diff --git a/README.md b/README.md index 46fc5c2..565b4ea 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,6 @@ # SPH2D_Drawer Visualization tool for my SPH2D project +![vx video](ReadmeFiles/video_vx_0.gif) It's based on parts of my first public c++ game [RAB_RTS_2](https://github.com/RackotRR/RAB_RTS_2). Graphics here is **SDL2** library. @@ -17,7 +18,10 @@ You can move across current time layer by mouse or by *IJKL* keys. There's some helpful capture utils here: Click by *C* takes a capture of rendered window and place it in *[experiment_name]/screenshots/* directory. +![Pressure screenshot](ReadmeFiles/r_39.png) +![Pressure screenshot](ReadmeFiles/vy_39.png) When you hold *V* program takes captures every time a layer changes. When you release the key, program creates a *[video_name].bat* file which can create a video by means of **FFMPEG**. You can change commands in there in order to tune your video. Next *V* press starts new series of capturs in different folder, and after that creates another *.bat* file and so on. +![vy video](ReadmeFiles/video_vy_0.gif) Partly the program can be controlled by console commands. For switching controll click *F1*. Type `help` to see available commands. diff --git a/ReadmeFiles/r_39.png b/ReadmeFiles/r_39.png new file mode 100644 index 0000000..8bbab7e Binary files /dev/null and b/ReadmeFiles/r_39.png differ diff --git a/ReadmeFiles/video_vx_0.gif b/ReadmeFiles/video_vx_0.gif new file mode 100644 index 0000000..57a5f69 Binary files /dev/null and b/ReadmeFiles/video_vx_0.gif differ diff --git a/ReadmeFiles/video_vy_0.gif b/ReadmeFiles/video_vy_0.gif new file mode 100644 index 0000000..dae3a5e Binary files /dev/null and b/ReadmeFiles/video_vy_0.gif differ diff --git a/ReadmeFiles/vy_39.png b/ReadmeFiles/vy_39.png new file mode 100644 index 0000000..2f544c9 Binary files /dev/null and b/ReadmeFiles/vy_39.png differ