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prismarine-provider-anvil

NPM version Build Status

Anvil Storage Provider implementation. Support minecraft pc 1.8, 1.9, 1.10, 1.11, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19, 1.20 and 1.21

Usage

See examples

Test

Run single test with npm run mochaTest -- -g "saving and loading works 1.8.9 in sequence"

All tests with npm test

API

Anvil

Anvil(path)

Build an anvil : provide loading and saving of chunks in all regions in path

Anvil.save(x,z,chunk)

Take a prismarine chunk and save it. Returns a promise.

Anvil.saveRaw(x,z,nbt)

Take a nbt object and save it. Returns a promise.

Anvil.load(x,z)

Returns a promise containing the prismarine chunk at x,z or null if that chunk isn't saved.

Anvil.loadRaw(x,z)

Returns a promise containing the nbt at x,z or null if that nbt isn't saved.

Anvil.getAllChunksInRegion(x,z)

Returns an promise of an array of all chunks in the region

level

level.readLevel(path)

Reads a level.dat file

level.writeLevel(path,value)

Writes a level.dat file

History

2.9.0

2.8.0

2.7.0

  • Bump mcdata

2.6.0

  • 1.18 support

2.5.1

  • Ensure chunk status and data version are written for v1.13 (@Paulomart)

2.5.0

  • Adds 1.17 support (thanks @Saiv46)
  • Write the chunk x and z position like vanilla does (@Paulomart)

2.4.0

  • adds getAllChunksInRegion function (@U9G)
  • used exposed section instead of using internals of pchunk (@rom1504)

2.3.2

  • Fix 1.16 palette issue

2.3.1

  • Only store sections between 0 and 16 (block containing sections) (thanks @IdanHo)
  • remove node-promise-es6, and use fs.promises + util.promisify (thanks @IdanHo)

2.3.0

  • 1.14, 1.15 and 1.16 support (thanks @IdanHo)

2.2.0

  • 1.13 support (thanks @Karang)

2.1.0

  • standardjs

2.0.0

  • cross version support

1.1.0

  • update dependencies, fix #10 (prismarine-nbt nbt.simplify was broken)

1.0.1

  • update to babel6

1.0.0

  • bump dependencies

0.2.2

  • fix small bug with regionFileName call

0.2.1

  • update prismarine-chunk
  • use nbt.simplify

0.2.0

  • add level.dat loading/saving

0.1.0

  • completely reimplement to provide full functionality : loading and saving, and all the data in chunks

0.0.2

  • use up to date dependencies in minecraft-region

0.0.1

  • catch the error if the region file doesn't exist and return null in getRegion

0.0.0

  • first version, basic functionality using minecraft-chunk, minecraft-region, prismarine-chunk and vec3

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Anvil Storage Provider implementation.

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