-
Notifications
You must be signed in to change notification settings - Fork 90
Issues: NVIDIAGameWorks/Streamline
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
DLSS: Ghosting trails
ack
Acknowledged. We may or may not do something, but won’t commit either way.
#49
opened Oct 6, 2024 by
doodlum
DLSS: Ghosting on all presets in dim lighting
non-bug
This doesn't seem right
#48
opened Oct 4, 2024 by
doodlum
Does StreamLine's NRD integration actually work?
question
Further information is requested
#46
opened Sep 23, 2024 by
BattleAxeVR
Streamline's interposer Exception Handler must be made defeatable by users
triaged
Under investigation but not fixed
#45
opened Sep 18, 2024 by
Kaldaien
If cameraMotionIncluded is set to false, dangling pointer occurs.
ack
Acknowledged. We may or may not do something, but won’t commit either way.
#44
opened Sep 13, 2024 by
BobAndBooBoo
Memory leak from slSetD3DDevice() with D3D11 device.
ack
Acknowledged. We may or may not do something, but won’t commit either way.
bug
Something isn't working
#42
opened Aug 2, 2024 by
ccpisheden
Using DLAA mode for implementing anti-aliasing in custom engine, the rendered image flickers significantly.
non-bug
This doesn't seem right
#41
opened Jun 13, 2024 by
wsyOverflow
Missing const for uint32_t* frameIndex in PFun_slGetNewFrameToken
ready
Changes made and ready for release. Will close when “done”.
#37
opened Mar 15, 2024 by
QDanteQ
Proxy swap chain back buffer counts are inconsistent with dlssg loaded
bug
Something isn't working
ready
Changes made and ready for release. Will close when “done”.
#35
opened Mar 7, 2024 by
Nukem9
ResourcePool::allocate() may starve other threads, causing hitches or stutters with dlssg enabled
need-info
Need additional info
#33
opened Mar 4, 2024 by
Nukem9
Exception on slSetTag(), when cloning resource when 'D3D12_RESOURCE_DESC::Alignment == 4096' and 'D3D12_RESOURCE_DESC::Format == DXGI_FORMAT_R16G16_FLOAT'
bug
Something isn't working
#27
opened Dec 18, 2023 by
QDanteQ
Typo in PrecisionInfo ctor
ready
Changes made and ready for release. Will close when “done”.
#25
opened Dec 1, 2023 by
QDanteQ
RSYNC: changing state when Pacer Context is nullptr. Please call updateRunningState() with eInit
need-info
Need additional info
question
Further information is requested
#20
opened Jul 18, 2023 by
Guangehhhh
ProTip!
Find all open issues with in progress development work with linked:pr.