forked from matachi/Artemis-Cpp
-
Notifications
You must be signed in to change notification settings - Fork 0
/
EntityManager.cpp
executable file
·192 lines (147 loc) · 4.77 KB
/
EntityManager.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
#include "EntityManager.h"
#include "EntitySystem.h"
#include "SystemManager.h"
#include "BitSize.h"
#include "World.h"
#include "Component.h"
#include "Entity.h"
namespace artemis {
EntityManager::EntityManager(World& world) : componentsByType(64) {
this->world = &world;
nextAvailableId = 0;
count = 0;
uniqueEntityId = 0;
totalCreated = 0;
totalRemoved = 0;
};
void EntityManager::addComponent(Entity &e, Component * c) {
ComponentType type = ComponentTypeManager::getTypeFor(typeid(*c));
if(type.getId() >= componentsByType.getCapacity()) {
//Resize
componentsByType.set(type.getId(), NULL);
}
Bag<Component*> * components = componentsByType.get(type.getId());
if(components == NULL) {
components = new Bag<Component*>();
componentsByType.set(type.getId(), components);
}
else
{
if (components->get(e.getId()) != NULL)
{
// Entity already had this component, need to perform component removal first
removeComponent(e, type);
refresh(e);
}
}
components->set(e.getId(), c);
e.addTypeBit(type.getBit());
components = NULL;
};
Entity& EntityManager::create() {
Entity * e = this->removedAndAvailable.removeLast();
if(e == NULL) {
e = new Entity(this->world, nextAvailableId++);
} else {
e->reset();
}
e->setUniqueId(uniqueEntityId++);
activeEntities.set(e->getId(),e);
count++;
totalCreated++;
return *e;
};
Entity& EntityManager::getEntity(int entityId) {
return *activeEntities.get(entityId);
};
int EntityManager::getEntityCount() {
return count;
};
long EntityManager::getTotalCreated() {
return totalCreated;
};
long EntityManager::getTotalRemoved() {
return totalRemoved;
};
Component * EntityManager::getComponent(Entity & e, ComponentType & type) {
Bag<Component*>* bag = componentsByType.get(type.getId());
if(bag != NULL && e.getId() < bag->getCapacity())
return bag->get(e.getId());
return NULL;
};
/**
* Retrieves all components for one entity.
*/
Bag<Component*>& EntityManager::getComponents(Entity& e) {
entityComponents.clear();
for(int i=0; i< componentsByType.getCapacity(); i++) {
Bag<Component*> * components = componentsByType.get(i);
if(components != NULL && e.getId() < components->getCapacity()) {
Component * c = components->get(e.getId());
if(c != NULL) {
entityComponents.add(c);
}
}
}
return entityComponents;
};
bool EntityManager::isActive(int entityId) {
return activeEntities.get(entityId) != NULL;
};
void EntityManager::refresh(Entity& e) {
SystemManager * systemManager = world->getSystemManager();
Bag<EntitySystem*> & systems = systemManager->getSystems();
for(int i=0; i< systems.getCount(); i++) {
systems.get(i)->change(e);
}
};
void EntityManager::remove(Entity& e) {
activeEntities.set(e.getId(), NULL);
e.setTypeBits(0);
refresh(e);
removeComponentsOfEntity(e);
count--;
totalRemoved++;
removedAndAvailable.add(&e);
};
void EntityManager::removeComponent(Entity &e, ComponentType & type) {
Bag<Component* > * components = componentsByType.get(type.getId());
delete components->get(e.getId());
components->set(e.getId(), NULL);
e.removeTypeBit(type.getBit());
components = NULL;
};
void EntityManager::removeComponentsOfEntity(Entity& e) {
for(int i=0; i<componentsByType.getCapacity(); i++) {
Bag<Component*> * components = componentsByType.get(i);
if(components != NULL && e.getId() < components->getCapacity()) {
delete components->get(e.getId());
components->set(e.getId(), NULL);
}
components = NULL;
}
};
void EntityManager::removeAllEntities(){
for(int i=0; i<activeEntities.getCapacity(); i++)
{
if(activeEntities.get(i) != NULL){
remove(*activeEntities.get(i));
}
}
}
EntityManager::~EntityManager(){
//Removes every active entity and puts it in removeAndAvailable.
//Also calls removeComponentsOfEntity. All systems will be updated and will remove each entity.
this->removeAllEntities();
// Destroy the data from memory; activeEntities should be empty by now.
this->removedAndAvailable.deleteData();
for(int i=0; i<componentsByType.getCapacity(); i++) {
if(componentsByType.get(i) == NULL) continue;
componentsByType.get(i)->clear();
}
componentsByType.deleteData();
componentsByType.clear();
//Does not own world. Only points to it.
this->world = NULL;
}
};