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Hi, I just noticed you updated Streamline recently and it still has NRD integrated and its version keeps getting updated.
Having taken the time (actually, wasted it) to integrate Streamline into my engine last year, specifically in order to use the NRD integration, it didn't work, and when I asked various people, I was told that NRD + SL wouldn't be ever implemented or fixed to work properly, and was, in fact, abandoned and would be removed at a later date.
If this is true, then why is NRD still being updated in the latest PR? I honestly do not understand.
The text was updated successfully, but these errors were encountered:
@natduca Hi Nate, are you still with Nvidia? I'd appreciate a clear answer to this question, if the answer is no, SL doesn't and will never support NRD properly / for real, that's fine, but I need to know that now before I resurrect my old NRD integration which is several years out of date at this point and will take me some time to sort out. I'd really appreciate some clarity here.
The NRD plugin was released in “beta” but not really updated or maintained. We deprecated it in 2.4.10 and it’s ear-marked for removal in one of the next few releases.
There’s still the NRD non-SL/“native” SDK, and SL will soon get DLSS-RR (currently in closed beta).
Most of the dlls will see minor changes every release because of deltas in: shared source/header files, build configs, metadata, etc.
Hi, I just noticed you updated Streamline recently and it still has NRD integrated and its version keeps getting updated.
Having taken the time (actually, wasted it) to integrate Streamline into my engine last year, specifically in order to use the NRD integration, it didn't work, and when I asked various people, I was told that NRD + SL wouldn't be ever implemented or fixed to work properly, and was, in fact, abandoned and would be removed at a later date.
If this is true, then why is NRD still being updated in the latest PR? I honestly do not understand.
The text was updated successfully, but these errors were encountered: