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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin': Psych Engine" file="PsychEngine" packageName="com.shadowmario.psychengine" package="com.shadowmario.psychengine" main="Main" version="0.2.8" company="ShadowMario" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<!-- NOTE TO SELF: DISABLE THIS IF ISSUES ARE FOUND -->
<haxedef name="LINC_LUA_RELATIVE_DYNAMIC_LIB"/> <!-- stable luas PUT AFTER FIRST LINE WITH APP NAME AND ETC -->
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="Preloader" resizable="true" /> -->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" resizable="false"/>
<!--Switch-specific-->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bits" />
<classpath name="source" />
<!-- PSYCH ENGINE CUSTOMIZATION -->
<define name="MODS_ALLOWED" if="desktop" />
<define name="LUA_ALLOWED" if="desktop" />
<define name="ACHIEVEMENTS_ALLOWED" />
<define name="VIDEOS_ALLOWED" if="web || windows" unless="32bits"/>
<define name="PSYCH_WATERMARKS"/> <!-- DELETE THIS TO REMOVE WATERMARKS/DEV NAMES ON TITLE SCREEN -->
<define name="TITLE_SCREEN_EASTER_EGG" if="officialBuild"/> <!-- DELETE THE if="officialBuild" for enabling this on an unofficial build -->
<define name="CRASH_HANDLER" if="desktop release" />
<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web"/>
<section if="TITLE_SCREEN_EASTER_EGG">
<assets path="assets/secrets" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/secrets" rename="assets" exclude="*.mp3" unless="web"/>
</section>
<!-- DONT ENABLE THIS -->
<define name="CHECK_FOR_UPDATES" if="desktop officialBuild"/>
<!-- <define name="PRELOAD_ALL" /> -->
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
<library name="videos" preload="true" />
<section if="PRELOAD_ALL">
<library name="songs" preload="true" />
<library name="shared" preload="true" />
<library name="week2" preload="true" />
<library name="week3" preload="true" />
<library name="week4" preload="true" />
<library name="week5" preload="true" />
<library name="week6" preload="true" />
<library name="week7" preload="true" />
</section>
<section if="NO_PRELOAD_ALL">
<library name="songs" preload="true" />
<library name="shared" preload="false" />
<library name="week2" preload="false" />
<library name="week3" preload="false" />
<library name="week4" preload="false" />
<library name="week5" preload="false" />
<library name="week6" preload="false" />
<library name="week7" preload="false" />
</section>
<assets path="assets/videos" library="videos" if="VIDEOS_ALLOWED"/>
<assets path="assets/songs" library="songs" exclude="*.ogg" if="web"/>
<assets path="assets/songs" library="songs" exclude="*.mp3" unless="web"/>
<assets path="assets/shared" library="shared" exclude="*.ogg" if="web"/>
<assets path="assets/shared" library="shared" exclude="*.mp3" unless="web"/>
<assets path="assets/week2" library="week2" exclude="*.ogg" if="web"/>
<assets path="assets/week2" library="week2" exclude="*.mp3" unless="web"/>
<assets path="assets/week3" library="week3" exclude="*.ogg" if="web"/>
<assets path="assets/week3" library="week3" exclude="*.mp3" unless="web"/>
<assets path="assets/week4" library="week4" exclude="*.ogg" if="web"/>
<assets path="assets/week4" library="week4" exclude="*.mp3" unless="web"/>
<assets path="assets/week5" library="week5" exclude="*.ogg" if="web"/>
<assets path="assets/week5" library="week5" exclude="*.mp3" unless="web"/>
<assets path="assets/week6" library="week6" exclude="*.ogg" if="web"/>
<assets path="assets/week6" library="week6" exclude="*.mp3" unless="web"/>
<assets path="assets/week7" library="week7" exclude="*.ogg" if="web"/>
<assets path="assets/week7" library="week7" exclude="*.mp3" unless="web"/>
<section if="MODS_ALLOWED">
<assets path='example_mods' rename='mods' embed='false'/>
</section>
<assets path='art/readme.txt' rename='do NOT readme.txt' />
<!-- <template path='mods' /> -->
<!-- assets path="CHANGELOG.md" rename='changelog.txt' -->
<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
NOT USING A DIRECT THING TO THE ASSET!!!
-->
<assets path="assets/fonts" embed='true'/>
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxedev set='webgl' />
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<haxelib name="hscript" />
<define name="hscriptPos" />
<!--In case you want to use the ui package-->
<haxelib name="flixel-ui" />
<haxelib name="linc_luajit" if="LUA_ALLOWED"/>
<haxelib name="hxCodec" if="VIDEOS_ALLOWED"/>
<haxelib name="faxe" if='switch'/>
<!--<haxelib name="polymod"/> -->
<haxelib name="discord_rpc" if="desktop"/>
<!-- <haxelib name="hxcpp-debug-server" if="desktop"/> -->
<!-- <haxelib name="markdown" /> -->
<!-- <haxelib name="HtmlParser" /> -->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_TOUCH" if="desktop" /> -->
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Allow working memory greater than 1 Gig-->
<!--haxedef name="HXCPP_GC_BIG_BLOCKS"-->
<!-- Show debug traces for hxCodec -->
<haxedef name="HXC_DEBUG_TRACE" if="debug" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!--Used for Izzy Engine's crash handler-->
<haxedef name="HXCPP_CHECK_POINTER" if="CRASH_HANDLER" />
<haxedef name="HXCPP_STACK_LINE" if="CRASH_HANDLER" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon16.png" size='16'/>
<icon path="art/icon32.png" size='32'/>
<icon path="art/icon64.png" size='64'/>
<icon path="art/iconOG.png" />
</project>