fg] projectiles on death' end,
['artificer'] = function() return '[fg]automatons shoot and move 50% faster and release [yellow]12[fg] projectiles on death' end,
['witch'] = function() return '[fg]the area releases projectiles, each dealing [yellow]' .. get_character_stat('witch', 3, 'dmg') .. '[fg] damage and chaining once' end,
['silencer'] = function() return '[fg]the curse also deals [yellow]' .. get_character_stat('silencer', 3, 'dmg') .. '[fg] damage per second' end,
['vulcanist'] = function() return '[fg]the number and speed of explosions is [yellow]doubled[fg]' end,
['warden'] = function() return '[fg]creates the force field around [yellow]2[fg] units' end,
['psychic'] = function() return '[fg]the attack can happen from any distance and repeats once' end,
['miner'] = function() return '[fg]release [yellow]8[fg] homing projectiles instead and they pierce twice' end,
['merchant'] = function() return '[fg]your first item reroll is always free' end,
['usurer'] = function() return '[fg]if the same enemy is cursed [yellow]3[fg] times it takes [yellow]' .. 10*get_character_stat('usurer', 3, 'dmg') .. '[fg] damage' end,
['gambler'] = function() return '[yellow]60/40/20%[fg] chance to cast the attack [yellow]2/3/4[fg] times' end,
['thief'] = function() return '[fg]if the knife crits it deals [yellow]' .. 10*get_character_stat('thief', 3, 'dmg') .. '[fg] damage, chains [yellow]10[fg] times and grants [yellow]1[fg] gold' end,
}
character_effect_descriptions_gray = {
['vagrant'] = function() return '[light_bg]+15% attack speed and damage per active class' end,
['swordsman'] = function() return "[light_bg]the swordsman's damage is doubled" end,
['wizard'] = function() return '[light_bg]the projectile chains 3 times' end,
['magician'] = function() return '[light_bg]+50% attack speed every 12 seconds for 6 seconds' end,
['archer'] = function() return '[light_bg]the arrow ricochets off walls 3 times' end,
['scout'] = function() return '[light_bg]+25% damage per chain and +3 chains' end,
['cleric'] = function() return '[light_bg]creates 4 healing orbs' end,
['outlaw'] = function() return "[light_bg]+50% outlaw attack speed and his knives seek enemies" end,
['blade'] = function() return '[light_bg]deal additional ' .. math.round(get_character_stat('blade', 3, 'dmg')/2, 2) .. ' damage per enemy hit' end,
['elementor'] = function() return '[light_bg]slows enemies by 60% for 6 seconds on hit' end,
['saboteur'] = function() return '[light_bg]the explosion has 50% chance to crit, increasing in size and dealing 2x damage' end,
['bomber'] = function() return '[light_bg]+100% bomb area and damage' end,
['stormweaver'] = function() return "[light_bg]chain lightning's trigger area of effect and number of units hit is doubled" end,
['sage'] = function() return '[light_bg]when the projectile expires deal ' .. 3*get_character_stat('sage', 3, 'dmg') .. ' damage to all enemies under its influence' end,
['squire'] = function() return '[light_bg]+30% damage, attack speed, movement speed and defense to all allies' end,
['cannoneer'] = function() return '[light_bg]showers the hit area in 7 additional cannon shots that deal ' .. get_character_stat('cannoneer', 3, 'dmg')/2 .. ' AoE damage' end,
['dual_gunner'] = function() return '[light_bg]every 5th attack shoot in rapid succession for 2 seconds' end,
['hunter'] = function() return '[light_bg]summons 3 pets and the pets ricochet off walls once' end,
