Releases: LXGaming/Sledgehammer
Releases · LXGaming/Sledgehammer
Sledgehammer v2.0.6
Fix Primitive Crafting exploit
Sledgehammer v2.0.5
Supports Mixin 0.7 & 0.8
Add optimization for liquid drain
Thin - Only excludes Mixin dependency
Sponge - Excludes all dependencies (Configurate & Mixin)
Sledgehammer v2.0.4
- Potentially fixed offset crash in Immersive Engineering (May have unforeseen consequences)
- Added option to disable Nature's Aura Shifting Sundial.
- Added option to disable the following Bewitchment rituals:
- Ritual of the Deluge
- Ritual of the High Moon
- Ritual of the Sands of Time
- Ritual of Solar Glory
- Added option to disable RandomThings Eclipsed Clock.
Sledgehammer v2.0.4-BETA
Fix Real Filing Cabinet item duplication
Sledgehammer v2.0.3
Fixed Redstone Conduits keeping chunks loaded.
Improved Mod Loading:
- Mods are loaded in order (Fixes issue with DankNull and MouseTweaks).
- Ensured files are only added to the classpath once.
Sledgehammer v2.0.2
1.12.2:
- Fixed FMLStateEvent not getting fired for Sledgehammer
- Disabled Journeymap spam logging
- Fixed DankNull NPE with PacketConfigSyncHandler
- Fixed AstralSorcery data serializers registration
Sledgehammer v2.0.1
1.12.2:
- Fixed StackOverflowError in champions
- Fixed NullPointerException in handleVisiblityPacket from Ender Storage
- Fixed RecipeFactory logging from EnderIO
Sledgehammer v2.0.0
1.14.4:
- Nothing
1.12.2:
- Fixed Logistics Pipes re-loading chunks
- Launch bug fix
- Fix ArrayIndexOutOfBoundsException with KubeJS
- Prevent mods from writing CustomTileData
- Refactor integrations
- Add ability to remove recipes which output blacklisted items
- Remove certain patches which have been since been fixed
Sledgehammer v2.0.0-BETA
1.14.4:
- Nothing
1.12.2:
- Fixed Logistics Pipes re-loading chunks
- Launch bug fix
Sledgehammer v1.6.6
Silence debug spam from better survival.
Fix Grafting Core not working in Sponge environment.