diff --git a/Engine Changes.txt b/Engine Changes.txt index 558673c067d..5b703df4b97 100644 --- a/Engine Changes.txt +++ b/Engine Changes.txt @@ -22,7 +22,8 @@ source, put a * next to it. 10) Allow more than 2 ammo types per weapon without screwed up/missing UI ammo count 11) Allow environment mapping for weapons not on DX8 (I found the file - responsible, just need someone to implement it) + responsible, just need someone to implement it) (NOTE: K.D. Says this can't really + be done without it happening indoors too :( ) 12) Allow .seq files to be given a stop frame/point (animated blood puddles underneath bodies anyone?) 13) Allow wallmarks to have bump and bump# usage (for glossy blood and for @@ -57,7 +58,7 @@ Weapon related changes 3) Different reload sounds for reloading empty vs reloading full - * 4) Add anm_reload_empty to weapons that don't have one - * 5) Animation for misfires - * -6) Weapons can't be reloaded during sprint - * +6) Weapons can't be reloaded during sprint 7) sprint_start and sprint_stop animations for weapons 8) Smoother transition/falloff for weapons using grenade launcher attachments 9) Full-auto pistol class so they display proper empty animations