['sentry'] = function() return '[light_bg]+50% sentry turret attack speed and the projectiles ricochet twice' end,
['chronomancer'] = function() return '[light_bg]enemies take damage over time 50% faster' end,
['spellblade'] = function() return '[light_bg]faster projectile speed and tighter turns' end,
['psykeeper'] = function() return '[light_bg]deal double the damage taken by the psykeeper to all enemies' end,
['engineer'] = function() return '[light_bg]drops 2 additional turrets and grants all turrets +50% damage and attack speed' end,
['plague_doctor'] = function() return '[light_bg]nearby enemies take an additional ' .. get_character_stat('plague_doctor', 3, 'dmg') .. ' damage per second' end,
['barbarian'] = function() return '[light_bg]stunned enemies also take 100% increased damage' end,
['juggernaut'] = function() return '[light_bg]enemies pushed by the juggernaut take ' .. 4*get_character_stat('juggernaut', 3, 'dmg') .. ' damage if they hit a wall' end,
['lich'] = function() return '[light_bg]chain frost slows enemies hit by 80% for 2 seconds and chains +7 times' end,
['cryomancer'] = function() return '[light_bg]enemies are also slowed by 60% while in the area' end,
['pyromancer'] = function() return '[light_bg]enemies killed by the pyromancer explode, dealing ' .. get_character_stat('pyromancer', 3, 'dmg') .. ' AoE damage' end,
['corruptor'] = function() return '[light_bg]spawn 2 small critters if the corruptor hits an enemy' end,
['beastmaster'] = function() return '[light_bg]spawn 4 small critters if the beastmaster gets hit' end,
['launcher'] = function() return '[light_bg]enemies launched take 300% more damage when they hit walls' end,
['jester'] = function() return '[light_bg]curses 6 enemies and all knives seek enemies and pierce 2 times' end,
['assassin'] = function() return '[light_bg]poison inflicted from crits deals 8x damage' end,
['host'] = function() return '[light_bg]+100% critter spawn rate and spawn 2 critters instead' end,
['carver'] = function() return '[light_bg]carves a tree that creates healing orbs twice as fast' end,
['bane'] = function() return "[light_bg]100% increased area for bane's void rifts" end,
['psykino'] = function() return '[light_bg]enemies take ' .. 4*get_character_stat('psykino', 3, 'dmg') .. ' damage and are pushed away when the area expires' end,
['barrager'] = function() return '[light_bg]every 3rd attack the barrage shoots 15 projectiles and they push harder' end,
['highlander'] = function() return '[light_bg]quickly repeats the attack 3 times' end,
['fairy'] = function() return '[light_bg]creates 2 healing orbs and grants 2 units +100% attack speed' end,
['priest'] = function() return '[light_bg]picks 3 units at random and grants them a buff that prevents death once' end,
['infestor'] = function() return '[light_bg]triples the number of critters released' end,
['flagellant'] = function() return '[light_bg]2X flagellant max HP and grants +12% damage to all allies per cast instead' end,
['arcanist'] = function() return '[light_bg]+50% attack speed for the orb and 2 projectiles are released per cast' end,
['illusionist'] = function() return '[light_bg]doubles the number of copies created and they release 12 projectiles on death' end,
['artificer'] = function() return '[light_bg]automatons shoot and move 50% faster and release 12 projectiles on death' end,
['witch'] = function() return '[light_bg]the area periodically releases projectiles, each dealing ' .. get_character_stat('witch', 3, 'dmg') .. ' damage and chaining once' end,
['silencer'] = function() return '[light_bg]the curse also deals ' .. get_character_stat('silencer', 3, 'dmg') .. ' damage per second' end,
['vulcanist'] = function() return '[light_bg]the number and speed of explosions is doubled' end,
['warden'] = function() return '[light_bg]creates the force field around 2 units' end,
['psychic'] = function() return '[light_bg]the attack can happen from any distance and repeats once' end,
['miner'] = function() return '[light_bg]release 8 homing projectiles instead and they pierce twice' end,
['merchant'] = function() return '[light_bg]your first item reroll is always free' end,
['usurer'] = function() return '[light_bg]if the same enemy is cursed 3 times it takes ' .. 10*get_character_stat('usurer', 3, 'dmg') .. ' damage' end,
['gambler'] = function() return '[light_bg]60/40/20% chance to cast the attack 2/3/4 times' end,
['thief'] = function() return '[light_bg]if the knife crits it deals ' .. 10*get_character_stat('thief', 3, 'dmg') .. ' damage, chains 10 times and grants 1 gold' end,
}
character_stats = {
['vagrant'] = function(lvl) return get_character_stat_string('vagrant', lvl) end,
['swordsman'] = function(lvl) return get_character_stat_string('swordsman', lvl) end,
['wizard'] = function(lvl) return get_character_stat_string('wizard', lvl) end,
['magician'] = function(lvl) return get_character_stat_string('magician', lvl) end,
['archer'] = function(lvl) return get_character_stat_string('archer', lvl) end,
['scout'] = function(lvl) return get_character_stat_string('scout', lvl) end,
['cleric'] = function(lvl) return get_character_stat_string('cleric', lvl) end,
['outlaw'] = function(lvl) return get_character_stat_string('outlaw', lvl) end,
['blade'] = function(lvl) return get_character_stat_string('blade', lvl) end,
['elementor'] = function(lvl) return get_character_stat_string('elementor', lvl) end,
['saboteur'] = function(lvl) return get_character_stat_string('saboteur', lvl) end,
['bomber'] = function(lvl) return get_character_stat_string('bomber', lvl) end,
['stormweaver'] = function(lvl) return get_character_stat_string('stormweaver', lvl) end,
['sage'] = function(lvl) return get_character_stat_string('sage', lvl) end,
['squire'] = function(lvl) return get_character_stat_string('squire', lvl) end,
['cannoneer'] = function(lvl) return get_character_stat_string('cannoneer', lvl) end,
['dual_gunner'] = function(lvl) return get_character_stat_string('dual_gunner', lvl) end,
['hunter'] = function(lvl) return get_character_stat_string('hunter', lvl) end,
['sentry'] = function(lvl) return get_character_stat_string('sentry', lvl) end,
['chronomancer'] = function(lvl) return get_character_stat_string('chronomancer', lvl) end,
['spellblade'] = function(lvl) return get_character_stat_string('spellblade', lvl) end,
['psykeeper'] = function(lvl) return get_character_stat_string('psykeeper', lvl) end,
['engineer'] = function(lvl) return get_character_stat_string('engineer', lvl) end,
['plague_doctor'] = function(lvl) return get_character_stat_string('plague_doctor', lvl) end,
['barbarian'] = function(lvl) return get_character_stat_string('barbarian', lvl) end,
['juggernaut'] = function(lvl) return get_character_stat_string('juggernaut', lvl) end,
['lich'] = function(lvl) return get_character_stat_string('lich', lvl) end,
['cryomancer'] = function(lvl) return get_character_stat_string('cryomancer', lvl) end,
