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Robert Konrad edited this page Jul 6, 2019
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Anti-Aliasing can be enabled globally by providing the samplesPerPixel parameter to the FrameBufferOptions
in your System.start()
call. e.g. System.start({width, 1024, height:768, framebuffer:{samplesPerPixel: 4}}, function(_) {});
This enables hardware anti-aliasing and tries to find a supported sample count which is as close to the supplied parameter as possible. Hardware anti-aliasing is not supported on every hardware/os/driver/target combination. Also, modern hardware usually defaults to multisample anti-aliasing which only takes care of polygon edges.
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