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Releases: NativeScript/android

v8.7.0-alpha.0

20 Jan 23:07
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v8.7.0-alpha.0 Pre-release
Pre-release

8.7.0-alpha.0 (2024-01-20)

Features

  • migrate to faster maps and use runtime context (#1793) (b248dc4)
  • URL & URLSearchParams (5346340)
  • use node module bindings like the iOS runtime (#1795) (643958b)

v8.6.2

10 Oct 22:13
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8.6.2 (2023-10-10)

v8.6.1

10 Oct 19:58
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8.6.0 (2023-10-10)

8.6.1 (2023-10-10)

Bug Fixes

v8.6.0

10 Oct 19:06
ee3e354
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8.6.0 (2023-10-06)

Bug Fixes

  • make jar files readonly prior to loading (#1790) (2bcdaf0)
  • only use project jar files if they are linked (d23ca94)
  • revert namespace change as to not break existing projects (8b7b59d)

Features

v8.5.4

27 Sep 18:03
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8.5.4 (2023-09-27)

Bug Fixes

  • make jar files readonly prior to loading (#1790) (14a932a)

v8.5.3

22 Sep 20:59
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8.5.3 (2023-09-22)

Bug Fixes

  • resolve __postFrameCallback crash on re-scheduling (6a533ce)

v8.5.2

31 Aug 21:09
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8.5.2 (2023-08-31)

Bug Fixes

  • __runOnMainThread erase iterator before it can be invalidated (e811484)
  • pull js stack trace from wrapped NativeScriptExceptions (#1774) (52b7fa2)

v8.5.1

24 Jul 16:58
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8.5.1 (2023-07-24)

Bug Fixes

  • Avoid setting the same property on an ObjectTemplate twice (9e610c8)

  • Don't access super property on implementation object (d8b8bc0)

  • Don't iterate properties in GetImplementedInterfaces (9dfae65)

  • intermediary fix for #1771 (32c7abb)

  • Leave context after Runtime::PrepareV8Runtime() (cd1d285)

  • memory leak on accessing static interface methods (88ce2d8)

  • memory leak on saving code cache (6d416a1)

  • Update common-runtime-tests-app (c8db3ca)

  • update legacy android version in package.json (#1744) (b4ad8e5)

  • Use Isolate::TryGetCurrent() (afe026a)

  • Remove weak callback from __postFrameCallback cache (#1755) (ff1b979), closes #1755

Features

Performance Improvements

  • avoid unnecessary string copying when calling static properties of interfaces (8b53d02)

BREAKING CHANGES

  • __startNDKProfiler() and __stopNDKProfiler() global
    bindings no longer available.

The NDK profiler was not functional, since nothing in the build process
defined the NDK_PROFILER_ENABLED preprocessor symbol. The start and stop
functions were already no-ops.

  • chore: Remove outdated comment

RunMicrotasks no longer exists, it's already been replaced in the code
with PerformMicrotaskCheckpoint.

  • chore: Use unique_ptr for NewBackingStore in byte buffers

V8 doc: https://docs.google.com/document/d/1sTc_jRL87Fu175Holm5SV0kajkseGl2r8ifGY76G35k/edit

The V8 usage examples show unique_ptr here; it probably doesn't matter
much, but we don't need the backing store after creating the ArrayBuffer,
and I believe shared_ptr is slightly more overhead than unique_ptr.

For convenience, replace the manual empty deleter for direct buffers with
v8::BackingStore::EmptyDeleter.

  • chore: Remove weak finalizer callback from __postFrameCallback()

Weak finalizer callbacks are going away in V8 11.x, so we have to remove
this one. Luckily, a finalizer callback is not necessary - it's never
needed to prevent the frame callback from being collected.

However, a weak callback is not necessary in the first place. We can just
clean up the cache entry after the callback is executed, since it is only
executed once.

Note that the call to erase() destructs the FrameCallbackCacheEntry
instance, making entry a dangling pointer, so don't use it after the
erase(). There's probably a safer way to do this, although the way that
first occurred to me (pass the key to the callback instead of the entry,
and then use std::unordered_map::extract()) is not available on
robin_hood::unordered_map.

  • fix: Make sure frame callbacks are not ignored

There was a bug where __postFrameCallback() would not always cause the
callback to be called. Without initializing removed, sometimes it would
have a nonzero value, so the callback would be ignored.

  • chore: Clear callback caches' persistent handles in destructor

Clearing the persistent handles in the destructor makes it a bit easier to
deal with the cache entry's lifetime: they are cleared whenever the entry
is removed from the cache.

We do this for both the main thread callback cache and the frame callback
cache.

Adding a destructor makes the cache entries non-movable. But the only
place where they were moved was when inserting them into the cache anyway.
We can use C++17's try_emplace() method to insert them without having to
move them.

  • chore: Construct FrameCallbackCacheEntry with ID

This avoids the situation of forgetting to add an ID to the cache entry.

  • chore: Improve usage of unordered_map APIs in CallbackHandlers

This fixes a few places where we can avoid double lookups:

  • In RunOnMainThreadFdCallback, we already have a valid iterator, so no
    need to look up the same key again in RemoveKey (this is the only usage
    of RemoveKey, so we can remove it.) (Additionally, we probably want to
    remove the cache entry before throwing a NativeScript exception.)

  • In PostFrameCallback and RemoveFrameCallback, we should not do
    contains() immediately followed by find().

  • chore: Fix runtime typo

  • chore: Ignore main thread and frame callback return values

We don't do anything with the return value from these callbacks, so it's
OK to ignore them and not convert them to a local handle.

v8.5.0

16 May 20:38
5e767b9
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What's Changed

New Contributors

Full Changelog: v8.4.0...v8.5.0

v8.4.0

30 Nov 14:38
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What's Changed

New Contributors

Full Changelog: v8.3.0...v8.4.0