['pyromancer'] = function(lvl) return get_character_stat_string('pyromancer', lvl) end,
['corruptor'] = function(lvl) return get_character_stat_string('corruptor', lvl) end,
['beastmaster'] = function(lvl) return get_character_stat_string('beastmaster', lvl) end,
['launcher'] = function(lvl) return get_character_stat_string('launcher', lvl) end,
['jester'] = function(lvl) return get_character_stat_string('jester', lvl) end,
['assassin'] = function(lvl) return get_character_stat_string('assassin', lvl) end,
['host'] = function(lvl) return get_character_stat_string('host', lvl) end,
['carver'] = function(lvl) return get_character_stat_string('carver', lvl) end,
['bane'] = function(lvl) return get_character_stat_string('bane', lvl) end,
['psykino'] = function(lvl) return get_character_stat_string('psykino', lvl) end,
['barrager'] = function(lvl) return get_character_stat_string('barrager', lvl) end,
['highlander'] = function(lvl) return get_character_stat_string('highlander', lvl) end,
['fairy'] = function(lvl) return get_character_stat_string('fairy', lvl) end,
['priest'] = function(lvl) return get_character_stat_string('priest', lvl) end,
['infestor'] = function(lvl) return get_character_stat_string('infestor', lvl) end,
['flagellant'] = function(lvl) return get_character_stat_string('flagellant', lvl) end,
['arcanist'] = function(lvl) return get_character_stat_string('arcanist', lvl) end,
['illusionist'] = function(lvl) return get_character_stat_string('illusionist', lvl) end,
['artificer'] = function(lvl) return get_character_stat_string('artificer', lvl) end,
['witch'] = function(lvl) return get_character_stat_string('witch', lvl) end,
['silencer'] = function(lvl) return get_character_stat_string('silencer', lvl) end,
['vulcanist'] = function(lvl) return get_character_stat_string('vulcanist', lvl) end,
['warden'] = function(lvl) return get_character_stat_string('warden', lvl) end,
['psychic'] = function(lvl) return get_character_stat_string('psychic', lvl) end,
['miner'] = function(lvl) return get_character_stat_string('miner', lvl) end,
['merchant'] = function(lvl) return get_character_stat_string('merchant', lvl) end,
['usurer'] = function(lvl) return get_character_stat_string('usurer', lvl) end,
['gambler'] = function(lvl) return get_character_stat_string('gambler', lvl) end,
['thief'] = function(lvl) return get_character_stat_string('thief', lvl) end,
}
class_stat_multipliers = {
['ranger'] = {hp = 1, dmg = 1.2, aspd = 1.5, area_dmg = 1, area_size = 1, def = 0.9, mvspd = 1.2},
['warrior'] = {hp = 1.4, dmg = 1.1, aspd = 0.9, area_dmg = 1, area_size = 1, def = 1.25, mvspd = 0.9},
['mage'] = {hp = 0.6, dmg = 1.4, aspd = 1, area_dmg = 1.25, area_size = 1.2, def = 0.75, mvspd = 1},
['rogue'] = {hp = 0.8, dmg = 1.3, aspd = 1.1, area_dmg = 0.6, area_size = 0.6, def = 0.8, mvspd = 1.4},
['healer'] = {hp = 1.2, dmg = 1, aspd = 0.5, area_dmg = 1, area_size = 1, def = 1.2, mvspd = 1},
['enchanter'] = {hp = 1.2, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 1.2, mvspd = 1.2},
['nuker'] = {hp = 0.9, dmg = 1, aspd = 0.75, area_dmg = 1.5, area_size = 1.5, def = 1, mvspd = 1},
['conjurer'] = {hp = 1, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 1, mvspd = 1},
['psyker'] = {hp = 1.5, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 0.5, mvspd = 1},
['curser'] = {hp = 1, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 0.75, mvspd = 1},
