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What are you trying to do, and what do you expect to happen?
I'm trying to import my modeling in unreal. i checked when i changed objects(not nullobject) values(transform, rotation, etc.) that can export animation(glTF format), but when i using nullobject with locator(i checked ik root and ik target) i can't export with glTF format.
What happens instead?
.
Model format in which the issue occurs
glTF
Blockbench variant
Program
Blockbench version
4.9.4
Operating System
Windows
Installed Blockbench plugins
No response
The text was updated successfully, but these errors were encountered:
What are you trying to do, and what do you expect to happen?
I'm trying to import my modeling in unreal. i checked when i changed objects(not nullobject) values(transform, rotation, etc.) that can export animation(glTF format), but when i using nullobject with locator(i checked ik root and ik target) i can't export with glTF format.
What happens instead?
.
Model format in which the issue occurs
glTF
Blockbench variant
Program
Blockbench version
4.9.4
Operating System
Windows
Installed Blockbench plugins
No response
The text was updated successfully, but these errors were encountered: