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Fix Spawns window not having a minimum size #101

Fix Spawns window not having a minimum size

Fix Spawns window not having a minimum size #101

Triggered via push April 26, 2024 12:25
Status Success
Total duration 55s
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on: push
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Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/setup-dotnet@v1, actions/checkout@v2. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-dotnet@v1, actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build: src/DevilDaggersInfo.Tools.Engine.Content/SoundContent.cs#L18
Properties should not return arrays (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1819)
build: src/DevilDaggersInfo.Tools.Engine.Content/TextureContent.cs#L19
Properties should not return arrays (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1819)
build: src/DevilDaggersInfo.Tools.Engine.Content/MeshContent.cs#L11
Properties should not return arrays (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1819)
build: src/DevilDaggersInfo.Tools.Engine.Content/MeshContent.cs#L12
Properties should not return arrays (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1819)
build: src/DevilDaggersInfo.Tools.Engine.Content/Parsers/Sound/SoundData.cs#L6
Properties should not return arrays (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1819)
build: src/DevilDaggersInfo.Tools.Engine.Content/Parsers/Texture/TextureData.cs#L6
Properties should not return arrays (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1819)
build: src/DevilDaggersInfo.Tools.Engine.Content/Conversion/Shaders/ShaderContentConverter.cs#L3
'ShaderContentConverter' is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it 'static' (Module in Visual Basic). (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1812)
build: src/DevilDaggersInfo.Tools.Engine.Content/Conversion/Sounds/SoundContentConverter.cs#L5
'SoundContentConverter' is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it 'static' (Module in Visual Basic). (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1812)
build: src/DevilDaggersInfo.Tools.Engine.Content/Conversion/Models/ModelContentConverter.cs#L5
'ModelContentConverter' is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it 'static' (Module in Visual Basic). (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1812)
build: src/DevilDaggersInfo.Tools.Engine.Content/Conversion/Textures/TextureContentConverter.cs#L5
'TextureContentConverter' is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it 'static' (Module in Visual Basic). (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1812)