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deathcause.rb
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deathcause.rb
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# show death cause of a creature
=begin
deathcause
==========
Select a body part ingame, or a unit from the :kbd:`u` unit list, and this
script will display the cause of death of the creature.
=end
def display_death_event(e)
str = "The #{e.victim_hf_tg.race_tg.name[0]} #{e.victim_hf_tg.name} died in year #{e.year}"
str << " (cause: #{e.death_cause.to_s.downcase}),"
str << " killed by the #{e.slayer_race_tg.name[0]} #{e.slayer_hf_tg.name}" if e.slayer_hf != -1
str << " using a #{df.world.raws.itemdefs.weapons[e.weapon.item_subtype].name}" if e.weapon.item_type == :WEAPON
str << ", shot by a #{df.world.raws.itemdefs.weapons[e.weapon.shooter_item_subtype].name}" if e.weapon.shooter_item_type == :WEAPON
puts str.chomp(',') + '.'
end
def display_death_unit(u)
str = "The #{u.race_tg.name[0]}"
str << " #{u.name}" if u.name.has_name
if not u.flags2.killed and not u.flags3.ghostly
str << " is not dead yet !"
puts str.chomp(',')
else
death_info = u.counters.death_tg
killer = death_info.killer_tg if death_info
str << " died" if !u.flags2.slaughter
str << " was slaughtered" if u.flags2.slaughter
str << " in year #{death_info.event_year}" if death_info
str << " (cause: #{u.counters.death_cause.to_s.downcase})," if u.counters.death_cause != -1
str << " killed by the #{killer.race_tg.name[0]} #{killer.name}" if killer
puts str.chomp(',') + '.'
end
end
item = df.item_find(:selected)
unit = df.unit_find(:selected)
if !unit and (!item or !item.kind_of?(DFHack::ItemBodyComponent))
item = df.world.items.other[:ANY_CORPSE].find { |i| df.at_cursor?(i) }
end
if item and item.kind_of?(DFHack::ItemBodyComponent)
hf = item.hist_figure_id
elsif unit
hf = unit.hist_figure_id
end
if not hf
puts "Please select a corpse in the loo'k' menu, or an unit in the 'u'nitlist screen"
elsif hf == -1
if unit ||= item.unit_tg
display_death_unit(unit)
else
puts "Not a historical figure, cannot find death info"
end
else
histfig = df.world.history.figures.binsearch(hf)
unit = histfig ? df.unit_find(histfig.unit_id) : nil
if unit and not unit.flags2.killed and not unit.flags3.ghostly
puts "#{unit.name} is not dead yet !"
else
events = df.world.history.events
(0...events.length).reverse_each { |i|
e = events[i]
if e.kind_of?(DFHack::HistoryEventHistFigureDiedst) and e.victim_hf == hf
display_death_event(e)
break
end
}
end
end