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Embree now uses level zero raytracing extension to build BVH which enables forward-compatibility. On Linux, the package intel-level-zero-gpu-raytracing has to be installed in addition to the other packages listed here https://dgpu-docs.intel.com/.
MacOS universal binary compilation now works.
Some bugfixes for AVX512 on MacOS x86 machines.
Known issue: It is recommended to run Embree on Intel® Data Center GPU Max Series (e.g. Intel® Data Center GPU Max 1550) with the following environment settings: NEOReadDebugKeys=1 UseKmdMigration=0
Known issue: ISPC version of tutorials will not successfully build with MacOS universal binary compilation.