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Non-vanilla model fields leak to other models after being saved #2054

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Cart3r1234 opened this issue Oct 10, 2023 · 0 comments
Closed

Non-vanilla model fields leak to other models after being saved #2054

Cart3r1234 opened this issue Oct 10, 2023 · 0 comments

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@Cart3r1234
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What are you trying to do, and what do you expect to happen?

When editing a model with custom fields in it, the extra data should stay contained within that model.

What happens instead?

After saving a model with custom fields in it, any model saved after that point will have the data applied to it, until you restart blockbench.

The attached video shows this happening. The first model has an extra field at the end that tells specific cubes which render layer to use. The second model does not have this field initially, but after both models are opened and saved in Blockbench, it gains the extra data.

8mb.video-f3R-afZ0Cf5U.mp4

Model format in which the issue occurs

Java block/item, have not tested others

Blockbench variant

Program

Blockbench version

4.8.3

Operating System

Windows 11

Installed Blockbench plugins

Entity Wizard, Title Generator, CEM Template Loader, Block Wizard, Animated Java, Shape Generator, Player Statue Generator, Animation Sliders, Resourcepack Packager, Texture Stitcher, Animation to Java Converter, Java Item Model Animator, Fabric Modded Entity, Voxelshape Generator, Cameras, Structure Importer, Optimize, MTools, Plaster, Animation to JsonEA Converter, Missing Texture Highlighter, Preview Scene Customizer, Armor Stand Animator, Code View, Custom Marker Colors, Tint Preview, Voxelshape Fabric Generator, Double Sided Cubes, Light Tracer Uploader, Image Centering, Performance Audit, Utility Flaggers, Screencast Keys, Explorer, Collapsible Start Screen Categories

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