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hfs-pit.lua
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hfs-pit.lua
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-- Creates a pit to the Underworld under the target
-- Based on script by IndigoFenix, @ https://gist.github.com/IndigoFenix/8776696
local help = [====[
hfs-pit
=======
Creates a pit to the underworld at the cursor, taking three numbers as
arguments. Usage: ``hfs-pit <size> <walls> <stairs>``
The first argument is size of the (square) pit in all directions. The second
is ``1`` to wall off the sides of the pit on all layers except the underworld,
or anything else to leave them open. The third parameter is 1 to add stairs.
Stairs are buggy; they will not reveal the bottom until you dig somewhere,
but underworld creatures will path in.
Examples::
hfs-pit 1 0 0
A single-tile wide pit with no walls or stairs.
This is the default if no numbers are given.
hfs-pit 4 0 1
A four-across pit with no stairs but adding walls.
hfs-pit 2 1 0
A two-across pit with stairs but no walls.
]====]
local args={...}
if args[1] == '?' or args[1] == 'help' then
print(help)
return
end
local pos = copyall(df.global.cursor)
local size = tonumber(args[1])
if size == nil or size < 1 then size = 1 end
local wallOff = tonumber(args[2])
local stairs = tonumber(args[3])
--Get the layer of the underworld
local underworldLayer
for index, feature in ipairs(df.global.world.features.map_features) do
if feature:getType() == df.feature_type.underworld_from_layer then
underworldLayer = feature.layer --hint:df.feature_init_underworld_from_layerst
end
end
if pos.x==-30000 then
qerror("Select a location by placing the cursor")
end
local x = 0
local y = 0
for x=pos.x-size,pos.x+size,1 do
for y=pos.y-size,pos.y+size,1 do
local z=1
local hitAir = false
local hitCeiling = false
while z <= pos.z do
local block = dfhack.maps.ensureTileBlock(x,y,z)
if block then
if block.tiletype[x%16][y%16] ~= 335 then
hitAir = true
end
if hitAir == true then
if not hitCeiling then
if block.global_feature ~= underworldLayer or z > 10 then hitCeiling = true end
if stairs == 1 and x == pos.x and y == pos.y then
if block.tiletype[x%16][y%16] == 32 then
if z == pos.z then
block.tiletype[x%16][y%16] = 56
else
block.tiletype[x%16][y%16] = 55
end
else
block.tiletype[x%16][y%16] = 57
end
end
end
if hitCeiling == true then
local needsWall = block.designation[x%16][y%16].flow_size > 0 or wallOff == 1
if (x == pos.x-size or x == pos.x+size or y == pos.y-size or y == pos.y+size) and z==pos.z then
--Do nothing, this is the lip of the hole
elseif x == pos.x-size and y == pos.y-size then if needsWall == true then block.tiletype[x%16][y%16]=320 end
elseif x == pos.x-size and y == pos.y+size then if needsWall == true then block.tiletype[x%16][y%16]=321 end
elseif x == pos.x+size and y == pos.y+size then if needsWall == true then block.tiletype[x%16][y%16]=322 end
elseif x == pos.x+size and y == pos.y-size then if needsWall == true then block.tiletype[x%16][y%16]=323 end
elseif x == pos.x-size or x == pos.x+size then if needsWall == true then block.tiletype[x%16][y%16]=324 end
elseif y == pos.y-size or y == pos.y+size then if needsWall == true then block.tiletype[x%16][y%16]=325 end
elseif stairs == 1 and x == pos.x and y == pos.y then
if z == pos.z then block.tiletype[x%16][y%16]=56
else block.tiletype[x%16][y%16]=55 end
else block.tiletype[x%16][y%16]=32
end
block.designation[x%16][y%16].hidden = false
--block.designation[x%16][y%16].liquid_type = true -- if true, magma. if false, water.
block.designation[x%16][y%16].flow_size = 0
dfhack.maps.enableBlockUpdates(block)
block.designation[x%16][y%16].flow_forbid = false
end
end
block.designation[x%16][y%16].hidden = false
end
z = z+1
end
end
end