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I downloaded the 2021.2 iOS Native pro and I installed the asset on an empty Unity project 2021.3 and 2020.3
I got the same problem when I active the Game Kit service and when I build the project.
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.iOS.Xcode.ProjectCapabilityManager.AddGameCenter () (at /Users/bokken/buildslave/unity/build/External/XcodeAPI/Xcode/ProjectCapabilityManager.cs:166)
StansAssets.IOS.XCode.XCodeProjectBuildPostProcess.AddCapabilities (UnityEditor.iOS.Xcode.ProjectCapabilityManager capManager) (at Assets/Plugins/StansAssets/com.stansassets.xcode-project/Editor/Core/XCodeProjectBuildPostProcess.cs:255)
StansAssets.IOS.XCode.XCodeProjectBuildPostProcess.OnPostprocessBuild (UnityEditor.BuildTarget target, System.String projectPath) (at Assets/Plugins/StansAssets/com.stansassets.xcode-project/Editor/Core/XCodeProjectBuildPostProcess.cs:52)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
Hello,
I downloaded the 2021.2 iOS Native pro and I installed the asset on an empty Unity project 2021.3 and 2020.3
I got the same problem when I active the Game Kit service and when I build the project.
Error:
Assets/Plugins/StansAssets/com.stansassets.xcode-project/Editor/Core/XCodeProjectBuildPostProcess.cs:255
if (capability.GameCenter.Enabled) capManager.AddGameCenter();
Do you have the same problem?
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