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Implement automatic thread number resolving for RustKZG #149

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zilm13 opened this issue Sep 25, 2024 · 1 comment
Open

Implement automatic thread number resolving for RustKZG #149

zilm13 opened this issue Sep 25, 2024 · 1 comment

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@zilm13
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zilm13 commented Sep 25, 2024

See variable NUMBER_OF_THREADS in RustKZG.
It should be adjusted automatically to utilize available threads and to make performance of Rust library on par with CKZG.

@zilm13 zilm13 mentioned this issue Sep 25, 2024
@zilm13
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zilm13 commented Oct 1, 2024

Looks like it's possible to make library work the same way like ckzg, so we don't need to pass it into constructor and it will work with parallel() the same way like ckzg does. So we shouldn't hurry, probably the library will be updated and it will work just out of the box.

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