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cmake doesn't generate tfc_arm64.so #39
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Server library not implemented yet. |
that's what i mean (i'm not trying to start a server on my macbook air), I want to try playing the regular game through Xash3D, but upon starting any game or connecting to an online server, the engine complains that |
That's the server library and it should not ask you for it to work |
ok that makes sense (it was because i was trying to create my own LAN server technically, really just trying to open any map locally on my computer) Joining one of two only internet servers that appear, I get no HUD at all, cant select team or character, cant view multiplayer scores. It's just a spectate mode but I cant move around only mouse look, but I do have all my key bindings configured. Console doesn't report anything useful after joining. Am I missing something (like a menu so or vgui or something)? I'm assuming the cmake generates what's required. In case I misplaced the compiled Also the cmake seems to make a directory called |
Yes, you have missed vgui. I don't know how to install it correctly, I hope devs will answer here how to install it |
I have the It would be great if the devs put instructions in the readme for where to place the actual compiled .so files. So far, compiling it creates: |
No, it's not.
Half-Life has vgui in root directory and client/gameui in cl_dlls directory, so what instructions needed yet? Also, you need to compile engine with vgui_support. |
Seems any hl1 game/mod i look at has the directory named
Xash seems to compile with vgui support by default, and the repo depends on vgui. I've placed |
HLSDK historically has
And do you have |
Maybe it's something with the server I'm joining if they're running some mod or something. Since there is no tfc_arm64.so I can't create a LAN game (or even launch a map through the console via |
I don't, and I'm not sure how to get it. I think I used to some time ago and forgot where I got the file, but recently I recompiled everything fresh. FWGS has like 5 repos related to vgui, I couldn't compile any of them.
Is Also
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You need to compile engine with vgui support. |
You can set custom PREFIX. |
Based on what the waf --help says, vgui is supported by default:
|
Ok. |
yes, i clone every repo with |
No, It's not. |
so where can I get |
It is bundled with xash3d-fwgs? |
no its not I just redownloaded xash3d-fwgs and compiled to confirm |
My bad, are you sure you installed tf15-client into tfc/cl_dlls? Sounds like you are playing with a client.dll from Half-Life. |
The only .so's I got from compiling this repo are If you mean did i copy these objects into Are you guys able to play the game on a platform that isn't Windows x86 32-bit? |
tfc_arm64.so is not supposed to compile, I haven't reverse-engineered the server binary yet. Using cmake install command should put the binaries where they are supposed to be. |
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(Actually, |
cant get
they all seem to expect that this was defined previously in cmakelists or something |
I've looked at your precompiled builds, and now I see that the two I get 2 errors, one shorter and one longer (and the engine crashes whereas before I guess it tried to boot tfc/cs16 with The short error I get is this:
The longer error I'll attach as a file. It randomly spits the short or the long error without me changing anything. This happens both if I launch xash3d and select TFC in "Custom Games" or if I launch xash3d directly with the |
Friends you are all should be xash3d FWGS download this is true Xash3d FWGS(Test) is false! |
Hello. I'm trying to compile tf15 and cs16 for my M1 Macbook Air running Linux. I can play the regular HLSDK mods via Xash perfectly, but could not get tf15 or cs16 working. Upon inspection it seems this SDK doesn't generate the necessary
tfc_arm64.so
which the regularfwgs/hlsdk
generates for each game.Using the regular one that comes from Steam of course doesn't work as it is 32-bit and for x86 not ARM.
How do I compile
tfc_arm64.so
?The text was updated successfully, but these errors were encountered: