Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

3d gaussian splatting depth consistency #46

Open
jbu5105 opened this issue Dec 4, 2024 · 0 comments
Open

3d gaussian splatting depth consistency #46

jbu5105 opened this issue Dec 4, 2024 · 0 comments

Comments

@jbu5105
Copy link

jbu5105 commented Dec 4, 2024

Hi @JonathonLuiten,

Thank you very much for your work. I wanted to ask regarding your experience with depth consistency between different views for 3dgs. I am using your diff-gaussian-rasterization-w-depth to render the depth to do backprojection on static scenes (going from 2D to 3D)

So I am doing backprojection for 2 different poses to see how it aligns. However I am obtaining this:
Captura de pantalla 2024-12-04 175419
(this is a bear scene from InstructNeRF2NeRF where the black pointcloud is one pose and the orange another)

So I do not obtain depth consistency from different views. Have you faced this problem?

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant