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If a user sets bForceEqSpin to 1, dEccentricity to 0, and a non-zero value of obliquity, then the obliquity evolves secularly to 180 degrees. I don't know if this is physical or not, but looks suspicious.
Thanks to John Ahlers for pointing this out.
The text was updated successfully, but these errors were encountered:
If a user sets bForceEqSpin to 1, dEccentricity to 0, and a non-zero value of obliquity, then the obliquity evolves secularly to 180 degrees. I don't know if this is physical or not, but looks suspicious.
Thanks to John Ahlers for pointing this out.
The text was updated successfully, but these errors were encountered: