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This repository has been archived by the owner on Jun 21, 2024. It is now read-only.

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README.md

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Oh god, this is starting to get old! This repository is an old project based on the game "Mindustry" by anuke. At that time, the game was really different (some might argue worse), and a lot of features were missing. I started by helping with French localization, but as I was learning computer science (around the age of 14), I tried editing the game to add some blocks, mobs, and other things to the game. This was not high-quality code and was quickly dropped because of the frenetic pace of Mindustry's development. If you want to try this, first of all: good luck compiling it, but you could find a really old version of the game with strange ideas added by myself. Don't contact me for this repo; it's left aside as I don't plan on coming back to it, and Mindustry now supports modding natively. See you ;) !

Original README :

A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here. and you can see here my version.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.