Texture field in bedrock entity project defaults to bool false
instead of expected no definition
#2340
Labels
bug
An issue, where the program does not do what it is supposed to
What are you trying to do, and what do you expect to happen?
Saving a Blockbench project in bedrock entity format should resolve the
texture
field within afaces
object array as anint
if there is a valid texture or removed completely if there isn't a valid texture.What happens instead?
Saving a Blockbench project in bedrock entity format causes the
texture
field within afaces
object array to resolve as abool
false
if there isn't a valid texture and as anint
if there is a valid texture.Unsure if this change was made intentionally, if so please close this issue with confirmation. Currently doesn't make sense for
texture
to accept 2 different types in this scenario.Model format in which the issue occurs
Bedrock Entity
Blockbench variant
Program
Blockbench version
4.10.1
Operating System
Windows 11
Installed Blockbench plugins
No response
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