['forcer'] = {hp = 1.25, dmg = 1.1, aspd = 0.9, area_dmg = 0.75, area_size = 0.75, def = 1.2, mvspd = 1},
['swarmer'] = {hp = 1.2, dmg = 1, aspd = 1.25, area_dmg = 1, area_size = 1, def = 0.75, mvspd = 0.75},
['voider'] = {hp = 0.75, dmg = 1.3, aspd = 1, area_dmg = 0.8, area_size = 0.75, def = 0.6, mvspd = 0.8},
['sorcerer'] = {hp = 0.8, dmg = 1.3, aspd = 1, area_dmg = 1.2, area_size = 1, def = 0.8, mvspd = 1},
['mercenary'] = {hp = 1, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 1, mvspd = 1},
['explorer'] = {hp = 1, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 1, mvspd = 1.25},
['seeker'] = {hp = 0.5, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 1, mvspd = 0.3},
['mini_boss'] = {hp = 1, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 1, mvspd = 0.3},
['enemy_critter'] = {hp = 1, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 1, mvspd = 0.5},
['saboteur'] = {hp = 1, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 1, mvspd = 1.4},
}
local ylb1 = function(lvl)
if lvl == 3 then return 'light_bg'
elseif lvl == 2 then return 'light_bg'
elseif lvl == 1 then return 'yellow'
else return 'light_bg' end
end
local ylb2 = function(lvl)
if lvl == 3 then return 'light_bg'
elseif lvl == 2 then return 'yellow'
else return 'light_bg' end
end
local ylb3 = function(lvl)
if lvl == 3 then return 'yellow'
else return 'light_bg' end
end
class_descriptions = {
['ranger'] = function(lvl) return '[' .. ylb1(lvl) .. ']3[light_bg]/[' .. ylb2(lvl) .. ']6 [fg]- [' .. ylb1(lvl) .. ']8%[light_bg]/[' .. ylb2(lvl) .. ']16% [fg]chance to release a barrage on attack to allied rangers' end,
['warrior'] = function(lvl) return '[' .. ylb1(lvl) .. ']3[light_bg]/[' .. ylb2(lvl) .. ']6 [fg]- [' .. ylb1(lvl) .. ']+25[light_bg]/[' .. ylb2(lvl) .. ']+50 [fg]defense to allied warriors' end,
['mage'] = function(lvl) return '[' .. ylb1(lvl) .. ']3[light_bg]/[' .. ylb2(lvl) .. ']6 [fg]- [' .. ylb1(lvl) .. ']-15[light_bg]/[' .. ylb2(lvl) .. ']-30 [fg]enemy defense' end,
['rogue'] = function(lvl) return '[' .. ylb1(lvl) .. ']3[light_bg]/[' .. ylb2(lvl) .. ']6 [fg]- [' .. ylb1(lvl) .. ']15%[light_bg]/[' .. ylb2(lvl) .. ']30% [fg]chance to crit to allied rogues, dealing [yellow]4x[] damage' end,
['healer'] = function(lvl) return '[' .. ylb1(lvl) .. ']2[light_bg]/[' .. ylb2(lvl) .. ']4 [fg]- [' .. ylb1(lvl) .. ']+15%[light_bg]/[' .. ylb2(lvl) .. ']+30% [fg] chance to create [yellow]+1[fg] healing orb on healing orb creation' end,
['enchanter'] = function(lvl) return '[' .. ylb1(lvl) .. ']2[light_bg]/[' .. ylb2(lvl) .. ']4 [fg]- [' .. ylb1(lvl) .. ']+15%[light_bg]/[' .. ylb2(lvl) .. ']+25% [fg]damage to all allies' end,
['nuker'] = function(lvl) return '[' .. ylb1(lvl) .. ']3[light_bg]/[' .. ylb2(lvl) .. ']6 [fg]- [' .. ylb1(lvl) .. ']+15%[light_bg]/[' .. ylb2(lvl) .. ']+25% [fg]area damage and size to allied nukers' end,
['conjurer'] = function(lvl) return '[' .. ylb1(lvl) .. ']2[light_bg]/[' .. ylb2(lvl) .. ']4 [fg]- [' .. ylb1(lvl) .. ']+25%[light_bg]/[' .. ylb2(lvl) .. ']+50% [fg]construct damage and duration' end,
['psyker'] = function(lvl) return '[' .. ylb1(lvl) .. ']2[light_bg]/[' .. ylb2(lvl) .. ']4 [fg]- [' .. ylb1(lvl) .. ']+2[light_bg]/[' .. ylb2(lvl) .. ']+4 [fg]total psyker orbs and [yellow]+1[fg] orb for each psyker' end,
['curser'] = function(lvl) return '[' .. ylb1(lvl) .. ']2[light_bg]/[' .. ylb2(lvl) .. ']4 [fg]- [' .. ylb1(lvl) .. ']+1[light_bg]/[' .. ylb2(lvl) .. ']+3 [fg]max curse targets to allied cursers' end,