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Im wondering if there are any resources that show how to use bitecs to make a game that go beyond trivial examples such as basic movement. In an OOP architecture I would have some sort of game manager for handling game state, events getting passed around, interactive UI and menus, etc. I would love to see the ECS approach to building out a full game with similar features / solutions to the same problems.
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Im wondering if there are any resources that show how to use bitecs to make a game that go beyond trivial examples such as basic movement. In an OOP architecture I would have some sort of game manager for handling game state, events getting passed around, interactive UI and menus, etc. I would love to see the ECS approach to building out a full game with similar features / solutions to the same problems.
BitECS is a little harder to use as a developer, but seems to stick to the pure ECS philosophy without muddling through OOP (I just read this series of blog posts: https://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/), so Im particularly interested in seeing it done with bitECS.
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