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It's not going to be possible to put every single frame of animation for a character on one single texture. Refactor the system to break character models up into 2048x2048 chunks.
The text was updated successfully, but these errors were encountered:
It's not going to be possible to put every single frame of animation for a character on one single texture. Refactor the system to break character models up into 2048x2048 chunks.
The text was updated successfully, but these errors were encountered: