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Nate and I feel this is the most impactful thing we can do for accessibility at this point.
Nate adds: "Perhaps even a variation that indicates "this puzzle requires hearing, this puzzle requires fine motion, etc." sort of like how we evaluate the puzzles at a high level."
Also, have a filter in the puzzle list that shows only screenreader-friendly puzzles.
This should maybe be an optional event setting, or even better maybe the UX only turns on when at least one puzzle has the flag marked.
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